BUG: Please remove the pathing change
Posts: 1487
For instance retreat button can randomly restart PС. So noobs will use reteats more carefully.
Posts: 1157 | Subs: 2
It's already been done in a mod,(among other fantastic changes in this mod, seriously just implement all of these already.) and would easily fix so many of the frustrating pathing issues in this game.
https://www.youtube.com/watch?v=IqOdBLTKmoU&feature=youtu.be&t=147
The Pathing change won't be reverted, but making improvements to the Pathing is being looked at. I don't have an ETA, Sorry.
Glorious, this change only took more control AWAY from the players, under the assumption that they were too terrible at the game to press the reverse hotkey before issuing a move command. Way to completely miss the real problem guys.
Posts: 1664
I agree, this wasn't a pathfinding fix at all. Most of the path fiding issues are map related, with the biggest offender being those god damn capture point flag poles. Why those things need to be a world object is beyond me. Just remove the damn things or make vehicles able to drive through them.
It's already been done in a mod,(among other fantastic changes in this mod, seriously just implement all of these already.) and would easily fix so many of the frustrating pathing issues in this game.
https://www.youtube.com/watch?v=IqOdBLTKmoU&feature=youtu.be&t=147
Glorious, this change only took more control AWAY from the players, under the assumption that they were too terrible at the game to press the reverse hotkey before issuing a move command. Way to completely miss the real problem guys.
How DARE you imply that a player could improve COH2?! Relic doesn't make mistakes.
Posts: 2636 | Subs: 17
Here are some ideas that might help:
- When the player gives a move-facing command (hold right-click), the vehicles should first rotate before moving
- Reduce the no-rotation distance from 50-ish to something smaller (e.g. 30-ish)
- When the player uses an attack-move command, again, the same
- Only use the new pathing when multiple vehicles are selected at the same time
Of course, you can try a combination of all those ideas. This will preserve the benefits of the new pathing, while giving micro-capable players more consistent vehicle behaviour.
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Posts: 21
Posts: 1096
Also, any enemy tank should not be able to phase through your tanks and vice-versa. If I block a vehicle in I don't expect it to simply yolo through my tank to freedom.
Posts: 1954
The Pathing change won't be reverted, but making improvements to the Pathing is being looked at. I don't have an ETA, Sorry.
Could the improvement please be back to what it used to be? It used to be simple, if a wanted a vehicle to move forward to a target, I just clicked there. Reverse was simple also, grid keys "r" and a click. Now if I'm not careful, armor goes into battle backwards, hitting "r" causes the vehicle to waddle before backing out of a battle, often causing it to be lost. If there's any consolation, it's that a lot of other people are having the same problem.
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Posts: 466
Posts: 65
new pathing sucks. i wonder who tested it and approved it
This.
Posts: 9
Also, any enemy tank should not be able to phase through your tanks and vice-versa. If I block a vehicle in I don't expect it to simply yolo through my tank to freedom.
Ugg, +1 on this too. Particularly annoying when you're behind a turretless tank that should have to fully rotate to bring it's gun to bear but instead just backs through you and is shooting again in seconds.
DW
Posts: 269
Posts: 174
Posts: 149 | Subs: 1
Posts: 2885
The Pathing change won't be reverted, but making improvements to the Pathing is being looked at. I don't have an ETA, Sorry.
Guys why? This change has no benefits to it and it screws the game terribly. Just revert this one and call it a day, players will be really happy about this.
You can also think of adding a setting that turns this new "feature" on and off.
Or if you need to keep the undeterministic way of how tanks move to position, at least give us a hotkey for forced forward movement, just like we have one for forced reverse move.
I play a lot less since that change dropped, even though I love the game overall. And I guess I'm not the only one...
Posts: 559 | Subs: 17
Guys why? This change has no benefits to it and it screws the game terribly. Just revert this one and call it a day, players will be really happy about this.
You can also think of adding a setting that turns this new "feature" on and off.
Or if you need to keep the undeterministic way of how tanks move to position, at least give us a hotkey for forced forward movement, just like we have one for forced reverse move.
I play a lot less since that change dropped, even though I love the game overall. And I guess I'm not the only one...
Pathing improvements are still being worked on and we're hoping to get it into the Feb Patch.
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