BUG: Please remove the pathing change
![avatar of Shell_yeah](/uploads/avatar/8324.jpg?updated=1433668132)
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![avatar of DustBucket](/uploads/avatar/14270.jpg?updated=1438004453)
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![avatar of DustBucket](/uploads/avatar/14270.jpg?updated=1438004453)
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+1 revert pls.
Also, any enemy tank should not be able to phase through your tanks and vice-versa. If I block a vehicle in I don't expect it to simply yolo through my tank to freedom.
Yes I totally agree with this, kinda kills the immersion this game creates (and in my opinion it really does create some fantastic atmosphere) when a tank decides to become incorporeal.
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I am not sure about "revert". How about "fix and continue to improve pathing"?
But it is not even a pathing change, it is the change to distance where tanks decide to go forward or backward. It simply has nothing to do with pathing problems that are in the game, just a change to one constant that had better value before.
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![avatar of Night](/images/avatars/medic_soviet.png?updated=1394378846)
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BannedI cant ram if my T34/76 goes backwards
Had that stuff too a couple of times
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Red - what really happens.
Arrows on the lines show direction of front armor.
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Green - what I expect.
Red - what really happens.
Arrows on the lines show direction of front armor.
Its even more irritating when thats a crocodile variant.
![avatar of Culainn](/uploads/avatar/13481.jpg?updated=1421777621)
Posts: 66
Additionally, I want a 'move forward' button for vehicles, just like there is a 'move backward' button. I should be able to control whether or not a vehicle moves forward or backward independently of where I click on the screen. This alone could provide a big boost to micro ability for light vehicles and thus improve their combat effectiveness.
Also, its time to include glancing shots, based on the incident angle of a round to the side struck of a vehicle, its a simple damage*cos(theta) function call where theta is the incident angle of the round derived using a dot product and the transcendental function call can be a pre-allocated lookup table to improve speed.
Joseph
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Needs to be reverted ASAP.
![avatar of Diogenes5](/images/no_av.png)
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Even the reverse key is stupid and halfway across the keyboard. If you want to reverse, just shift click like in the original game.
I think the code base is so god-awful on this game it's completely pointless. They have like 1 or 2 guys working on the game and they have to justify their cost by adding shitty, backwards features. It's so goddamn obvious if you work in software development.
![avatar of jugglerman](/images/avatars/Obersamurai.png?updated=1428069563)
Posts: 92
Green - what I expect.
Red - what really happens.
Arrows on the lines show direction of front armor.
TAB Magic- is that when you get free money from the betting shop by sticking a gun in their face?
Seriously though getting a pair of tanks to try & move forward & turn right in unison is even worse.
RIP tanks
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You can even see that it's doing wonky things in ESL that can cost you the game.
Needs to be reverted ASAP.
GG from Relic... LOOOOOOOL
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Some of my friends who haven't played the game so much with the old pathing finds the "improvements" easier to use overall
![avatar of Necrophagist](/images/avatars/mortar_soviet.png?updated=1394378846)
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- reintroduce three-point turn on vehicles without tracks
- prevent vehicles to turn first -> then accelerate, for orders other than rotation, or very very close destinations
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