In case you hadn't noticed, the game is at least loosely based on the events of 1939-1945. You might want to look it up.
But since you've missed my point entirely anyway, let me rephrase it for you. I was pointing out that if you say the value of the firefly is primarily in its alpha strike, then it's the only unit in the game that requires munitions at every encounter to do its primary job. Yes its powerful enough to one shot a stationary medium. Plenty of units kill mediums without spending munitions.
You can ignore that I said historical if you want - the point stands that the tank exists because of its (currently lackluster) main gun and not the tulips attached to it. Or if you want it in game terms the value of the tank should be in the 440/155 part (you know, the most expensive dedicated TD in the game short of an Elefant/Jagdtiger) and not the 50+100 per shot munitions part - bringing it in line with how every other unit in the game works.
At no point did I say I wanted all tanks to do the same thing, so please take your strawman and shove it elsewhere.
i putted in bold the irony in your post.
Seems that you forget that a lot of units depends in ammo to do some great things, now they tried to add it in Tank gameplay, and its a cool thing. now if you dont understand that you dont play with a Firefly the same way you play with others TD, you should just not build Firefly