Infantry section reinforcement cost.
Posts: 1930
They might have very good long range dps, but their close range dps is rather low. Furthermore the tommies are awful on the move.
their reinforcement cost should about around 32-30 mp.
Posts: 1439
I mean yes it is high at the beginning but then again in the late game with 5th man, veterancy and double Bren (or whatever is the lmg called) Infantry Section is a very powerful unit.
Posts: 658
I'd agree to a lower reinforcement cost if tommies got a price reduction to 240MP and their RA values toned down.
Posts: 474
Most people who notice that it's not worth it. Replace them with anvil heavy engineers in order to reduce manpower damage. Plus, you can give them 3 LMG's so they can practically be their own infantry sections equals(or betters) if you want them to be.
They are mostly a stop gap unit in the beginning followed by being the only healing unit available for the UKF(medics nonpending). That, and artillery flares. Basically, their utility is what makes them great. Not their fighting power.
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Posts: 37
Their reinforcement costs fits their vet 3 buffs. But vet 0 infantry sections at 35 mp are something to be laughed at in the late game.
Most people who notice that it's not worth it. Replace them with anvil heavy engineers in order to reduce manpower damage. Plus, you can give them 3 LMG's so they can practically be their own infantry sections equals(or betters) if you want them to be.
They are mostly a stop gap unit in the beginning followed by being the only healing unit available for the UKF(medics nonpending). That, and artillery flares. Basically, their utility is what makes them great. Not their fighting power.
I'm not gonna vehemently disagree with the guy who's ranked number 1 in random 2s with the Brits, but I personally find Infantry Sections to be pretty great. In cover, once they pick up some vet and get ahold of some weapons, I think they're the best core combat unit in the game.
I'd agree though that replacing a lost vet 3 IS with a vet 0 IS doesn't make much sense with Heavy Engies are available. In that sense, I guess they're still better than late game vet 0 Riflemen who share the high reinforcement cost but are less durable and otherwise have no useful useful utility.
Posts: 348
Posts: 1439
With ISG's one shotting the squads, I think they should be cheaper.
That's problem with ISG not Infantry Section. Don't change what ain't broken.
Posts: 1384
They have the best anti bleed tool in the game: self-healing. In between fights you can be sure your squad is topped off even if they're capping instead of running off to heal in base.
It'a also a one time expense. Unlike Wehrmacht or Sturmpio medkits.
If you're bleeding heavily, you are doing it wrong.
Posts: 412
With ISG's one shotting the squads, I think they should be cheaper.
While the ISG is stupid. An ISG is physically incapable of one shotting a squad except under extreme RNG circumstances.
Posts: 3103 | Subs: 1
While the ISG is stupid. An ISG is physically incapable of one shotting a squad except under extreme RNG circumstances.
No, it was extreme RNG circumstances on release. Since October 2014, it's more "Not especially likely, but hardly unlikely."
Posts: 1384
If you got a bunched up squad it can, but out in the open you're lucky to hit one guy.
While the ISG is stupid. An ISG is physically incapable of one shotting a squad except under extreme RNG circumstances.
Posts: 348
While the ISG is stupid. An ISG is physically incapable of one shotting a squad except under extreme RNG circumstances.
How to into rng
1.Stack ISG accuracy. +9% find.
2.Locate Infantry Section in cover preferably heavy so they bunch up mor
3. Instantly wip squads because Relic cannot into balance.
4??????????????
5. Profit
Posts: 4928
Posts: 1930
This is another example of why british have trouble in early game/1v1. They are awfully without the extravagant resources available in a 4v4.
the firefly suffer from the exact problem. Under-performing unless you're in a 4v4 and have the munition to waste.
If you got a bunched up squad it can, but out in the open you're lucky to hit one guy.
the british are outright penalized for standing in the open.
Posts: 770
How to into rng
1.Stack ISG accuracy. +9% find.
2.Locate Infantry Section in cover preferably heavy so they bunch up mor
3. Instantly wip squads because Relic cannot into balance.
4??????????????
5. Profit
Doesn't ever happen. the only way for an isg to one shot a squad is if they all are stacked to one another, but in such a case even shrek can 1 shot a squad.
Posts: 348
Doesn't ever happen. the only way for an isg to one shot a squad is if they all are stacked to one another, but in such a case even shrek can 1 shot a squad.
Twas a joke friend, you obviously take me way too seriously.
All in all what makes the ISG/Pack Howie BS is it's suppression. The suppression basically destroys the Mortar and MG synergy that existed since CoH 1 and was balanced and replaced it with bullshit incarnate.
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