Anti Base Artillery
Posts: 203
Posts: 455
Why is it still possible to throw some off map arty abilities, like the railgun, while all others "not allowed" on the base sector. Either ban all abilities on base sectors or allow them all.Other than the Brit call-in artillery, every other faction doesn't have this issue because they're older than the Brits.
Posts: 2561
Posts: 818
A. Not just the arty is destroying the base
B. The arty is too strong, nerf it vs buildings(i think Units are fair game since they can move and take potentially 0 damage)
Posts: 612
On this note abilities that RNG could affect the base sector should also not allowed to be used. We have already seen them do it. Grenadier's rifle grenades clearly show the range of which can be damaged, and can simply be added to any strike with a circle.
My main concern is the Air superiority British Call in bombing run. Not only is op currently (even if it couldnt be used on the base sector) but you can still center the strike on a location at the corner of the base sector and nuke the base This should not be allowed, and by extension no ability should be able to do this.
Posts: 203
Generally the reason they don't allow some strikes in the base is so players can't just use them to destroy base buildings. So the more damage heavy ones aren't allowed.
Railgun strike is not heavy?
Posts: 4928
Railgun strike is not heavy?
It's just one of those things that is inconsistent because it changed over time. Once the Railway Gun and Stuka Bomb were the heaviest off-map bombs in the game. But since WFA we've had introduced stronger and stronger abilities, first ban was on OKW Salvage Artillery and USF 240mm Howitzer Barrage, but with the addition of the British and their over-the-top abilities, it's been extended to Heavy Flame Mortar, Air Supremacy, Concentrated Barrage, and probably a couple others.
Posts: 1384
Generally the reason they don't allow some strikes in the base is so players can't just use them to destroy base buildings. So the more damage heavy ones aren't allowed.
What the fuck is the point of having a base if Relic makes it ridiculously difficult to kill it?
Especially when VP tick rate is impossibly slow, it takes 15 minutes with all three vp's captured to even win the game.
Posts: 4928
What the fuck is the point of having a base if Relic makes it ridiculously difficult to kill it?
Uh, the base is your safe zone, it's where you retreat, regroup, reinforce, heal, etc. What do you think it's supposed to be?
Posts: 824
Especially when VP tick rate is impossibly slow, it takes 15 minutes with all three vp's captured to even win the game.
Wait you don't like games longer than 15min? Axis don't even get going until 12-15min into a game. Maybe you should try FPS games if 15min seems too long for a game...
Posts: 2470
Posts: 1355
What the fuck is the point of having a base if Relic makes it ridiculously difficult to kill it?
Especially when VP tick rate is impossibly slow, it takes 15 minutes with all three vp's captured to even win the game.
Wow, 15 minutes???? That long????? What do you want, i 3 minute game like Pacman?
I agree with you for the first part!
Posts: 47
What the fuck is the point of having a base if Relic makes it ridiculously difficult to kill it?
Ridiculously difficult? I don't think making the player actually use their units to attack enemy base buildings in person is unreasonable, rather than just being able to bomb it from the safety of their Officers mess.
Posts: 656
My main concern is the Air superiority British Call in bombing run. Not only is op currently (even if it couldnt be used on the base sector) but you can still center the strike on a location at the corner of the base sector and nuke the base This should not be allowed, and by extension no ability should be able to do this.
I'm pretty sure Air superiority can't be called in on base sectors. What is happening instead is that the radius of the ability is so large that when it is used just outside of the base sector half of the bombs will hit well inside the base. On some maps much of the base is still safe, on other maps...
Posts: 17914 | Subs: 8
What the fuck is the point of having a base if Relic makes it ridiculously difficult to kill it?
Especially when VP tick rate is impossibly slow, it takes 15 minutes with all three vp's captured to even win the game.
Actually, its bit over 8 mins with all 3 VPs.
Posts: 612
I'm pretty sure Air superiority can't be called in on base sectors. What is happening instead is that the radius of the ability is so large that when it is used just outside of the base sector half of the bombs will hit well inside the base. On some maps much of the base is still safe, on other maps...
Yea, and all they have to do, is when you click on an off map call-in, show you the circle and:
1) If the circle is at all within the base sector you cannot use it there
2) there is 0%chance of it hitting the base sector you can use it there
Really my point is that I believe it is a fixable abuse that is happening.
Posts: 1384
Uh, the base is your safe zone, it's where you retreat, regroup, reinforce, heal, etc. What do you think it's supposed to be?
It shouldn't be 100% safe. It should only be safe in the early stages of the game where the bunkers can help prevent you from being followed by infantry and light vehicles. There should be a point in the game where you can be harassed in your base.
Actually, its bit over 8 mins with all 3 VPs.
The entire game takes around ~13-15 minutes.
Quick lab to demonstrate a "realistic" triple cap win still takes forever.
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