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Company Of Heroes 3

17 Dec 2015, 11:38 AM
#81
avatar of tenid

Posts: 232



THQ went bankrupt while they were processing it.


I'm not quite sure what you mean by that.

As far as I know, only Relic ever held the engine rights - not THQ. They may have lost quite a bit of programming talent as staff left around the bankruptcy, but they are trying to replace them:
http://hire.jobvite.com/CompanyJobs/Careers.aspx?k=Job&c=qds9Vfwt&j=o1jY1fw3
17 Dec 2015, 12:49 PM
#82
avatar of ThoseDeafMutes

Posts: 1026

Company of Heroes III

Base Game:
1940 setting. France vs Germany.

Expansion Pack:
1940-41 setting. United Kingdom vs Italy


Benefits:

- Doesn't repeat parts of the war already covered, but does still stick with the WWII setting.
- Doesn't take us into completely alien types of combat like a Pacific game might.
- Allows North African setting which would be new in the series.
- Allows French and Italians, 2 brand new factions (vs 1 new faction for CoH2 since PE and OKW are both just "the other Germans").
- Would allow Germans to feel quite different as a light weight, mobile striking force instead of dug in heavy hitters.
- Actually allows a non-German axis faction to be viable in the MP for the setting!
- No Tigers, no Panthers. Lets us use early war tanks as viable stock units for more variety instead of cliche stuff we see every WWII game.
- NO PANZERSHRECKS :snfPeter::snfPeter::snfPeter::snfPeter:
17 Dec 2015, 13:00 PM
#83
avatar of ElSlayer

Posts: 1605 | Subs: 1

It would be hard to sell a WWII game without Tigers and Panthers :D
17 Dec 2015, 13:06 PM
#84
avatar of robertmikael
Donator 11

Posts: 311

Company of Heroes III

Base Game:
1940 setting. France vs Germany.

Expansion Pack:
1940-41 setting. United Kingdom vs Italy

I also thought about this idea yesterday, that the CoH3 starts with the war in 1940 with the campaign in France. A game about the war in the Pacific is not so interesting for us in Europe.

But this could be done also in the CoH2 if the next faction is Africa Corps. Use 2 different modes in automatch, either the Operation Barbarossa (1941-45) units or the Pre-Operation Barbarossa (1941) units.
17 Dec 2015, 13:09 PM
#85
avatar of AchtAchter

Posts: 1604 | Subs: 3

Coh3: Setting early 50s. Fictional scenario where western troops fight against a soviet invasion. In that way you could keep the coh spirit, yet you could include new units, like IS3, M48 Patton tanks, automatic weapons for the mainline Infantry. Offmap support by mig 15 & F86.

You could include German units as the battlefield would be over Germany, France & Poland. Those battle hardened WW2 veterans are still alive after all.
and
17 Dec 2015, 22:37 PM
#86
avatar of and

Posts: 140

Coh3: Setting early 50s. Fictional scenario where western troops fight against a soviet invasion. In that way you could keep the coh spirit, yet you could include new units, like IS3, M48 Patton tanks, automatic weapons for the mainline Infantry. Offmap support by mig 15 & F86.

You could include German units as the battlefield would be over Germany, France & Poland. Those battle hardened WW2 veterans are still alive after all.


Red Alert's spiritual successor :D

But they might be weary of doing that due to the shitstorm from painting the Russian army in a bad light in the CoH2 campaign...

They would likely have to create a campaign for both Western and Russian forces such that the people with a hard-on for Stalin won't brigade against Relic on the internet.

But the original Red Alert had this, so... Not a bad idea. Go for it, Relic!
18 Dec 2015, 04:42 AM
#87
avatar of Mr. Someguy

Posts: 4928

Coh3: Setting early 50s. Fictional scenario where western troops fight against a soviet invasion. In that way you could keep the coh spirit, yet you could include new units, like IS3, M48 Patton tanks, automatic weapons for the mainline Soviet Infantry. Offmap support by mig 15 & F86.

You could include German units as the battlefield would be over Germany, France & Poland. Those battle hardened WW2 veterans are still alive after all.


Fixed it for you! While Soviet Troops began arming with AK-47's in 1949, the US Army didn't adopt the fully-automatic M14 until 1959, 10 years later and within your time-frame.
18 Dec 2015, 06:20 AM
#88
avatar of Crecer13

Posts: 2184 | Subs: 2



Fixed it for you! While Soviet Troops began arming with AK-47's in 1949, the US Army didn't adopt the fully-automatic M14 until 1959, 10 years later and within your time-frame.


Yeah, and M14 disgusting in fully automatic fire. USSR understood it in 1941-1942 by AVT-40 example. US understood it in the 1960s in Vietnam
21 Dec 2015, 09:44 AM
#89
avatar of Trubbbel

Posts: 721

All I really want is a more polished CoH2 that also brings back cold Tech, Rostov and the old P4.
I'm actually glad Pershing, Hetzer and Calliope finally showed and that they are commander locked. It feels like the right decision and that everybody is finally here now, both the new and the old in a cosy reunion. Except the Jagdpanther. That one should also show in a wher commander as well. Then it will be complete. And maybe the flak? And the for the fatherland shouting. And the Soviet emplacements that can be built in the eastern front mod are really cool. Bring everything! He he :)

Shouldn't there be a christmas event going on like the Valentines event with lots of deep snow, ice maps and Cold Tech half the game and limited time features like freezing Engines, warm clothing that slows speed but no freezing and other shit lol. Adapt!=potential fun for a limited time (inbefore feature dissidents)

jump backJump back to quoted post15 Dec 2015, 15:49 PMKatitof
DoW3.


Yeah baby! And Red Dead 3.
21 Dec 2015, 10:35 AM
#90
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