? Why does OKW still have salvage? |
It is no longer a resource starved faction. Should be exclusive to Feuersturm and Scavenge doctrine.
Posts: 615
? Why does OKW still have salvage? |
Posts: 954
Posts: 615
Posts: 2723 | Subs: 1
Posts: 875 | Subs: 6
Posts: 3103 | Subs: 1
Trading caches for Salvage is interesting and adds a bit of flavour, but I think being able to Salvage Support weapons is silly. It's such a strong tool to deny weapons that you otherwise wouldn't want to due to having less than 3 squad members, no wanting to drop 3 models off the squad or not wanting to waste the pop cap.
Salvaging wrecks is cool, but denying weapons so easily seems like an unfair advantage. Or at least, maybe only Sturmpioneers should be able to Salvage, why are Volks and Jaegers able to Salvage? Conscripts, Grenadiers and Riflemen can't build caches, only their engineers. (With the exception of Brits, for some reason, Infantry Sections build Caches instead of Royal Engineers. That makes no sense to me.)
Posts: 2885
I personally did think it was a lot less interesting with tons of their infantry being able to do it as well. Makes it a bit too much "Allies lost something, now OKW gets free resources suckers". Would be more interesting with a much more limited amount of infantry being able to salvage, with the gains tweaked accordingly.
Fuel cost of vehicle | Penalty |
0-24 | -1 |
25-99 | -2 |
100-174 | -3 |
175-249 | -4 |
250-infinity | -5 |
Posts: 1891
Posts: 1653
Trading caches for Salvage is interesting and adds a bit of flavour, but I think being able to Salvage Support weapons is silly. It's such a strong tool to deny weapons that you otherwise wouldn't want to due to having less than 3 squad members, no wanting to drop 3 models off the squad or not wanting to waste the pop cap.
Salvaging wrecks is cool, but denying weapons so easily seems like an unfair advantage. Or at least, maybe only Sturmpioneers should be able to Salvage, why are Volks and Jaegers able to Salvage? Conscripts, Grenadiers and Riflemen can't build caches, only their engineers. (With the exception of Brits, for some reason, Infantry Sections build Caches instead of Royal Engineers. That makes no sense to me.)
Posts: 2272 | Subs: 1
Posts: 3103 | Subs: 1
What if okw had fuel maintance just like all factions have manpower maintance? This would mean that the longer the game goes and the stronger okw becomes the lower their fuel income is. It wouldnt also kill their early game like previous system did. The income penalty would be constant and set for every vehicle on the field. Would also create new possible interesting resource management strategies. This would be also historically accurate: it would show that ardenne army had supplies at the beginning but these started to weaken with every day of battle.
Something similar could also be done for munitions and weapon upgrades to prevent shreck spamming.
Posts: 9
? Why does OKW still have salvage?
It is no longer a resource starved faction. Should be exclusive to Feuersturm and Scavenge doctrine.
Posts: 128
Nyyyyyyeeeeeerrrrrrgggggggghhhhhh, that's exactly what was kicking around in my head as a theorycraft to keep OKW's unique penalty while alleviating the issues with it - cause a penalty to fuel/munition income while vehicles or upgrades are on the field based on the pop/cost/whatever.
This would limit OKW's vehicle and upgrade counts while simultaneously not preventing replacements (though they would still be delayed over everyone else's), allowing more non-upgrade munition expenditures (of which the OKW's are hardly potentially more potent for their cost over everyone else's unlike vet 5 units) and of course, justifying vet 5 on units.
Posts: 526
Posts: 587
Posts: 98
Posts: 2885
Caches also work against STUKA bombers that would cut your territory off, so they would need to nerf the STUKA bombing ability on territory points and what about Opel Blitz that gives resources?, they would need to add the 30 armor back to OpelBlitz to make it somehow useful if it loses its resource mechanic, maybe make it work like the original OKW truck, crushing squads and buildings everywhere , but seriously dont remove caches
Posts: 243
Posts: 1355
Trading caches for Salvage is interesting and adds a bit of flavour, but I think being able to Salvage Support weapons is silly. It's such a strong tool to deny weapons that you otherwise wouldn't want to due to having less than 3 squad members, no wanting to drop 3 models off the squad or not wanting to waste the pop cap.
Salvaging wrecks is cool, but denying weapons so easily seems like an unfair advantage. Or at least, maybe only Sturmpioneers should be able to Salvage, why are Volks and Jaegers able to Salvage? Conscripts, Grenadiers and Riflemen can't build caches, only their engineers. (With the exception of Brits, for some reason, Infantry Sections build Caches instead of Royal Engineers. That makes no sense to me.)
just destroy the wrecks and stop posting
18 | |||||
14 | |||||
13 | |||||
3 | |||||
2 |