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Ghost structures and how to ghostbust it

4 Jan 2016, 15:56 PM
#21
avatar of ruzen
Patrion 15

Posts: 243



It is not about broken mechanics but attitude towards any potential strategy.
If it is in the game, it is just stupid not using it, period.


I dont think you are not even reading others.

edit: Quoting someone who says "I'm been force to ghost to survive but It's broken mechanic needs to be fixed or banned in tournaments" and replying with "If It's in the game It's stupid not to use It" IS NOT reading. You like a parrot, talking by your memory :D

edit2: you just cant stop denying http://www.coh2.org/topic/47280/ghost-structures-and-how-to-ghostbust-it/post/468553 nevermind have It your way. Have a good life :D
4 Jan 2016, 15:59 PM
#22
avatar of Porygon

Posts: 2779

jump backJump back to quoted post4 Jan 2016, 15:56 PMruzen


I dont think you are not even reading others.


You didn't, neither.

I didn't quote anyone, if you know I was one of the first "abusing" the ghost wire back in 2013 and I am happy with it.
4 Jan 2016, 17:42 PM
#23
avatar of Putinist

Posts: 175

Of course it is an exploit, unless Relic intended it to be a feature. That said, it's fair game to use exploits until they are fixed.
4 Jan 2016, 19:17 PM
#24
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Reduce even more health or increase damage modifiers. Done.
It would be better if health scale a bit better with construction.
5 Jan 2016, 06:39 AM
#25
avatar of ruzen
Patrion 15

Posts: 243

Exactly but If Relic is half stubborn as the players who thinks current status is ok, I guess we have to wait for CoH3 to have some sense into It.
5 Jan 2016, 09:42 AM
#26
avatar of A big guy 4u

Posts: 168

jump backJump back to quoted post4 Jan 2016, 06:33 AMruzen


It is a broken mechanic, which passes Relic's code knowlage to find a way to fix It. quote]



''Knowlage''

Oh the irony! :rofl:
5 Jan 2016, 09:51 AM
#27
avatar of Blalord

Posts: 742 | Subs: 1



And I recalled almost 80% of RTS, unfinished structure acts like finished one HP wise, and able to refund, with or without penalty. There is no exploit.


- Can you tell us exemple ?

- We are talking of free, spammable things, buildable with even Core infantrty, so refund is not even the subject

Does 80% of RTS use a cover system too ? ( totally ruined with ghosting )
5 Jan 2016, 10:04 AM
#28
avatar of Porygon

Posts: 2779



- Can you tell us exemple ?

- We are talking of free, spammable things, buildable with even Core infantrty, so refund is not even the subject

Does 80% of RTS use a cover system too ? ( totally ruined with ghosting )


Read above.
5 Jan 2016, 10:06 AM
#29
avatar of Cabreza

Posts: 656

If relic wanted to be real harsh they could cause unfinished sandbags/wire/tank traps to immediately cancel when building units prematurely stop building in the same way that OKW salvage cancels without providing any resources if not fully completed. That way you either complete the full action of laying the fortification or you get nothing and no ground is blocked for any amount of time.
5 Jan 2016, 10:10 AM
#30
avatar of Blalord

Posts: 742 | Subs: 1



Read above.


Can you explain me why you use SC2 as an example ? when the building cost ressource, doesnt refund at 100%, and is never as 100% HP when not builded and not buildable by core infantry ? I'am curious
5 Jan 2016, 12:02 PM
#31
avatar of Porygon

Posts: 2779



Can you explain me why you use SC2 as an example ? when the building cost ressource, doesnt refund at 100%, and is never as 100% HP when not builded and not buildable by core infantry ? I'am curious


Drone / Probe is cheaper than "core infantry", as disposable scouting unit, its value is even lower than our starting engi units.

Ghosting a Pylon / Extractor / Assimilator is arguable cost nothing. Ghosting a Hatch just cost a few Zerglings, as harassment it may achieve much more than a few Zerglings.

Ghosting a structure can fuck up melee units, arguable similar to ghosting a cover using as your advantage, or able to reduce enemy income rate, just like ghost wiring in COH2.

You can never fast enough to kill a ghosting Hatchery / Pylon with your early units before it is cancelled.
5 Jan 2016, 12:06 PM
#32
avatar of __deleted__

Posts: 4314 | Subs: 7

Let them die to 1 bullet or let them dissaper after 30 seconds
5 Jan 2016, 12:06 PM
#33
avatar of Katitof

Posts: 17914 | Subs: 8



Drone / Probe is cheaper than "core infantry", as disposable scouting unit, its value is even lower than our starting engi units.

Ghosting a Pylon is arguable cost nothing. Ghosting a Hatch just cost a few Zerglings, as harassment it may achieve much more than a few Zerglings.

Ghosting a structure can fuck up melee units, arguable similar to ghosting a cover using as your advantage.

You can never fast enough to kill a ghosting Hatchery / Pylon with your early units before it is cancelled.


SCV=50 min, marine=50min.
Drone=50min 2 lings=50min.

Only probe is cheaper then zealot.

And there is fundamental difference in your examples and coh2 ghost wiring.

In 100% of your examples, it does NOT work if you do it before the opponent is actually fighting you, in coh2 you're supposed to place the obstacle that opponent would have to cut or blow up, in SC2 ghosting is part of actual micro during actual combat. For that to even be comparable, you'd have to ghost wire during the fight, not spam the map long before you'll even see first opposing unit.
5 Jan 2016, 12:11 PM
#34
avatar of __deleted__

Posts: 4314 | Subs: 7



And I recalled almost 80% of RTS, unfinished structure acts like finished one HP wise, and able to refund, with or without penalty. There is no exploit.





If this is not abusive gameplay then I dont know what is
5 Jan 2016, 12:29 PM
#35
avatar of Porygon

Posts: 2779



SCV=50 min, marine=50min.
Drone=50min 2 lings=50min.

Only probe is cheaper then zealot.

And there is fundamental difference in your examples and coh2 ghost wiring.

In 100% of your examples, it does NOT work if you do it before the opponent is actually fighting you, in coh2 you're supposed to place the obstacle that opponent would have to cut or blow up, in SC2 ghosting is part of actual micro during actual combat. For that to even be comparable, you'd have to ghost wire during the fight, not spam the map long before you'll even see first opposing unit.


Then why the fuck ghosting a gas = micro but ghosting a wire/sandbag = exploit?
This is double standard.
5 Jan 2016, 12:33 PM
#36
avatar of Porygon

Posts: 2779






If this is not abusive gameplay then I dont know what is


This is micro, period.
Starcraft have thousands of example of this since Starcraft I and they cheer when it happens.
5 Jan 2016, 12:41 PM
#37
avatar of Katitof

Posts: 17914 | Subs: 8



Then why the fuck ghosting a gas = micro but ghosting a wire = exploit?
This is double standard.


For one, because these are fundamentally different games with completely different meta. You don't really place anything on natural expansion spot in coh2, because they don't exist.
You aren't rushing your pios to soviet base in attempt to ghost T1 to prevent him from putting T3 up.
You're still risking resources in SC2.
You are actually exposed when doing so and can be countered in SC2 as you're in your opponents gardening base.
You need to actively do it in SC2, you can't do it minute before, leave the structure half finished, call it a day and call it a win in next skirmish.

See some slight differences yet?
5 Jan 2016, 12:45 PM
#38
avatar of Porygon

Posts: 2779



For one, because these are fundamentally different games with completely different meta. You don't really place anything on natural expansion spot in coh2, because they don't exist.
You aren't rushing your pios to soviet base in attempt to ghost T1 to prevent him from putting T3 up.
You're still risking resources in SC2.
You are actually exposed when doing so and can be countered in SC2 as you're in your opponents gardening base.
You need to actively do it in SC2, you can't do it minute before, leave the structure half finished, call it a day and call it a win in next skirmish.

See some slight differences yet?


Do you know how retarded it was to MEAN using 25 minerals = risking resources in SC2?

And you actually complaining shooting a ghosting wire with a few seconds = abomination, but shooting a ghost extractor that requiring at least 2 mins being fine?

At least play SC2 first, please.

And in COH2 you can still asking a Tommies, which is engaging, ghosting a sandbag nullifying the opposite side of cover.

It is just double standard, period.
5 Jan 2016, 12:50 PM
#39
avatar of Katitof

Posts: 17914 | Subs: 8



Do you know how retarded it was to MEAN using 25 minerals = risking resources in SC2?

And you actually complaining shooting a ghosting wire with a few seconds = abomination, but shooting a ghost extractor that requiring at least 2 mins being fine?

At least play SC2 first, please.


I know the significance of 50 minerals, believe me. Had my fair share of SC in my life.

You're the one who started comparing games that have only RTS genre in common.

What is valid tactic/strat in game A isn't really in game B when these are two completely and utterly different games with nothing in common.

So yes, what is fine in SC2 is a cancerous abomination is CoH2.

Its in the game and you can use it freely until relic decides to fix it or not, but it won't make you any less of a dick by trying to excuse it with different games.

Just like sprice buff stacking exploits, ghost wiring is an exploit, less severe, but you're still a-hole for using it.
5 Jan 2016, 12:54 PM
#40
avatar of Porygon

Posts: 2779



Its in the game and you can use it freely until relic decides to fix it or not, but it won't make you any less of a dick by trying to excuse it with different games.

Just like sprice buff stacking exploits, ghost wiring is an exploit, less severe, but you're still a-hole for using it.


It is just your double standard. I view it as a smart, fully utilizing of an ability potential, which over-shallowed COH2 truly needed.
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SHOUT IT OUT!

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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
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Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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