Porting CoH1 Panzer Elite as final Axis faction
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Posts: 378
The idea is kind of great because:
1/As Relic side, workload is reduced greatly, since you don't have to make new model from beginning.
2/No need to think new faction design plan. PE tech tree was already great in CoH1.
3/Panzer Elite game style is completely different than the rest of current factions. Their armor car, half track with hit-and-run tactic is not to be seen yet.
4/Many of community requests such as Hummel, Jagdpanther or Flak88 are fulfilled.
As for new faction, I would suggest:
- Replace Ostheer Panzer Grenadier with Brandenburger, with same stats.
- Replace Ostheer 222 with Puma 20mm and Motorcycle, stats readjust.
- Small discount for any player who own OF or ToV.
The only downside is because it adds another axis faction. But the game was mainly in Europe, so I think PE would fit best.
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Posts: 762 | Subs: 4
I honestly hope that a new faction isn't even on Relics list of things to do.
The game needs to focus on
1. Optimization
2. Balance
3. Making the current commanders useful and each viable
Every time a faction has been included in the game, the game has taken a massive step backwards in quality and playability. Whilst I would personally love to see PE reimaged in this game. I'm praying nothing like this happens for a long time
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Posts: 928
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Posts: 1216
Second, porting ignores the fact that you're recycling game material from a pervious game into another, that's not something I condone.
Third, even porting into this game needs a serious examination in unit design, COH1 is not COH2.
1/As Relic side, workload is reduced greatly, since you don't have to make new model from beginning.
Then I expect this DLC faction to cost less than $1, regular sales cost.
2/No need to think new faction design plan. PE tech tree was already great in CoH1.
Yes you do, because Panzer Elite fought against British and American forces, not Soviet heavy tanks.
Honestly I rather these features be available to Ostheer and OKW via new commanders, not a new faction that hogs it's fair and increasingly small share of Axis features.
3/Panzer Elite game style is completely different than the rest of current factions. Their armor car, half track with hit-and-run tactic is not to be seen yet.
4/Many of community requests such as Hummel, Jagdpanther or Flak88 are fulfilled.
As for new faction, I would suggest:
- Replace Ostheer Panzer Grenadier with Brandenburger, with same stats.
- Replace Ostheer 222 with Puma 20mm and Motorcycle, stats readjust.
- Small discount for any player who own OF or ToV.
-Stormtroopers from Encirclement Doctrine are Brandenburgers, their unit icon gives that away pretty fast.
-You need to heavily readjust everything, including the name of the faction to avoid confusion from a faction in one game, and another faction in the second despite being a clear ripoff.
-Why should people pay less for owning an expansion of a different game?
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Posts: 17914 | Subs: 8
It would be just a mash up and that makes no sense.
Sorry fanboys, there is only so much you can do with germany only units.
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Posts: 474
Italy, Romania, Bulgaria, Hungary, Crotia, Slovakia, Finland. Why not all the other axis contributors who were in Europe and doing their part while allowing the Germans to have their amazing K : D ratios.
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Posts: 2272 | Subs: 1
You know what be cooler than 3 Germany factions?
Italy, Romania, Bulgaria, Hungary, Crotia, Slovakia, Finland. Why not all the other axis contributors who were in Europe and doing their part while allowing the Germans to have their amazing K : D ratios.
i wouldnt want to play with any of these
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The game needs to focus on
1. Optimization
2. Balance
3. Making the current commanders useful and each viable
this is exactly what we need, before we think about a new faction.
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Posts: 17914 | Subs: 8
You know what be cooler than 3 Germany factions?
Italy, Romania, Bulgaria, Hungary, Crotia, Slovakia, Finland. Why not all the other axis contributors who were in Europe and doing their part while allowing the Germans to have their amazing K : D ratios.
Because their armies were irrelevant and could be rolled over by 1939 soviets effortlessly?
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Posts: 1891
Because their armies were irrelevant and could be rolled over by 1939 soviets effortlessly?
Dude. Finland mounted flamethrowers...on their submachineguns.
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Dude. Finland mounted flamethrowers...on their submachineguns.
Yeah, that'll help them against IS-2 on open fields of coh2.
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Posts: 474
Because their armies were irrelevant and could be rolled over by 1939 soviets effortlessly?
Not really irrelevant, but I'd like a commander for ostheer other than prostruppen doctrine with something like 41M Turans/43M Zrinryis or TACAM R-2/TACAM T-60. I'd just have more fun with weak glass cannon tanks than something I've seen before.
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Bike w/ sidecar
Kettenkrad
Schwimmwagen
P.III
Marder
88 (haul-able by Sdkfz?)
Nebelwerfer
Hetzer
Hummel
other Panzerspähwagen versions (6 & 8 wheel recon vehicles, similar to puma)
other PIV versions
other Tiger I versions (tiger command tank?)
KCH or other types of elite inf
Ginnungagap's poster for AFRIKA CORPS would be pretty damn cool imo
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Posts: 543
Because their armies were irrelevant and could be rolled over by 1939 soviets effortlessly?
With the example of Finland, I'd drop the "effortlessly" from the sentence. The rest, well, OSTTRUPPEN! Maybe more factions with Osttruppen!
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Posts: 17914 | Subs: 8
With the example of Finland, I'd drop the "effortlessly" from the sentence. The rest, well, OSTTRUPPEN! Maybe more factions with Osttruppen!
Cut all the trees, put wide roads where tanks can roam freely and you have battlefields of coh2.
Finland was able to defend exclusively because of terrain and weather-the factors that are not one sided completely towards single army in coh2.
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http://www.coh2.org/news/32504/forgotten-nations-hungary
Sadly with new responsibilities the rest of Forgotten Nations has been on back buner but I hope to get some more out soon
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Posts: 543
Cut all the trees, put wide roads where tanks can roam freely and you have battlefields of coh2.
Finland was able to defend exclusively because of terrain and weather-the factors that are not one sided completely towards single army in coh2.
Agreed, but still, there could be some tweaking of these factors.
On another subject - cut all trees? This is no green attitude, man.
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Posts: 17914 | Subs: 8
Agreed, but still, there could be some tweaking of these factors.
On another subject - cut all trees? This is no green attitude, man.
Not sure anyone cared during WW2
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