(Balance preview) Commando glider overpriced
Posts: 170
Glider:
+Anywhere on the map
+Reinforce if in friendly terrirory (kinda misses the whole point, since you'll probably be inserting in enemy territory)
Falls:
+Instant deployment, much more surprising opposed to glider loitering around for 20 seconds
+Significantly cheaper (60 mp as opposed to 150 mp)
I think the unlikely scenario where you'll be able to save the glider and take the territory is not really worth 150 manpower. I'd like to see the ability's cost reduced to 420-450 mp.
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Now that commandos actually perform for their cost (350), the glider insertion in commando regiment (only way to get them in the doctrine) is obviously too expensive for what it does. Let's compare it with its closest counterpart, Falls building deployment:
Glider:
+Anywhere on the map
+Reinforce if in friendly terrirory (kinda misses the whole point, since you'll probably be inserting in enemy territory)
Falls:
+Instant deployment, much more surprising opposed to glider loitering around for 20 seconds
+Significantly cheaper (60 mp as opposed to 150 mp)
I think the unlikely scenario where you'll be able to save the glider and take the territory is not really worth 150 manpower. I'd like to see the ability's cost reduced to 420-450 mp.
With the much needed Commando DPS nerf, the glider can indeed go down in price. The call-in could probably be around the low 400 mark, especially given how easy it is to wreck the glider itself once it arrives.
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Ost forward HQ is 150mp plus 60mun.
That is related to anything how?
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That is related to anything how?
Because the Glider costs 150MP and Reinforces troops, which is similar to the Ost Bunker.
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Because the Glider costs 150MP and Reinforces troops, which is similar to the Ost Bunker.
Well, it'll be relevant when that bunker will be doctrinal, will have a unit you want spawn together with it and will loiter over battlefield for 10 seconds before being deployed without being able to be repaired.
Until then, its apples vs airplanes.
Posts: 738
Because the Glider costs 150MP and Reinforces troops, which is similar to the Ost Bunker.
If the glider could be hidden behind shotblockers and repaired then sure.
it's just too big and fragile to be used tactically like a med truck or bunker.
Posts: 1930
If the glider could be hidden behind shotblockers and repaired then sure.
it's just too big and fragile to be used tactically like a med truck or bunker.
you can't repair the glider either, and on most map it's impossible to land the thing without losing a wing.
Posts: 170
Oh poor commandos no longer over preforme like hell OVERPRICED
It's not about commandos (they are fine at 350 MP), it's about the underperforming glider.
You are mostly using it as a reinforce bunker, not behind enemy lines.
Then the whole point of a glider insertion is gone. It's meant to land behind the enemy lines, and if I want a renforce point, I'd just use the vanguard glider instead.
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However, I think this is a prime opportunity to push for veterancy enhancements to Commandos. Their veterancy could allow us to have strong Commandos again as a reward for good use instead of kicking ass from the start. Their veterancy sucks for now because they were strong to begin with but now that it's no longer the case... We really need to push for this as it's the best way to balance them, in my opinion.
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Being able to repair the glider and make more commandos would be nice, a cost reduction would also be nice though. I'd be happy with either change, but commandos are probably still going to be perfectly viable regardless.
Exactly, reinforcement point that can't be repaired is useless, especially as it pretty much never lands intact. Price reduction is also needed as unlike any other reinforcement building it can be destroyed by AA during deployment and you loose all the manpower spend on glider itself. And lastly if you actually manage to keep it alive both during deployment and then on the battlefield you should be rawarded with ability to build commando units. Not to make it any OP I suggest making their build time quite long so that axis have time to destroy it before second squad arrives.
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Just make the call in 400-425.
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