Infantry section reinforcement cost.
Posts: 473
Permanently Banned32 would be my bare minimum. They are godlike in cover. Have had scenarios where two volksgrenadier squads in green cover lost to one tommie section in green cover. Tommie section was vet 2, both volksgrenadiers were vet 3.
Posts: 271
Infantry sections start out with .8 received accuracy and get another -33% at vet 2. Making them the one of the most durable squads in game, especially with the 5 man upgrade. Compared to grens with .91 with -23% at vet 3, and vet 5 volks with only .81. Allied infantry with super durability is already far higher than most axis infantry.
32 would be my bare minimum. They are godlike in cover. Have had scenarios where two volksgrenadier squads in green cover lost to one tommie section in green cover. Tommie section was vet 2, both volksgrenadiers were vet 3.
Throw a nade and make him move. He loses the buff, your prolly burning up the ground cover, and yea, its not like hes gonna throw a nade.. Hes rushing something so that hes not stuck with no mp the entire game due to bleeding.
Posts: 76
Twas a joke friend, you obviously take me way too seriously.
All in all what makes the ISG/Pack Howie BS is it's suppression. The suppression basically destroys the Mortar and MG synergy that existed since CoH 1 and was balanced and replaced it with bullshit incarnate.
+1
i think for better gameplay pack howitzer should be nerfed, the leig should stay as it is to keep axis in the game. or nerf leig slightly and buff other okw units to compensate.
Posts: 473
Permanently Banned
Throw a nade and make him move. He loses the buff, your prolly burning up the ground cover, and yea, its not like hes gonna throw a nade.. Hes rushing something so that hes not stuck with no mp the entire game due to bleeding.
Didn't have the munitions to throw a nade at that moment, but valid point nonetheless.
Still the tommies are quite durable, especially in buildings.
Posts: 1653
Posts: 1930
32 would be my bare minimum. They are godlike in cover. Have had scenarios where two volksgrenadier squads in green cover lost to one tommie section in green cover. Tommie section was vet 2, both volksgrenadiers were vet 3.
without seeing the replay it's hard to tell what happened. Did the tommies had their 5th man? did they have brens? did your volks had schreck? The green cover could also be out of alignment.
Those tommies are beasts in cover. Therefor with a mp decrease their power dhould go a bit down.
unless the tommies have two brens or the squad size upgrade, their DPS is overall worst than the lmg42 grenadier.
Most people who notice that it's not worth it. Replace them with anvil heavy engineers in order to reduce manpower damage. Plus, you can give them 3 LMG's so they can practically be their own infantry sections equals(or betters) if you want them to be.
this basically come down to the fact the british can lmg spam on any of their troops as long as they got the munition to spare. You can replicate the same effect on the much cheaper sapper.
The bren is even inferior to the lmg42 despite them costing the same. It's all a matter of stacking the lmg.
The tommies need a cost reduction, with along with nerf to the bren gun, not lee enfield.
Posts: 503
Posts: 473
Permanently Banned
without seeing the replay it's hard to tell what happened. Did the tommies had their 5th man? did they have brens? did your volks had schreck? The green cover could also be out of alignment.
No shrecks, no brens, no 5th man, they themselves weren't even aligned with the cover properly, my volks were.
Again, people act like the Tommie sections are somehow a problem child that can't work without cover, yet neglecting the fact that they are way to good in cover. One tommie squad can easily take on two volksgrenadier squads and beat them both in cover.
There is absolutely no need to greatly decrease their reinforcement cost. If anything, they could get a small decrease in reinforcement cost and the Commandos should see an increase reinforcement cost.
But again, that is just my opinion
Posts: 334
Done.
Posts: 4928
260 MP cost, 32 MP reinforce.
Done.
Received Accuracy Bonus reduced too, I imagine?
Posts: 1653
Received Accuracy Bonus reduced too, I imagine?
Thought exactly the same thing
Posts: 1593 | Subs: 1
Received Accuracy Bonus reduced too, I imagine?
naah, more like redcued requierment for vet because its linked to the manpower price
Posts: 4928
naah, more like redcued requierment for vet because its linked to the manpower price
I see, you hate balance.
Posts: 334
Received Accuracy Bonus reduced too, I imagine?
It's 0.8 right now isn't it?
Posts: 4928
It's 0.8 right now isn't it?
Yes, with 33% less at Vet 2 for 0.54, at Vet 0 they're the same as Panzergrenadiers but at Vet 2 they become more durable, and obviously the 5th man also makes them more durable. Compared to Vet 3 5 man Infantry Sections, only Vet 4 Obersoldaten edge them out as most durable Infantry.
If they get a price drop, they'll either need a durability nerf either to stock squad or their Vet 2 bonus.
Posts: 170
Posts: 334
Yes, with 33% less at Vet 2 for 0.54, at Vet 0 they're the same as Panzergrenadiers but at Vet 2 they become more durable, and obviously the 5th man also makes them more durable. Compared to Vet 3 5 man Infantry Sections, only Vet 4 Obersoldaten edge them out as most durable Infantry.
If they get a price drop, they'll either need a durability nerf either to stock squad or their Vet 2 bonus.
Hmm possibly. Although it could be justified to remain the same because of their ineffectiveness when out of cover however. If their received accuracy modifiers were to be reduced I think it would be fair to increase their effectiveness out of cover to compensate somewhat.
Posts: 28
With ISG's one shotting the squads, I think they should be cheaper.
or maybe nerf isg
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