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6 Nov 2015, 02:28 AM
#41
avatar of cr4wler

Posts: 1164



Then rework the system.


we've also been over this already, not possible. especially not with the playerbase that coh2 has or the amount of money that it's raking in.
6 Nov 2015, 04:26 AM
#42
avatar of broodwarjc

Posts: 824

I do want OKW to be redesigned, USF designs is okay(having the bases properly faced will be nice), but OKW is just such a boring hard to play faction right now.
6 Nov 2015, 04:34 AM
#43
avatar of Dullahan

Posts: 1384

i dont think the ratio being 0.49 for top player with okw supports ur comment @Dullahan.


You mean the stupid coh2stats thing? I debunked that in several threads.

the tl,dr is allies play more games outside their skill bracket and get more easy wins.

It can indicate a trend, but as long as most people are playing OKW wrong and following the stupid battle group HQ + volks spam metagame they are going to lose regardless of the faction. In general the metagame for all factions in CoH2 is very stale and focused on infantry squads and generalist tanks, very few people are making use of niche units effectively. In a few years when it matures a bit you'll see a very different game I think.
6 Nov 2015, 04:54 AM
#44
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

like redesign usf base already.

dont rotate it. just make it smaller.

anyway, if relic does not know already, the UI is a big resource hog from some reason.
6 Nov 2015, 06:01 AM
#45
avatar of RMMLz

Posts: 1802 | Subs: 1



Then rework the system.


Ok :guyokay:

(But again, it's not possible and it would be very very costly to fix this. Beside that' you would then need a Client-Server model which is not practical)
6 Nov 2015, 07:21 AM
#46
avatar of mycalliope

Posts: 721

okw redesign i just hope kingtiger,jadtiger,obers and all the elite live up to the name...also i hope they rework vet system also...also usf and ukf needs some units nerf casue they have over 70% and 71% winrate respectively..like uberrifles,uber churchills ( yes still)..etc
6 Nov 2015, 07:47 AM
#47
avatar of Looney
Patrion 14

Posts: 444

nee
6 Nov 2015, 07:53 AM
#48
avatar of nee

Posts: 1216

Just skim down the USF base already, remove all the garbage and put weapon racks inside the circle of base buildings.
6 Nov 2015, 08:00 AM
#49
avatar of Esxile

Posts: 3602 | Subs: 1

OKW rework sounds interesting. For the rest it looks more like a Soon™



Don't believe too hard, you know what you have but you don't know what you'll get :D

I remember the last alpha change Relic tried on OKW. It didn't make many OKW fanboi really happy :D
6 Nov 2015, 08:21 AM
#50
avatar of Kreatiir

Posts: 2819





Dude.
We already haven an ambulance on the field, we don't need another reïnforcement platform. Hell no.
6 Nov 2015, 08:31 AM
#51
avatar of MoerserKarL
Donator 22

Posts: 1108

wow rework sounds interesting. I am excited what they are doing :) thx Stormless!

maybe they are changing the munition/fuel incoming to 100% for okw, by increasing the price for every unit/upgrade.
6 Nov 2015, 09:26 AM
#52
avatar of LegioxRoma

Posts: 267

Leaderboard in game,
Leaderboard in game,
Leaderboard in game,
DAMN.
6 Nov 2015, 11:43 AM
#53
avatar of kanon

Posts: 50

i hope they are not going to rework OKW like they did in the UKF Alpha xD
6 Nov 2015, 12:02 PM
#54
avatar of Pedro_Jedi

Posts: 543



You mean the stupid coh2stats thing? I debunked that in several threads.

the tl,dr is allies play more games outside their skill bracket and get more easy wins.

It can indicate a trend, but as long as most people are playing OKW wrong and following the stupid battle group HQ + volks spam metagame they are going to lose regardless of the faction. In general the metagame for all factions in CoH2 is very stale and focused on infantry squads and generalist tanks, very few people are making use of niche units effectively. In a few years when it matures a bit you'll see a very different game I think.


Could you be so nice and post/point some good, recent, OKW replays with different strategies? I'm strugling hard, and even making some good moves with SP and kubel, my midgame falls apart and here comes the USF rifle avalanche. Thanks in advance!
6 Nov 2015, 12:32 PM
#55
avatar of wuff

Posts: 1534 | Subs: 1



Then rework the system.


That is likely far more complicated than you imagine.
6 Nov 2015, 12:36 PM
#56
avatar of wuff

Posts: 1534 | Subs: 1



we've also been over this already, not possible. especially not with the playerbase that coh2 has or the amount of money that it's raking in.


You've zero idea of how much profit COH2 made, don't pretend otherwise.
6 Nov 2015, 13:14 PM
#57
avatar of niutudis

Posts: 276

Hey guys,



- Relic are looking and considering redesigning the OKW faction based on community feedback

- Optimization remains something Relic are focusing on and understand is a big point in the community






Aliens are taking over!!! :help:
6 Nov 2015, 14:15 PM
#58
avatar of Showtaro

Posts: 121



we've also been over this already, not possible. especially not with the playerbase that coh2 has or the amount of money that it's raking in.


jump backJump back to quoted post6 Nov 2015, 06:01 AMRMMLz


Ok :guyokay:

(But again, it's not possible and it would be very very costly to fix this. Beside that' you would then need a Client-Server model which is not practical)


That`s sad to hear, a rejoin system would be perfect for the series. I hope that in the future (coh 3, who knows) Relic implements this.
6 Nov 2015, 14:31 PM
#59
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

wow no competitive, Esports announcements......surprise
6 Nov 2015, 14:54 PM
#60
avatar of Rollo

Posts: 738

wow no competitive, Esports announcements......surprise


it's pointless until the game actually gets working anti cheat.

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