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russian armor

Pak40 to T1 - it's needed.

11 Sep 2015, 06:15 AM
#41
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post10 Sep 2015, 16:32 PMVonIvan
Paging Dr. Cruzz. Dr. Cruzz to the allies OP thread. :foreveralone:


Great. High level documented allied bias incoming.
11 Sep 2015, 06:42 AM
#42
avatar of Carlos Danger

Posts: 362

Only if the Panzerfaust then requires Battle Phase 1. Honestly, I'd rather just see light armor arrive later in the game.
11 Sep 2015, 07:11 AM
#43
avatar of CptEend
Patrion 14

Posts: 369

Honestly why not.


Well, maybe because a pak one shots a bren, making it completely useless to build one :foreveralone:
11 Sep 2015, 07:25 AM
#44
avatar of Carlos Danger

Posts: 362

jump backJump back to quoted post11 Sep 2015, 07:11 AMCptEend


Well, maybe because a pak one shots a bren, making it completely useless to build one :foreveralone:
Yeah, except it doesn't.
11 Sep 2015, 08:38 AM
#45
avatar of CptEend
Patrion 14

Posts: 369

Wut :o I'm pretty certain that that happened to me yesterday. I must check again.
11 Sep 2015, 09:03 AM
#46
avatar of Rifleman89

Posts: 66

jump backJump back to quoted post10 Sep 2015, 16:25 PMMoBo111
Ostheer doesn't need an at gun from minute 1 on to counter something like the bren or the m3, you got a faust isn't that enough for you? In that case learn to use it..... You get to t2 fast enough to counter stronger light vehicles like the aa halftrack.. and if you don't, gg for you vs us and sovs... and "play on for another 10 minutes until you get one" vs brits.

To sum it up.. it's ok and not needed if you don't want to mess up balance, or do the allies have a zis in t1 because a 222 could arrive?


The WASP gets flamers before t2 unless you leave yourself undermanned on the field.. therefore faust is not a counter..flames wipe or force retreat long before a faust can go off especially when supported by tommies in cover.
11 Sep 2015, 09:05 AM
#47
avatar of Rifleman89

Posts: 66

jump backJump back to quoted post10 Sep 2015, 17:30 PMVonIvan


------------------------------------------------------------------------------------------------------
It appears to be pretty one sided at the moment.
Playing constant CATCH-UP REACTION is destroying Axis play and it isn't L2P - we don't have the tools we need early enough to put up a good fight.


ONE SIDED WITH RESPECT TO REACTION NOT "OPness"
I don't see you trying to refute my claims and that it isn't a true statement of what I've proposed. claiming I'm yelling "the sky is falling!!!! They're too OP!!!!" doesn't address the issue on whether it is true or not.

Recall the question...at what point should the allies have to react to Axis?? Because right now the way the game is , it's hard to see axis forcing allies to make dotrinal choice or unit choices based on Axis play...but it sure feels the other way around for axis. THAT IS THE FOCUS OF THE THREAD.....
You're forcing the issue of OP when it wasn't there....

11 Sep 2015, 09:08 AM
#48
avatar of Rifleman89

Posts: 66

Make shreks free while you're at it

No

That's just absurd..and noone indicated that..please stay on topic
-1
11 Sep 2015, 09:11 AM
#49
avatar of Katitof

Posts: 17914 | Subs: 8

I have a better idea, if you feel like you need early game AT gun-PLAY OKW.
11 Sep 2015, 09:20 AM
#50
avatar of Rifleman89

Posts: 66

jump backJump back to quoted post11 Sep 2015, 09:11 AMKatitof
I have a better idea, if you feel like you need early game AT gun-PLAY OKW.


I have my team and faction preference...just like you and the Russians get a AT gun CHOICE from a first building. I'd like the same choice...

WHY IS THAT SUCH A GAME BREAKING NOTION, to have a reliable AT for Ost when it is most needed?
11 Sep 2015, 09:24 AM
#51
avatar of Rifleman89

Posts: 66

Only if the Panzerfaust then requires Battle Phase 1. Honestly, I'd rather just see light armor arrive later in the game.


So you're in favor of removing he Bren carrier from T0 for the Brits? And delaying AAHT so that Pak40 has a chance to be on the field as they arrive?? Would be the same affect as moving Pak to T1...either way would be be what I was proposing, so sure!
11 Sep 2015, 09:27 AM
#52
avatar of Katitof

Posts: 17914 | Subs: 8


WHY IS THAT SUCH A GAME BREAKING NOTION, to have a reliable AT for Ost when it is most needed?


Why would that be hmm, oh I know, because allies RELY on early vehicles with short opportunity windows and having hardcounter for them from get go isn't a good idea, especially when allies need to dedicate a whole tier or doctrine just for that early vehicle.

Why should it be hardcountered by default? You have mines, you have faust, everything needed to deter it.
You're not dealing with a 3 min light tank here, but a fragile scout cars who die to small arms in green cover.

You don't need any early AT for that, you're NOT in the situation of USF where you have no vehicle snare from get go, no mines and need to make a tech choice to even have a shitty AT gun.

Grens soft counter lights, HMG42 recent pen buffs softcounter lights, that is all you need before T2 and PaK.
aaa
11 Sep 2015, 09:45 AM
#53
avatar of aaa

Posts: 1487

pak needs small nerf. As OH need nerf in form of not alowing them to skip T4.
Sovs adapting to germs whole game and its more difficult than vice versa cuz most of their units are stronger.

Game is in a very bad condition now. It promts retarded playstyles as 3 leigs, ace is faking redicolous and they not gonna remove it.
11 Sep 2015, 10:04 AM
#54
avatar of xXRenzovXx

Posts: 21

k then relic will make u full t1 option with tanks and AT-guns and only for 0.99$ and u get the KT-ACE from HQ and Tiger-Ace come as start unit so if u happy u can have these just only for 0.99$ Kappa
11 Sep 2015, 10:04 AM
#55
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post11 Sep 2015, 09:45 AMaaa
pak needs small nerf. As OH need nerf in form of not alowing them to skip T4.
Sovs adapting to germs whole game and its more difficult than vice versa cuz most of their units are stronger.


Brit AT Gun is identical to the Pak except it costs 40 manpower less and has 50% better accuracy.

How much should we nerf that?
11 Sep 2015, 10:18 AM
#56
avatar of lel69fgt

Posts: 41

Permanently Banned
11 Sep 2015, 10:21 AM
#57
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

Make Pak40 as a starting unit.
11 Sep 2015, 10:22 AM
#58
avatar of Trainzz

Posts: 332 | Subs: 1

Moving PAK to T1 would mean that you literally have access to everything you need for the first 20 minutes of the game in one tier. That is simply absurd.

Why would I even tech to T2 if I get hard counters to tanks, infantry and camping enemies in T1?

On top of that, the game relies on reacting to your opponents move all the time, that is the same for every faction. Or do you think the allies' faction don't have to react to 222, sniper, tanks, lmg'd grens etc..?
11 Sep 2015, 10:48 AM
#59
avatar of Puppetmaster
Patrion 310

Posts: 871

Seems like a massive case of L2P
11 Sep 2015, 10:50 AM
#60
avatar of MoerserKarL
Donator 22

Posts: 1108

the last thing that is needed for OH, is a T0 PAK.

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