Ok so now the new faction has been out long enough, the first wave of balance changes and "hotfix" has also happend... This is going to be my honest opinion of every unit they have.
Infantry/Weapon Teams.
- Infantry section - This unit could do with a buff in terms of cost and reinforcement cost. (recommend 260, with a 30mp reinforce cost). Possibly tone down their dps in cover by the % of the price decrease. This is to basically give the brits less early game bleed, which can be devastating.
- Vickers Mg - I feel this unit is fine where it is.
- Engineers - Perfectly fine.
- Sniper - Since the tweaks to fireing i think the sniper is fine now. Can be used to counter the Ostheer sniper without too much hassle or screaming at your screen for him to shoot.
- Airlanding Officer - Needs a reinforcement cost increase to 45 per model.
- Commandos - Need a cost increase from 350 to 450, and reinforcement cost from 35 to 45 to better reflect their performance. (The same reinforce cost as an IS is abit ridiculous).
- 6 Pounder AT gun - I feel this could use something a little more... Maybe Superheated rounds or a TwP.
Vehicles
- AC - I feel the armored car is actually really good, its basically a puma, But cheaper in fuel cost. again... totally fine with this unit.
- Bren Carrier - The MG upgrade on the bren i feel could use a slight dps buff. Otherwise i think this unit is fine.
- Valentine - The infrared on this unit seems abit stupid to be honest... it should be applied in waves like the IR halftrack. Rather than a maphack.
- Sexton - Needs a potency increase (but with it a fuel increase). The reason is its not very good, is because its the same fuel cost of a Stug.
- Centaur - Im not sure if this unit needs a nerf or if the ostwind needs a buff... but if you compare these two AA/AI tanks, the same function and cost (fuel) in each army. You will quickly notice one of them towers above the other in performance. Also this tank needs to be nerfed in how fast it clears buildings.
Edit: Ok now im pretty sure this unit needs nerfing to be more in-line with the ostwind.
- Cromwell - Maybe a bit too fast... these were known for having engine issues alot, and its a rather potent tank for 110 fuel. With the Hammer tactic speed boost its like a bloody rocket. Otherwise its fine, cheap/effective and id say balanced.
- Firefly - Id like to see a faster rate of fire on this tank. But at the same time the tulips dps tuning down a tad to give tanks like the panzer 4 time to react before being burst down in 1 shot+tulips.
- Comet - Perfect. This tank im really happy with, its like a panther basically... but with more AI capability. For its cost and tech requirements though, this tank is perfect.
- Churchill - Now this is probably the only UKF tank i really have an issue with. Its HP was not tuned down enough, across all variants... However id be ok with the HP and even the armor... except when i look at the 150 fuel cost.... This is a potentially and usually a game changing tank. And it is rather spammable. for pretty much the same fuel cost of a P4. This is a tank that can roll up to Paks and 1 shot them with a nade. A tank that can face down most german armor, out of pure durability... if you back two of these up with a firefly then youre going to be pretty much unstoppable unless an elephant or Jagdtiger are present. So for these id like to see a further health reduction from 1400 to 1200 hp (still more than a tiger). and a fuel cost increase from 150 to 160.
- Churchill AVRE - Health reduction to 1200 hp.
- Churchill Croc - Health reduction to 1200 hp, and further nerfs to the flamethrower.
Emplacements
Before i get into each emplacement, i feel that the brace was maybe overnerfed. Well... that now i dont feel the costs of the emplacements are worth it, as they are too easy to kill with a couple of mortars/leigs.
- Trench - Should be able to be manned by any player. Like the Ostheer ones are.
- Mortar Emplacement - Id like to see these given a buff where in "Brace" mode they automatically enter a counter-barrage mode too. This will give axis players a new thing to worry about rather than getting 2 mortars, setting them to barrage the mortar emplacement and then pretty much can forget about it.
- Bofors - I think this is fine now. Still recks infantry (as it should) but at least you have a chance if you retreat now.
- 17 Pounder - I think this is actually overpriced in fuel. For how easy it is to kill i think its maybe abit too limiting. Only useful on some maps, and still easy to dispatch. - Mp cost increase of 100 but fuel reduced to 50.
Commander Abilities
- Air Superiority bombing... - Should be nerfed in damage and also reduced in cost. It does approx 6000 damage currently, Id like to see this nerfed to 3000. But cost reduced to 200 munitions AND less delay on the aircraft entering the map. SO it can be used vs armies rather than just wiping OKW off the map as soon as you hit 12cp.
- Vanguard Ops... This commander seems abit too good to be honest... id like to see a price increase on the command glider... A brit forward reinforcement point will cost you 450 mp... So this thing is basically one of them that instantly builds, can produce medics AND you get a commando squad with special abilities (Air landing Officer) for 120mp AND can train the best infantry in the game. So yeah id like to see this glider moved to 600mp. (unless commando's cost is moved to 450mp per squad, then the cost of this glider is fine).
Thats all folks! If you leave comments please keep them on track and constructive.
nothing you suggested helps the britishs but rather nerfs them
Infantry/Weapon Teams
nothing you suggested helps the MP bleed,slight less reinforce cost and a little cheaper pruduction cost WHILE nerfing THEIR COVER DPS screams NERF,they still bleed but they also are less effective then before so NOPE bleed is still here
only the commando cost increase is good for balance reasons
Vehicles
the churchill NERF threads are getting annoying
if someone spams churchill then he doesnt have other tanks(AKA centaurs,cromwells and fireflys)and he also doesnt bring Comets,they are also slow and cant fight panthers nor tigers,their only purpose is to take damage and protect other units
the centaur is the only unit that allows brits to be offencive,untill that point YOU CANT TAKE AND HOLD GROUND,in order to rush it you must ignore alot of upgrades,the ostwind on the other hand can be rushed while you also get nades,weapon upgrades all for free,and in OKWs scavenger doctrine you can rush an ostwind faster then the brits can rush a centaur,the only thing it needs is to reduce its penetration against panzer 4s and fix its ability to instawipe garrisoned squads
futher AVRE/CROC nerfs in durability and damage for no reason
only the firefly buff sounds reasonable but again if we nerf the rockets we should also reduce their price
Emplacements
Briitish trench should be buffed AND be able to be used by allies and enemy players like vCOH
Mortar needs to be cheaper in MP, it doesnt need counter fire ability WHILE braced
17 Pounder,so you will reduce its fuel price WHILE increasing MP price,pop cap the same??? yea you just made the MP problem of the brits worse should he choose to go defencive
Commander Abilities
- Air Superiority bombing,ever heard the saying "if its not broken dont fix it"
you will half the damage of the callin BUT reduce it price by 125 munitions???
apart that the ability is a late game callin,that comes at 12cp,needs VISION,and needs 325munitions.
the only man that says this thing is op is someone who blobs and plays defencivly(sim city)
i dont see any change that would help Brits early game but mostly late game nerfs