See this is the problem with allied players. you just rely on cookie cutter builds to win and have no strategy of your own. if he has 10 volks with shreks the least you can do is build 10 rifles/IS (when their popcap is fixed) or shocks/guards to counter it. supported with some mg's i would own this shitty strat quite easily.
But no this level of gameplay is to high for most players it seems. This also the reason why allied players are losing their shit at the moment: their cookie cutter build is not working because of the early luchs forcing them into early AT.
The okw has not changed much actually, But the 100% fuel income has ensured that fuckups against the okw is no longer possible. i have seen games in the past where allied players where losing tanks by the dozen and could still win. but now this is no longer possible. lose a tank because you went commando with it and you will get punished for it
Lmao none of that will work because of mp bleed, pop cap, and veterency bonuses, and the FACT that you will be out caped giving okw an overall better resource income. Ultimately allied infantry will always lose to volks in the end pure infantry vs infantry because they take no dmg especially vetted up, shreks big like crazy, and can just sit on the vps and ignore everything other than maybe a calliope.
MGs DO NOT WORK against volks, all allied mgs do not pin fast enough you must be thinking we have mg42 or 34s. Thanks to relics idiot move of giving incendiary nades to volks MGs are completely useless.
In 2v2 I managed to take out a JT with 3 ez8's on a well played flank guess what? 2 minutes later he had another one. There is no reward for taking out any OKW super tanks anymore. No way allied factions can keep up with there tank production unless they drive there tanks into AT guns one after the other.
If we make that much infantry what are we going to do when a KT arrives in 15mins? It wipes squads like none other then we will have 0 mp to repair hurt squads let alone field counter armor.
This is a joke revert the shit back you cannot take a faction that was designed on gibbed resources but highly effective units/abilities with out changing cost, effectiveness, maybe even mechanics of EVERY SINGLE UNIT and tech structure, call in, etc.
Bring old resource income back and tech cost.
Leave volks buff.
Move incendiary nades to strum ( what axis fanboys themselves asked for )
Then go from there.
AND FIX FUCKING UKF RELIC THAT I PAID MONEY FOR.