OKW OP?
Posts: 474
So how is new OKW, good; bad; balanced; or overperforming? If you can't decide, don't vote on the poll yet, get a feel for them before doing so.
*Poll is now closed to preserve first day reactions(votings)
Posts: 322
Posts: 474
Where is the middle ground here
middle option
Posts: 824
I do like how you took the initiative and put fair options for the poll and not:
1. Nerf OKW
2. Nerf OKW
3. NERF OKW
Posts: 3103 | Subs: 1
This thread and all others like it should be time locked for like 4 hours so everyone can get a feel for the faction before bitching.
I do like how you took the initiative and put fair options for the poll and not:
1. Nerf OKW
2. Nerf OKW
3. NERF OKW
4. NERF OKW
5. NERF OKW
6. NERF. OKW!
Posts: 2885
Posts: 1006
This thread and all others like it should be time locked for like 4 hours so everyone can get a feel for the faction before bitching.
^ This. Patch not even out for an hour. Play first... Not a game or two, but just play a week and try new stuff against the faction. After that you can make posts like this.
Posts: 4630 | Subs: 2
My dear calendar, 16min is enough to bring on Panzer IV and Sturmtiger
Posts: 230
Permanently BannedAbusing OKW, Day 1:
My dear calendar, 16min is enough to bring on Panzer IV and Sturmtiger
11 cp I thought took atleast 20 minutes.
Posts: 4630 | Subs: 2
11 cp I thought took atleast 20 minutes.
It depends. Once I was able to call in ISU at 17min in 2v2 game.
Posts: 1604 | Subs: 3
Abusing OKW, Day 1:
My dear calendar, 16min is enough to bring on Panzer IV and Sturmtiger
Okw can actually field several tanks? HERESY!
Posts: 1585 | Subs: 1
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Posts: 1304 | Subs: 13
Posts: 1276
LeIg changes are good, tech still needs to be adjusted my a large margin, truck upgrades may need to be implemented, kubal is fine, Goliath needs smaller AOE or reduced speed.
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Permanently BannedPosts: 871
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Posts: 824
in 3v3's and 4v4's they appear to be overperforming by a wide margin. Massive blobbing, little to no impact from unit losses/destroyed trucks.
LeIg changes are good, tech still needs to be adjusted my a large margin, truck upgrades may need to be implemented, kubal is fine, Goliath needs smaller AOE or reduced speed.
The Goliath needs to not explode when shot to death(I know it is unrealistic), because as long as you get it near infantry, if they try to kill it before you plunge it, it still blows up at full power in their faces.
Just did a 2v2 with OKW and eh, Obers still feel like they come out too late and delaying the Schwer with a light vehicle from the Medic truck does hurt somewhat. I was using Overwatch commander and it feels more like a 4v4 commander. The little flare goes off when they are capping sure, but unless you have a Walking Stuka to hit it with, all it is, is knowledge you would get if you looked for the flashing cap circle anyway. Buying Goliaths really messes with the muni upgrades, but they are deliciously powerful(they are slightly faster than infantry, I think, but don't have much HP). The Sector Assault or whatever final ability is okay, but I didn't really get good line of sight, it does cost 250 munis and I don't think I would really use it that often as getting Shreks and LMG34s takes priority.
Volks were barely winning early game against Rifles, but late game were getting murdered. I faced RE spam with LMGs from the new Calliope comamnder... My gosh so much spam and so good. REs spam is still very viable and probably better with their damage increase. The calliope's rockets did very impressive AT damage and 4 of them hit my Panther's front armor and did a third of its HP in damage. It really is a Katty on steroids. Overall I don't know if the faction is really going to be any better in 1v1 or 2v2 and I haven't tried them yet in 3v3 or 4v4.
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