Balance Preview Patchnotes
Posts: 179
Posts: 424 | Subs: 2
Weapon racks (Bren & PIAT) and grenade access be combined into one upgrade for 250MP & 25 fuel. Similar to how the weapon racks of USF was combined. It would streamline both upgrades into one and would encourage more grenade usage as it is rather overpriced for just grenades and with long animation time.
Base 25.pdrs need a aoe buff as it really lacks with only becoming good thanks to airburst shells due to Anvil specialization. Without airburst shells they don't have enough explosive effect to discourage attacks or deny caps with such a low aoe effect.
Saxton is also lacking with small aoe and short barrage resulting it to be of debatable usefulness. Put barrage to 7 from 5 and give a aoe buff. Range can be kept the same.
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Posts: 2561
Posts: 4314 | Subs: 7
I'm still worried that they haven't done anything to the OKW T4 units yet. I don't think anyone would argue it would be fair if UKF was able to build comets or churchills without upgrading hammer or anvil. So why is it fair for OKW to get such good armor at such a tech low cost.
Lock panther behind upgrade.
Also lock tiger 2 call in behind upgrade and make it come at 14 CP.
Or give them only 1 tiger2 per match - it would decribe late war problems and also players wont get another one once they loose it . NOTE: its not all in unit . it does not decrease anything except manpower- due popcap=upkeep. You simply can make ony 1 per match becuase right now with 100 % fuel it does not hurt you so much even if you loose him after you bashed 3 shermans with it.
And i think okw need side upgrades on greandes , shrecks , medics (for 150 MP you get medics at batlefield hq, like all faction need to play for them - or even more). Also flakhq should only attack planes until you upgrade it for 100 munny - troop did some flak modification , removed something that oes not allowed flak to be fired at less than 30 degree
Posts: 1604 | Subs: 3
I still think that since OKW have 100% resource income that their truck boons should be upgrades to them such as the engineers on the mech and the AA on the t4.
Sure the moment USF has to pay for Lieutenant, Captain & Major since these units come also for free.
Or UKF can pay for their crappy base howitzers as those are also for free.
I think different, we should rather give Ostheer & Soviets some free stuff when they upgrade.
Ostheer could use a 5th men on grens. Soviets could get some global weapon improvement that increases their dps.
Posts: 1108
Also lock tiger 2 call in behind upgrade and make it come at 14 CP.
Or give them only 1 tiger2 per match - it would decribe late war problems and also players wont get another one once they loose it . NOTE: its not all in unit . it does not decrease anything except manpower- due popcap=upkeep. You simply can make ony 1 per match becuase right now with 100 % fuel it does not hurt you so much even if you loose him after you bashed 3 shermans with it.
Wait I thought they already limited the KT to 1 per match?!
Posts: 17914 | Subs: 8
Sure the moment USF has to pay for Lieutenant, Captain & Major since these units come also for free.
Or UKF can pay for their crappy base howitzers as those are also for free.
I think different, we should rather give Ostheer & Soviets some free stuff when they upgrade.
Ostheer could use a 5th men on grens. Soviets could get some global weapon improvement that increases their dps.
Or we could make USF pay side costs in menpower and fuel for stuff like healing, weapon upgrades or nades, say 500 menpower and 60 fuel additionally in total!
But on the second thought, giving something to vanila armies is also an option, after all it is they who have highest costs and no free perks for it(except for ost upgrades/nades).
Posts: 11
Permanently Bannedcoh2 suck more and more. After limiting is2 to 1 it went down and down
Posts: 959
Good changes!! Vet 5 is fine, please don't whine about the vet 5, it's the one thing that OKW still have from it's old roots
yea it's fine, as long as they don't have full income
Posts: 179
yea it's fine, as long as they don't have full income
Vet 3-5 was nerfed almost 50% just fyi.
Posts: 1653
Posts: 1108
3-5 was nerfed almost 50%? not all units right Kappa
Panzerfüsiliere,Sturmtiger and JT are not nerfed. And the KT recived a slightly vet5 buff.
edit: Check out the changelog
Posts: 571
Panzerfüsiliere,Sturmtiger and JT are not nerfed. And the KT recived a slightly vet5 buff.
Yeah, and how often does a vet 5 KT appear?
Posts: 1108
Yeah, and how often does a vet 5 KT appear?
I had a 2vs2 with a vet5 command panther and a vet4 KT close vet5
But yeah ist rare Maybe a higher chance in bigger game modes
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Posts: 474
Posts: 959
Vet 3-5 was nerfed almost 50% just fyi.
even if u're right, there still 50% remains right? that's huge
Posts: 1653
Posts: 959
The KT vet 5 modifier is a nerf actually. As before the dec patch it reloads 30% faster; but after dec patch, it will only reload 20% faster at vet 5. Hence the change from 0.7 to 0.8(that's how target tables and stats work in the essence engine).
Just give me one reason why OKW needs vets 4 and 5 at all after the patch.
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