and 1v1 is more micro than 2v2? really?
The two have completely different
game play synergies, quite a seperate and distinct play aspect from the actual
team synergy between two players of a team in 2v2. The workload including micro in 1v1 is far higher IME&O, notably exacerbated in
COH2 because of its warts in that regard so that losses such as a whole squad instantly are more impactful. Perhaps if you played 1v1 auto more, you'd appreciate that?
Whilst its predecessor is different albeit far better designed and implemented in may respects, the same core principles of play apply. You really don't want to know how many hours of COH1 2v2AT and 1v1 ranked auto I have played of COH1 over the years since it released and have more than probably been playing human opponent versed RTS since before you were sucking on mommy's tit. So if you can't engage in civil discussion, then please take your arrogant and insulting "L2p" affrontary elsewhere.
Do not tell me about micro
No one could or would I imagine attempt to "tell" you much about anything. You'd need to be able to use your ears instead of your mouth for that to be possible.
IMV axis rifle grenade animation is 'can't miss it' high profle in comparison as their man goes to his knee and takes an aeon to load and fire. More importantly, even where it lands and the opponent has not seen the shoot and is still sitting static in gren cover, IME the rifle launched nade does not
consistantly do anywhere near the insta wipe damage USF nades do to units in green cover against predominantly 4 man squads. So although I don't think it is the answer because it would impact on play elsewhere of a faction designed around a 4 man squad for the most part,
the OP does have a valid argument of sorts offered as one potential solution. As for their respective effiacy against garrisoned models. Chalk and cheese. I'll swap rifle nades for USF nades anytime thanks.
I just gave you the RL play IME example of what actually happens in 1v1 auto in the previous post. Respond to the animation, before the mini-men move they're all wiped. Perhaps you are sitting a hop from the battle server with very low latency connection with a $4k build gaming PC? Many of us aren't.
Bottom line. If it weren't so, I simply wouldn't complain.
I don't complain about German rifle nades when playing as as Soviets because they aren't OP. Their availability and dealt damage is proportionate, and you do get time to react. As for Molotovs, the only incredible aspect is their constant chop and changing. Relic still haven't and can't get them right > two years after this game's release? WTF?!!! When I came to this game a month or so ago, they were useless for a number of reasons. Then we get a patch prior to a hotfix, and suddenly Axis have incendiary nades which virtually insta kill which concurrently improve the Molotov's effiacy out of sight as well. Again we have device in a game requiring intensive micro and management of multiple units where if overlooked, entire squads are wiped in a nano-instant.
COH2 has lost the plot. Micro Macro Nonsensico. RTS has involved those concepts for a long long time, but ultimately, they should never reach a point where they eclipse the importance and impact of tactical and strategic play. This game has managed to achieve that, albeit I am pretty sure that was an unintended rather than a design objective.
I suppose that I continue to hope as many who have trodden before me here who have long since left this game disenfranchised, disappointed and disillusioned, that it can or will ever be 'fixed' which I think is a real shame. Apologists do the genre and the game no favour. Nor does excuse after excuse alter what it really is.
I so want this game to be what it should be. But for that to ever occur, what SEGA and Relic both need is a real boycott kick in the arse rather than endless apologists hanging onto hope in appeasement and paying for their third rate rubbish DLC.
I'd be the very first to support by buying rather than pirating any quality sim or game, and I've been around to have seen some real beauties. But this one is kiddie fluff with little substance and as many who have played and left before me agree, leaves one with an empty feeling of disatsifaction in how it plays that without honest open if critical analysis, one 'can't quite put one's finger on' but knows it's there because you can feel it.
Ultimately I can't believe how atrociously bad it is yet has such an albeit small and niche Company of Fanboys who simply won't acknowledge that it is a horrible ugly toad and not even the potential more beautiful green frog which might just have some chance of turning into that fabled prince.
I really want to say good things about this game endlessly. Really I do. But SEGA and Relic will have to provide me with reason to. Personally, I think its just time Relic and SEGA stopped milking this dry cow for every and any drop and kicked off COH3 for a return to the quality which was COH1 utilising all the things learned from the positives of 1 and mistakes of 2. It'd be a huge if acknowledged expensive investment in guaranteed success if they did. Already in the closeout bin, the only thing saving COH2's sorry arse from oblivion right now is that it has NO effective competition except for its predecessor. Yer I now, off thread topic.
But not really. Almost every thread in this forum revolves indirectly around the same general core issue as the intrinsic cause of the individual problem. Of course as always, YMMV.