Okay not even going to get into an argument here with the people defending this ability (because just lol) and I'm going to
highlight why it's broken and should not be the way it is.
The bombs dropped are tactical bomber bombs (which are very similar to IL-2 bombs but have a much better AoE profile), the cost of an IL-2 bombing run is 200 munitions. This ability is essentially 3 200 munition abilities all packed into one, and it's capable of putting out 300 damage per bomb at 4 bombs per plane and 3 planes that's 3600 spread out over a
massive area, no other artillery in the game is capable of that amount of damage instantaneously (I say instant because the bombs all drop relatively at the same time). If 4 bombs from 1 plane hit an HQ truck it will die, so with decent RNG you can kill 3 trucks in 1 use of this ability. And because the bombs have such a high AoE it's easy for them to damage multiple trucks.
To put this in perspective, each individual bomb has a 1 shot radius for infantry of
7.5, that's
huge. So it's essentially an ability that should cost 600 munitions (or more since the AoE profile on Tac Bombs is a lot better than IL-2 ones) at it's current level of performance.
Some Fun Facts (or well ones related to the people comparing this ability to):
-Zeroing Artillery is one of the most bugged abilities in the game and the massive ramp up time talks up a large portion of the actual "barrage" time so you can have a unit enter it's blast zone, and walk all the way through the middle of it to the other side before the shells actually start landing. It also works on an interval checking checking for units in the area meaning if you catch something in it just after the last "check" it won't get attacked for another 4.25 seconds. So to kill something with it you not only need perfect sight (the interval resets if you lose sight) but need to still wait for the attack and unlike the description suggests the shells don't actually get quicker faster or deadlier the longer your in the barrage zone.
-Scavenge only goes up to 600 munitions and only starts scaling at 300, the max amount of shells you can have per call in is 35. And since most people just walk out of the area afterwards there's no real point in saving up munitions to get the extra shells. It should honestly just not be enabled to be called on base territory and get it's old scaling back (or get better scaling)
-The bomber models in game aren't actually Lancaster's, for maximum irony (and I seriously hope Relic intended this lol) they are HE 111's so if you could look in game you would see this lol
I assume this is because Ostheer has a tactical bombing ability and Relic decided to just copy paste it (although the Ostheer one each plane is one after another at a much slower speed).