Worst case scenario:
It would give USF 2nd valid opening.
Back to riflespam.
Cause Auto pick elite rifleman company was so much fun ... right ?
Posts: 742 | Subs: 1
Worst case scenario:
It would give USF 2nd valid opening.
Back to riflespam.
Posts: 17914 | Subs: 8
Cause Auto pick elite rifleman company was so much fun ... right ?
Posts: 742 | Subs: 1
Never used it(ok, used it a couple of times to see what actually is all the fuss about), never felt the need to use it.
Flamer RETs with old cost wouldn't be the issue people try to make it seem and they certainly wouldn't become meta. They have ok scaling, but not that good like rifles.
Posts: 1384
Cheaper than CE, 5 men at vet 3, can equip a flamer + ( Bar, lmg, zook )
We all seen RE only build working, i never seen a CE build only working
so yes its could be worse if RE remained at 160 Mp and can equip flamer
Bug (squad_member_count accidentally changed from 5 to 4):
If this formula is true. Then this was the old price:
squad_cost = 160
squad_member_count = 5
160/(2*5) -> 160/10 = 16 MP reinforcement
but now its
squad_cost = 200
squad_member_count = 5
200/(2*5) -> 200/10 = 20 MP reinforcement (whutt???? math???)
The bug is Relic changed the squad_member_count from 5 to 4 IN ADDITION TO increasing manpower so now you have a whopping +9 MP penality.
Right now its:
squad_cost = 200
squad_member_count = 4
200/(2*4) -> 200/8 = 25 MP reinforcement (bad)
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As I said before, just add a group debuff like vCOH pio spam debuff and RE will be fine
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Any sort of group debuff is the gayest shit.
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Because relic didnt intend rear echelons to be spammable BAR platforms.
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Changed it because of Rifle company. 160mp unit with CP0 flamthrowers, would be completely broken.
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??
170 mp Soviet combat engineer with cp0 flamers!! Completely broken!
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It's funny how Relic changes shit that not needed a change. Always, for 2 years long.That's their idea of refreshing the game. Revamp a few things every now and then and consider the resulting mess a solution.
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