Fears for COH2 being too Tank focused
- This thread is locked
Posts: 394
Anyone else thought this maybe?
Posts: 1550 | Subs: 7
For example we know AT guns have longer ranges for examples. But also that tank MGs are more useful. So things are being changed up a bit Plus tanks can be decrewed, so in that sense, infantry will be even more vital than before.
Posts: 1210 | Subs: 1
Posts: 1550 | Subs: 7
Posts: 486
In CoH 1 tanks are pretty ridiculous, ever seen a panther chase a Sherman down a dirt road at super high speed? Or a heavily armored panzer IV shitting its pants at seeing 12 riflemen with makeshift AT weapons coming running?
Hopefully (at least in my mind) tanks will be more rare, more of a support unit, and harder to use. Give me lumbering steel giants instead of plastic mediocrity.
Posts: 1550 | Subs: 7
Posts: 53
Posts: 10
Posts: 102
Tanks at least from the alpha we played were more powerful but still softcounterable by infantry and light vehicles if used properly. However you will not see blobs of infantry chasing off 3 tanks anymore.
why not?
Posts: 394
The map rotation for mulitplayer should include maps like, Stalingrad, Kharkov, Berlin, Kiev and maps like Kursk (Prokorovhka), the open steppes of the Ukraine and the mountainous Caucasus region. These maps will dictate very different strategies and bring a lot more to the game, in my opinion. We need maps that a very different, so not every battle is the same, players will need to use lots of different strategies and tactics to win.
Posts: 308 | Subs: 1
While I like the infantry based format of CoH, I hope that riot melds vehicles and infantry together. You shouldn't be able to win a game of CoH with nothing but infantry.
Ok now I think you're doing it on purpose
Posts: 486
Tanks were actually surprisingly fast The Tiger tank for example was just as fast as a Sherman
I could see that, what bothers me is them driving down the road and keeping on getting perfect shots in the rear armor. Best thing i guess would be making tanks LoS work as in MoW. (very restricted and dependant on infantry for spotters)
Posts: 331
I think in multiplayer the maps should determine the strategy used. I would like CoH2 to be very strategy orientated, so if your tech badly or use the wrong strategy for a map or situation then you will almost certainly fail.
The map rotation for mulitplayer should include maps like, Stalingrad, Kharkov, Berlin, Kiev and maps like Kursk (Prokorovhka), the open steppes of the Ukraine and the mountainous Caucasus region. These maps will dictate very different strategies and bring a lot more to the game, in my opinion. We need maps that a very different, so not every battle is the same, players will need to use lots of different strategies and tactics to win.
if that was the case it would turn into starcraft and force you into certain strategies. what would be the point, all that would matter is micro
Posts: 200
Posts: 1550 | Subs: 7
I could see that, what bothers me is them driving down the road and keeping on getting perfect shots in the rear armor. Best thing i guess would be making tanks LoS work as in MoW. (very restricted and dependant on infantry for spotters)
Well that wouldn't work in that scenario since the tank would still be in the LoS of the panther
Anyways, we haven't gotten too many details on tanks except that now they can be decrewed and captured in some cases.
Posts: 486
For some reason though I'm ridicoulusly confident in Relics ability to bring a intense and well made multiplayer experience that will still keep historical accuracy (as much as a game can I guess) and provide a good experience for the one looking for a competitive RTS and for the one looking for a WW2 game. ^^
Conclusion: I think tanks will be stronger, but not too strong.
Posts: 57
Posts: 1944 | Subs: 2
I have my concerns for CoH2 focusing too much on tank/ light armour battles, as opposed to squad based infantry tactics. I have no evidence to suggest this is what Relic are doing on purpose, but I'm kinda worried that it might be an unintended result in CoH2.
Anyone else thought this maybe?
They are supposedly making the tanks more powerful and intimidating vs infantry...but that doesn't mean they are getting rid of the infantry battles. Like Rogers said, you won't see any more big blobs of infantry surrounding and gang raping a heavy tank.
Posts: 57
Don't want to see a single tank destroying an overwhelming presence of anti tank infantry just because its a fearsome tank.
Sometimes they have to balance things and having Tanks all powerful while they also can take 6 Panzershreck's might not bode for a fun game.
Posts: 1550 | Subs: 7
Ultimately. We still don't have the full picture on tanks, their LoS, and their armour, do they have more than front and rear this time around ?
Livestreams
43 | |||||
31 | |||||
26 | |||||
7 | |||||
6 | |||||
5 | |||||
11 | |||||
7 | |||||
5 | |||||
5 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.611220.735+5
- 3.34957.860+14
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.916405.693-2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
34 posts in the last month
Welcome our newest member, Ava Sofia
Most online: 2043 users on 29 Oct 2023, 01:04 AM