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russian armor

WTF is the logic behind the brace structure ability?

30 Dec 2015, 20:02 PM
#41
avatar of poop

Posts: 174

Leig out ranges pit

Mortar half tracks wreck them.

30 Dec 2015, 20:15 PM
#42
avatar of Superhet

Posts: 132

I didn't know it was possible to have problems taking out UKF emplacements, lol.
31 Dec 2015, 00:12 AM
#43
avatar of Kamzil118

Posts: 455

This a l2p issue. Just get a flame halftrack or a mortar halftrack to firebomb it like it was Tokyo. If OKW, ISGs are the answer.
31 Dec 2015, 00:28 AM
#44
avatar of ATCF
Donator 33

Posts: 587

Hulldown should give Axis tanks Brace. :foreveralone:


But hulldown reduces incoming damage, reduces reload times and gives +10 range for the unit, Its already very powerfull!
31 Dec 2015, 01:33 AM
#45
avatar of atouba

Posts: 482

jump backJump back to quoted post30 Dec 2015, 20:02 PMpoop
Leig out ranges pit

Mortar half tracks wreck them.


Pit outranges leig.

Wehr/soviet mortar autofire 80,barrage 80
120mm mortar autofire 100,barrage 100
Wehr/US mortarhalftrack auto 80,barrage 80
Mortar pit autofire 115,barrage 115
Leig autofire 100,barrage 100
Pak Howi autofire 80,barrage 120
US M8 autofire 60,barrage 80

31 Dec 2015, 18:07 PM
#46
avatar of whitesky00

Posts: 468

Hulldown should give Axis tanks Brace. :foreveralone:


emplacements should be able to pack up and move LOL

always looking at the perspective that favors one side but never looking from the other side shows your bias
31 Dec 2015, 18:12 PM
#47
avatar of Grim

Posts: 1097

jump backJump back to quoted post29 Dec 2015, 23:38 PMRappy
It's such a load of bull that a mortar pit composed of a few sandbags can brace so that copious artillery created purely to counter the endless sim city cannot do more than a small amount of damage against them. They brace just long enough for the sappers to arrive with their ridiculously fast repair ability. Count a few seconds and its back up and running again, full health. Why is there such a cheesy mechanic in this game?

And why does the mortar pit out range all other indirect fire in the first place?

So many skilless brit players who just put up emplacements and seal off entire quadrants of the map.


Where is the logic in OKW having fantasy inc grenades?

Here, I'll save you the bother of answering by posting the average axis response on here:

https://www.youtube.com/watch?v=xwdba9C2G14
31 Dec 2015, 19:43 PM
#48
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post31 Dec 2015, 18:12 PMGrim
Where is the logic in OKW having fantasy inc grenades?

Same logic that limits all factions' hand grenades to very specific infantry squads, American rifle grenades to M1 carbine-using troops only when sitting in a fancy hole in the ground, heavy machine guns to specific OKW formations...
1 Jan 2016, 14:02 PM
#49
avatar of LuGer33

Posts: 174

jump backJump back to quoted post30 Dec 2015, 07:56 AMatouba
Bofos and 17 pounder AT are quite suitable for emplacements but not the mortars! Simply remove the mortar pit then add a common mobile mortar to the brits,all problems solved.Relic pls!

Why don't we just make every faction the same, just give them different colors? Then we can have mirror matches and true balance.
1 Jan 2016, 14:07 PM
#50
avatar of Airborne

Posts: 281

British emplacment aren't op they are really expensve and easy counter able. They are fine, learn to play.
1 Jan 2016, 15:10 PM
#51
avatar of A big guy 4u

Posts: 168

Boo hoo I can't take out an emplacement.

Yeah, with the Walking Stuka, the OP panzerwerfer, all your tanks and airstrikes you can't take out emplacements.

Stop whining and L2P, the lastthing the Brits need is yet another nerf on their emplacments
2 Jan 2016, 06:06 AM
#52
avatar of Rappy

Posts: 526

I just played against another double campy Brit 2v2. I did all that was suggested, ie. keep Leigs next to Battlegroup (instead of Panzer HQ). This was better than before, but still the Bofors were being nailed by LeIGs and were not going down in health at all. (It wasn't braced, but had a yellow spinning symbol above). I had two LeIG's and brought in a JagdPanzer. A blob of piats appeared from behind the Bofor and killed the JagdPanzer before it could do much. Meanwhile the Bofors were taking absolutely ages to die - I mean minutes of constant Barraging. By the time I killed one, I went in to throw grenades at the mortar pit and there were two more bofors.

Luckily we won this one through attrition, but it could have gone either way again based on how devastating the combination of emplacements is.

I asked one of them afterwards why he played with such an annoying campy style, he answered "cos it usually works". They were crappy players otherwise, so it didn't seem fitting that their lack of skill in infantry combat should have been rewarded with so many previous victories with this playing style.

I understand there is an overall balance to the factions now, but sometimes you can just get stuck in a rut against certain playstyles on certain maps through no fault of your own.

Anyway, I really learned a good technique from this thread so I thank you all, no matter how aggressive and snobbish some of you have been.
2 Jan 2016, 06:34 AM
#53
avatar of kitekaze

Posts: 378

Hulldown should give Axis tanks Brace. :foreveralone:


What is the point of making the tank immobile but cannot fire then?
2 Jan 2016, 06:49 AM
#54
avatar of ZombiFrancis

Posts: 2742

:foreveralone:

What is the point of making something immobile unable to fire?

:megusta:

(But honestly, sarcasm doesn't transmit well across the internet, nor does it translate well. I wasn't being particularly serious.)
9 Jan 2016, 00:21 AM
#55
avatar of Templariusz

Posts: 17

Logic ? It's to reward people for buying a DLC.. in CoH 1 people were punished for building sim cities by massed artillery.

Now it's "click" and your flamethrowers, tanks, artillery and everything else can just cry and wait for the blob.
9 Jan 2016, 00:32 AM
#56
avatar of Mittens
Donator 11

Posts: 1276

Brit emplacements are lack luster AF. Costly, ez to counter ( erratic at guns fire,flame nades), cant retreat, poor vet.


Hell even the JAGTIGER TANK....out ranges the 17 pounder Anti Tank gun.

Brace is super ez to counter just make it so he has to brace and then wait to attack.
9 Jan 2016, 03:28 AM
#57
avatar of Virtual Boar

Posts: 196

Cancer emplacements were a problem in Coh1. Relic logic: Reintroduce emplacements that everybody hated into Coh2 and give them an ability to be invincible.

Brace should get out of the game.



That's funny, because they were really easy to kill in COH1 and so they are here too.


Emplacements:

-Huge popcap cost.
-Really vulnerable to any flame weapon or the retardedly spammed panzershreck.
-Immobile.

Use your god damn imagination, from T2 onwards you have access to endless list of units that can erase emplacements with ease.

In fact a UKF player that relies heavily on emplacements is one that usually loses, because he can't move so he is a sitting duck and he also can't help his team mates.

If there is a design flaw that rightfully is to be loathed is the fact that OKW has access to the best units in-game, christ, its the only freaking faction that has access to a Heavy call-in without the need for a commander.

It really pisses me off that you people bitch about what is the least attractive feature of UKF in terms of game meta...You aren't winning easily enough? sod off.UKF has nothing else to provide much needed troop support and is forced to rely on static, costly and vulnerable emplacements, but at least now it has some semi competent tanks and mobile HMG, unlike COH1 where the only viable option was the firefly glass cannons.

9 Jan 2016, 10:39 AM
#58
avatar of Katitof

Posts: 17914 | Subs: 8

Logic ? It's to reward people for buying a DLC.. in CoH 1 people were punished for building sim cities by massed artillery.

Now it's "click" and your flamethrowers, tanks, artillery and everything else can just cry and wait for the blob.

Or, not listen to me, you can bait brit to use brace, soft retreat, wait until 30 sec pass on the timer and unleash arty hell on helpless emplacements that get huge bonus dmg from flames and explosions.

Its called L2P and L2Adapt.

Sure, whining is easier, but on the long run, you'll still be a clueless noob.
9 Jan 2016, 12:20 PM
#59
avatar of __deleted__

Posts: 4314 | Subs: 7

Why we cannot have playable brits ? with normal building counter not cancer pit that is hated by british fans and also by wehraboo fans.


VOTE for normal mortar now.
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KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Last Friday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Last Thursday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Last Thursday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Last Thursday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
Last Thursday, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
Last Thursday, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
Last Wednesday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
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03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
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