I loved playing USF because of these little dudes. They provide so much innovative utility. I used to make good use of their meat shield capabilities (16 MP reinforce), tank traps, barbed wire, repair, vet 3 pwnage, and as M1919 LMG firepower. They are not worth it anymore. They are almost as expensive as Riflemen and aren't as durable as Riflemen... so seriously what is the point.
My strat revolved around them. Three rear echelons + 2 Riflemen. I'm not crying about adapting, I'm saying that this Rear Echelon made the already bland USF even more bland. Relic you can't just make a core unit useless like that. Now its just Riflemen Boring as hell
Edit: (Rant)
Watch any of my videos: https://www.youtube.com/user/blasdlagwatasdsa/videos I demonstrate how Rear Echelons are integral to my strategy. THEY ARE IN NO WAY OVERPOWERED, neither do I abuse them.
Some retarded ass piece of shit CaptainPrice had to ruin it for all of us. Just cuz some idiot 1v1er abuses this crap all the rest of us need to be penalized for his wrongdoing? I swear this is because 1v1ers have more say on what gets changed. I guarantee you considering Lemon and Dusty are basically butt buddy best friends with balance designer Braden Chen, what they two say gets taken seriously. The fact that all the popular casters are 1v1ers like Luvnest and Hans doesn't help either CoH is much larger than just the 1v1 community, you need to be inclusive to everyone. Obviously this isn't the case when OKW 100% resource has a ginormous exponential snowball effect as the playlists get larger and larger. But OKW is besides the point, I'm more ticked off at the Rear Echelon change. 100% resource OKW just means more tanks for me to kill, whatever.
It's kind of funny actually. Rear Echelon spam...? Nine Rear Echelons and you don't know how to counter them? You serious? And anyways how is that any different from Riflespam. Either someone is gonna make Riflemen or Rear Echelons, deal with it.
I haven't played CoH 2 in a while. I've been really busy with the start of the school semester. But I decided to jump back in because of the major changes. And this shit happens. USF IS BORING ENOUGH. NOW ALL WE CAN MAKE IS RIFLEMANS. MORE RIFLEMANS PLZ. Let's make the already boring ass faction even more boring by rendering a support role unit completely useless. 25 MANPOWER!!! That's more than the old Volks grenadiers bro!
Bug (squad_member_count accidentally changed from 5 to 4):
Basic formula for reinforcement cost is squad_cost/(2*squad_member_count), apart from weapon teams and some recent exceptions it was always like that, also in coh1, and that is enough to let it stay like this. Btw they didnt change the upkeep (pop) did they? If they didn't they are still cheap as for engineer/backcapping squads its more important, simply bigger, cost than reinforce cost.
If this formula is true. Then this was the old price:
squad_cost = 160
squad_member_count = 5
160/(2*5) -> 160/10 = 16 MP reinforcement
but now its
squad_cost = 200
squad_member_count = 5
200/(2*5) -> 200/10 = 20 MP reinforcement (whutt???? math???)
The bug is Relic changed the squad_member_count from 5 to 4 IN ADDITION TO increasing manpower so now you have a whopping +9 MP penality.
Right now its:
squad_cost = 200
squad_member_count = 4
200/(2*4) -> 200/8 = 25 MP reinforcement (bad)