Balance Preview Patchnotes
Posts: 1487
currently okw doesnt need any buff.
An option not to play vs one faction.
Posts: 17914 | Subs: 8
Crocs AT is Joke ? I once had a frontal slugging match up close with the KT VS the croc, KT won with 1/5 health left ... The brit guy didn't reverse 'cause it really looked like at one point that the Croc is goin' to win. Not to mention that the Croc rolled over Pak, raketen, some grens and my shreck "blob" of 2 Volks, burned a few bunkers etc. before I drove my fresh KT to save the collapse, only to find out that the thing isn't much afraid of the KT as well. One really must wonder why it's getting nerf after nerf.
1400 hp and 240 armor urability + 80dmg and 105-135 pen on ~6s reload offensive power vs 1280 hp and 375 armor + 240dmg and 200+ pen on ~6-7s reload.
Either you're most unlucky player in the whole coh2 history(possibly the gaming history) or most blind one who didn't see the wall of AT behind the crock.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Posts: 4630 | Subs: 2
I encourage you to play the preview patch, to call Sturm pioneers superior when they only win against sections or riflemen when they catch them out of position is far fetched.
With the recent changes, Volks still lose to sections and Riflemen by a good margin, they are just not so hopeless anymore. I was restraining myself from posting here, because I actually want to play the preview before writing with all the theorycrafters here.
I would like if relic implements side upgrades for OKW, like AI upgrades for volks (of course removing the schreck beforehand).
If you'd play the preview you'd notice the Kübel is not a fighting squad at all any longer, so investing into it early game will basically make you lack in 2 volks, while the enemy gets two rifles or sections. That's what they mean by outproducing, since the Kübel can be scared off by any infantry squad in this game, unless you put them in red cover for some reason.
About the croc:
Seems kinda overnerf at the moment, reduced range, vastly increased price. 200 or 210 fuel sounds more fair imo.
Then I guess you havent played the patch with your " time of arrival for the tanks is the same since the cheapest unit costs 135 fuel in that tier" because it's not
Wonder why you mentioned Kubel if I did not say anything about Kubel
Posts: 4630 | Subs: 2
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts. Thank God there's statistics, and Relic is actually doing something about it. Love the december patch. By trying it, I felt like I was playing with the 50kg of cement on my back for the past 2 years
Because you, with your whole 5 games as allies, are the most objective player here
Posts: 571
Of very productive.
-------
I think the increased cost for volks should reduce volk shreck blob by a bit at least.
Posts: 4314 | Subs: 7
But churchill AVRE still cost 560 mp 140 fuel?
because axis havent cry hard.
like rly guys ?
okw start wih best infantry and same MP?
churchill cost as tiger and it splash warm bathwater at range 25 , its slow weak to anything except infantry and now this cost ?
Posts: 4314 | Subs: 7
True, but its still something compared to OKW, which gets the same thing for, well, free, because no other reason then being OKW.
OKW still have cheapest teching, some of the most powerful units, best scaling, free benefits with tech and no disadvantage on the preview as new volks now cover much better the only okw disadvantage-weak early game AI.
I don't think they need even more bonuses and free stuff when we have resource handicapped faction like UKF that can't even get proper map control early game. At least USF covers for rifle cost with officer unit during tech, but as you've said, they still have hefty side costs to pay.
you know relic balance game in stages.
2 patches some allies are OP and then 2 patches axis need to be OP to create balanced game (because analythics)
Posts: 824
Posts: 4314 | Subs: 7
I encourage you to play the preview patch, to call Sturm pioneers superior when they only win against sections or riflemen when they catch them out of position is far fetched.
With the recent changes, Volks still lose to sections and Riflemen by a good margin, they are just not so hopeless anymore. I was restraining myself from posting here, because I actually want to play the preview before writing with all the theorycrafters here.
I would like if relic implements side upgrades for OKW, like AI upgrades for volks (of course removing the schreck beforehand).
If you'd play the preview you'd notice the Kübel is not a fighting squad at all any longer, so investing into it early game will basically make you lack in 2 volks, while the enemy gets two rifles or sections. That's what they mean by outproducing, since the Kübel can be scared off by any infantry squad in this game, unless you put them in red cover for some reason.
But soviet conscripts are not rifles nor IS.
They loose to sturmpios unless they try to rush then from negitive/no cover and conscprits ar in heavy cover.
Also volks = conscripts
And okw start with same mp as soviets while they get fighting unit and soviets only capper.
Posts: 179
Posts: 1653
Posts: 721
Posts: 482
because axis havent cry hard.
like rly guys ?
okw start wih best infantry and same MP?
churchill cost as tiger and it splash warm bathwater at range 25 , its slow weak to anything except infantry and now this cost ?
The Croc is too expensive if they change the cost to 230 fuel. I mean 140 fuel is fine for the AVRE while the croc is changed to 230 fuel? What a huge difference...
Also, I feel both the Sturmtiger (160 fuel) and AVRE need to be more expensive. These 2 units are more deadly than the croc.
Posts: 275 | Subs: 1
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
So that's why when British army release match show 85% ally and 15% axis.
Posts: 17914 | Subs: 8
So that's why when British army release match show 85% ally and 15% axis.
We can also pretend we didn't seen all of these churchill and centaur threads.
Surely all these axis players took it like real men when BARs got minor buff for accuracy on the move.
Manly stand up against the fate when brits used 325 muni off-map increased worlds oceans water level by about 2 meters and salt levels by about 20%.
Posts: 621
Posts: 1593 | Subs: 1
Manly stand up against the fate when brits used 325 muni off-map increased worlds oceans water level by about 2 meters and salt levels by about 20%.
Haha good one, seriouslee
Posts: 4630 | Subs: 2
We can also pretend we didn't seen all of these churchill and centaur threads.
Surely all these axis players took it like real men when BARs got minor buff for accuracy on the move.
Manly stand up against the fate when brits used 325 muni off-map increased worlds oceans water level by about 2 meters and salt levels by about 20%.
Don't be so unpleasent for them. Therey were bravely fighting many other things: P47 plane of doom, 5min meat cleaver, clown cars, molotovs - Oh no! Now it can kill a men!, AVRE aka better Sturmtiger or ISU the Wipe Machine
They stood hard, faced the enemy and in the end they did not make any threads on forum, just bravely figured out strats agasint those things
Posts: 1653
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