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Balance Preview Update 09/09/2015

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11 Sep 2015, 13:34 PM
#101
avatar of Chocoboknight88

Posts: 393

I'm very happy to say that British Arty Flares work on Ice now! Thanks Relic! :)
11 Sep 2015, 13:36 PM
#102
avatar of The Prussian Officer

Posts: 76

Permanently Banned


+2 The recast timer for LeIG Barrage is so short that you can just endlessly barrage an emplacement and there is nothing you can do because of the 1 Minute Recast on Brace which opens the emplacement to too much damage.


What is the point in having the barrage function if you can only fire it once ever 30 seconds or somewhat after it ceased the previous barrage? Then the emplacement will never go down, unless that is what you want.

Thank god for the Universal carrier changes vs the sniper. I think I read it somewhere but forgot in which thread, but did the flamethrower 'wasp' upgrade get a damage or/and range nerf?
11 Sep 2015, 13:39 PM
#103
avatar of Katitof

Posts: 17914 | Subs: 8



What is the point in having the barrage function if you can only fire it once ever 30 seconds or somewhat after it ceased the previous barrage? Then the emplacement will never go down, unless that is what you want.


Ever heard of attack ground?
11 Sep 2015, 13:43 PM
#104
avatar of The Prussian Officer

Posts: 76

Permanently Banned
jump backJump back to quoted post11 Sep 2015, 13:39 PMKatitof


Ever heard of attack ground?


yeah so it can fire constantly at the point of an emplacement. So getting rid of the barrage ability won't change anything :foreveralone:
11 Sep 2015, 13:58 PM
#105
avatar of EtherealDragon

Posts: 1890 | Subs: 1



yeah so it can fire constantly at the point of an emplacement. So getting rid of the barrage ability won't change anything :foreveralone:


Barrage (as its name suggests) fires more shells that just auto-attacking ground. Attacking ground into the FOW is also less accurate. The point is as dbmb stated earlier :



The low timer of ISG barrage only compounds this problem. Its not too bad now because the Brit player can at least spam Brace if the emplacement HP gets low but in the Preview you can't and it results in dbmb's description. What I'm saying is if they keep the Brace nerf then other changes need to be made like increasing the ISG barrage timer or else emplacements get countered too easily by ISG spam. Besides, all other indirect artillery barrages have a timer of at least 30 sec as far as I know.
11 Sep 2015, 14:05 PM
#106
avatar of VonIvan

Posts: 2487 | Subs: 21

any more USF changes?
11 Sep 2015, 14:12 PM
#107
avatar of Rollo

Posts: 738

Cheap MP teching and a Bren buff vs sniper are welcome changes. imo though the bren should get the vet 1 ability stock, every other faction has access to early repairs with engies.
11 Sep 2015, 14:15 PM
#108
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post11 Sep 2015, 14:12 PMRollo
Cheap MP teching and a Bren buff vs sniper are welcome changes. imo though the bren should get the vet 1 ability stock, every other faction has access to early repairs with engies.


It really doesn't take long for them to get Engineers out. Sure they don't start with them, but they're not too far from reach.
11 Sep 2015, 14:27 PM
#109
avatar of Rollo

Posts: 738



It really doesn't take long for them to get Engineers out. Sure they don't start with them, but they're not too far from reach.


Well when you consider the 15 fuel for bren delays your teching anyway, if you eat an early faust and rush engies this leaves your carrier a sitting duck to the 222 as you have no AT.

The carrier is already the most expensive early light vehicle out of all factions, imo it wouldn't hurt to give it a little utility with self repair.
11 Sep 2015, 14:29 PM
#110
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post11 Sep 2015, 14:27 PMRollo
The carrier is already the most expensive early light vehicle out of all factions, imo it wouldn't hurt to give it a little utility with self repair.


It's also the most mobile light vehicle in the game, the turn rate and acceleration are amazing. If it gets fausted, that means you weren't paying attention to it.
11 Sep 2015, 14:35 PM
#111
avatar of Rollo

Posts: 738



It's also the most mobile light vehicle in the game


That would be the 222, due to the lack of turret on the BC. (Especially against brits that have no AT snare on inf sections and the useless PIAT.)

It's also bit silly that soviets/USF can garrison their clown cars and shoot out of them. for some reason UKF can't do this even though the upgrades take away the ability to transport troops.

11 Sep 2015, 14:47 PM
#112
avatar of Katitof

Posts: 17914 | Subs: 8



It's also the most mobile light vehicle in the game, the turn rate and acceleration are amazing. If it gets fausted, that means you weren't paying attention to it.


It looks like a block and it moves like a block.
Its maneuverability is nowhere near M3 or 222.
It LOVES to stop completely just to turn slightly all the time.
11 Sep 2015, 14:50 PM
#113
avatar of Flying Dustbin

Posts: 270 | Subs: 1

jump backJump back to quoted post11 Sep 2015, 14:35 PMRollo
It's also bit silly that soviets/USF can garrison their clown cars and shoot out of them. for some reason UKF can't do this even though the upgrades take away the ability to transport troops.


I think this is for balance reasons, as being in a vehicle counts as cover/garrison bonus right?
So you'd have a highly mobile tommy squad that are always in cover that could just kite any grenadiers that come for the faust.
11 Sep 2015, 15:49 PM
#114
avatar of Stafkeh
Patrion 14

Posts: 1006

Wouldnt it be possible to give units an aura for received fire that stacks up when more and more units just blob together?

This would shut down blobbing down for ever. Just wondering :)
11 Sep 2015, 15:57 PM
#115
avatar of The Big Red 1

Posts: 758

i kinda wish the brit command ability would work on allied units and not just your own because it would make for good synergy and allies need some serious synergy on their side of the table...
11 Sep 2015, 16:20 PM
#116
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post11 Sep 2015, 14:47 PMKatitof


It looks like a block and it moves like a block.
Its maneuverability is nowhere near M3 or 222.
It LOVES to stop completely just to turn slightly all the time.


This is an issue with ever "Assault Gun"/"Forward Fixed Gun" unit in the game, mate.
11 Sep 2015, 16:26 PM
#117
avatar of TheSleep3r

Posts: 670

Relic, will OKW incendiary grenades be given to Sturmpioneers?

ok, here we go

'Please respond' :sibHyena::sibHyena::sibHyena:
11 Sep 2015, 16:27 PM
#118
avatar of EtherealDragon

Posts: 1890 | Subs: 1



I think this is for balance reasons, as being in a vehicle counts as cover/garrison bonus right?
So you'd have a highly mobile tommy squad that are always in cover that could just kite any grenadiers that come for the faust.


The funny thing is that you can do this with the Weapons HT from the Special Weapons Commander... I was messing around with the AI and put 2 Heavy Engineers w/ X3 Vickers in it and rolled around melting squads. Its not practical at all due to the CP timing but would make for some epic cheese.
11 Sep 2015, 16:40 PM
#119
avatar of ghey boi

Posts: 61


Giving Strums more of a specialist utility role of garrison clearer + emplacement counter makes design sense too since other factions Engineers are their source of flame counters with flamethrowers. (Wasp aside)


This is an interesting idea, would like to see it in the preview build to test out for practicality.
11 Sep 2015, 16:42 PM
#120
avatar of Noorbi

Posts: 64

jump backJump back to quoted post11 Sep 2015, 15:49 PMStafkeh
Wouldnt it be possible to give units an aura for received fire that stacks up when more and more units just blob together?

This would shut down blobbing down for ever. Just wondering :)

That would be historically accurate too. If you shoot a big horde with mg42 HMG you hardly miss even whitout aiming.
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