I really think you're overestimating what UKFs mgs and the Mortar pit can do. It's not that easy for Brits, especially when a fast Luchs suddenly appears.
Sorry,i forgot to say this strategy works in 4vs4..in 1vs1 and 2vs2 this one doesn't work
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I really think you're overestimating what UKFs mgs and the Mortar pit can do. It's not that easy for Brits, especially when a fast Luchs suddenly appears.
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Well, to be fair, SC2 is 'easier' to balance. SC2 has a fairly big Esport scene where there are many pro player who can give their imput on game balance. They also have no shortage of pro-vs-pro replays and data to balance their game on. They also have the budget to crank out new and better balanced maps every season.
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Played SC2 a lot, and so tired of it. Its all about cheese and one simple mistake looses the match.
COH got way more potential to be a great game, just needs resources.
They should just enable mirror matchups in COH2 as there are in SC2, then there would be much less crying about balance.
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After those videos suddenly all the Allies fanboys are being quiet.
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OKW and USF don't exist in a vacuum. You can't just dismiss criticisms of OKW with criticisms of USF.
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I think that's a fair point, but I'd say it goes both ways. Let's take your example, 3 squads of volks schrek turn the corner and shoot at a sherman, that's a 360 damage, little bit more than half health, so you retreat, and this is assuming all shots hit.
Counter example, 3 rifle squads with double zooks turn the corner and find an okw p4 and fire, so that's 6 bazooka shots, let's say half pen, that's 3 * 80 = 240 damage + 3 * 20 deflection damage = 300 total damage, so about 45% ish life. The p4 will still want to retreat, difference here, maybe one of the rifles is vet1, and attempts to snare, if it hits, p4 is screwed, if not it gets away and we're back to similar outcomes as with the volks and sherman.
I would argue, volks need that shock value because OKW doesn't have a non-doctrinal snare and raketens have relatively low range compared to other AT guns, so it kind of fits with their army composition.
And yes I'm talking from a team game perspective as well.
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After those videos suddenly all the Allies fanboys are being quiet.
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Played SC2 a lot, and so tired of it. Its all about cheese and one simple mistake looses the match.
COH got way more potential to be a great game, just needs resources.
They should just enable mirror matchups in COH2 as there are in SC2, then there would be much less crying about balance.
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I disagree. I would have to have 3 riflemen squads with 6 zookas... Most players (good) should only have about 3 riflemen squads + lt/cpt and you'd be bleeding MP. If you spend all yours slots on zookas, who will kill the infantry?
For OKW, volks can screen for their more elite DPS infantry, obers+lmg, fallschims
For USF, what are the AT riflemen screening for? That's why you usually see riflemen blobs with generally more AI weapons m1919, bars, to kill the volks/elite infantry blob.
That's a core reason why volks were nerfed initially (long long time ago) because they would kill vehicles and alternate with obers to kill infantry.
In team games, you will generally see some people often skipping p4 for panther. if i skip sherman for jackson, you can clearly see the difference.
blob of volks will demolish a jackson but even with a blob of riflemen i'd say a panther is well better off. after a couple strikes on the side of a panther, most frontal shots will be deflected (assuming Axis player knows how to rear reverse vehicle).
So, that is US weak point... vehicles, but it makes USF much more micro intensive. panther and volks i feel are not.
Again, i would trade 2 zooks for a shrek anyday.
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the bazooka were recently buffed as well. cheaper + greater accuracy goes a long way in making bazooka as broken as the volks schreck.
now the USF and OKW can both do rocket blob.
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Wait the okw somehow has infinite mp? volks and rifles nearly cost the same. you can have 1.5 rifles for each elite okw infantry unit. and the jackson vs panther is really stupid mate. you are comparing a glass cannon vs a meatshield.
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I disagree. I would have to have 3 riflemen squads with 6 zookas... Most players (good) should only have about 3 riflemen squads + lt/cpt and you'd be bleeding MP. If you spend all yours slots on zookas, who will kill the infantry?
For OKW, volks can screen for their more elite DPS infantry, obers+lmg, fallschims
For USF, what are the AT riflemen screening for? That's why you usually see riflemen blobs with generally more AI weapons m1919, bars, to kill the volks/elite infantry blob.
That's a core reason why volks were nerfed initially (long long time ago) because they would kill vehicles and alternate with obers to kill infantry.
In team games, you will generally see some people often skipping p4 for panther. if i skip sherman for jackson, you can clearly see the difference.
blob of volks will demolish a jackson but even with a blob of riflemen i'd say a panther is well better off. after a couple strikes on the side of a panther, most frontal shots will be deflected (assuming Axis player knows how to rear reverse vehicle).
So, that is US weak point... vehicles, but it makes USF much more micro intensive. panther and volks i feel are not.
Again, i would trade 2 zooks for a shrek anyday.
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Well, I don't typically get zooks on my riflemen but I've done it before on certain commanders. They could screen for paras or rangers which are doctrine dependant but are elite.
Keep in mind if you get a captain, that's 2 right there, and then you can get 2 on rear echelons. So, I also have at least 4 zooks somewhere in my infantry. That's why a single zook is cheap and weaker than a schrek, you have flexibility on what squads you can equip them on.
right, but they were rightfully nerfed and now aren't that much of an AI threat, even vet3 cons deal with them effectively.
I would quibble with your scenario here in that a jackson is not the equivalent of a panther. You wouldn't skip a sherman to get a jackson, you just pick one depending on what you need because they are in the same tier. Of course a blob of schreks would demolish a jackson, a blob of zooks would destroy a jackson too.
I agree that the micro is more noob friendly, but a well micro-ed USF army would still beat a point and click okw blob.
The only reason I like 1 schrek more than 2 zooks is because 2 zooks take up 2 slots, 1 schrek just needs 1. But I also think, the way zooks work synergizes better with USF than it does with OKW, that's why it's designed that way. You need to consider army synergy.
I can show you videos of 4 zooks killing a panther faster than 2 schreks if you want. And this is from the front.
I'll just say that, if you want remove schreks from volks, you'll need to buff raketens along with other stuff probably. Which is fine with me as long as it's balanced. I just really dislike the idea of taking away schreks and giving them a faust, because then they'll just turn into crappier wehr grens and homogeneous armies or boring as hell.
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People just dont want to deal with factions strong side. All factions strength could be cheezy one but It is there none the less. USF has deadly blobs and can heal faster than anyone, Ostheer has strong late game, etc...
I mostly play USF and OKW the reason I have to tell what factions I'm playing with is because community has divided in two (Axis vs Allies) since CoH 1.
People are more protective about their favorite faction because there is two side in this game but with 5 factions!!! Faction balance cant be achived, If there are no mirror-match in a strategy game.
All this "You have this! I have that!" talk is happening because same factions dont compete with eachother. Maybe only than people could become more openly discuss about their favorite faction.
It is all Relic's fault for hiding behind "authenticity" side of WW2. Well Its suppose to be a strategy game, not war simulation!
I dont need a reason to belive 2 Soviets fighting with each other. I only care about strategy & tactical side.
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What makes me wonder is that they've spent years and years balancing the game, fixing things and introducing new mechanics and did all this only to make blobbing the most viable, easy overall strategy in the game? It's ridiculous how stupid the devs can be. That takes special kind of stupidity.
I kinda was hoping for Dawn of War 3. After seeing how they're able to ruin games by "balancing", I just want Relic gone
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