Is the AVRE OP or do I just think it's OP because...
Posts: 91
Serious question. I just played a 2v2 versus a well-known CoH1 player and beat him, and it was mostly thanks to the AVRE.
The thing is just so damn survivable. He had 3 Paks all firing at it, and I still had time to roll up, blow one away, and reverse back into safety with most of my HP.
Sturm is a bitch to play against, but for some reason I don't see him nearly as much, and he feels more fragile.
What is the answer to AVRE? Snares (faust)?
Because it seems like no amount of coordinated AT can kill it or scare it away until after it has delivered its doomsday mortar.
I concede it could just be the fact that I've been a USF player since they were released, and the idea of having a sturdy late game unit is completely foreign to me.
Posts: 1026
In terms of its offensive power, I think it's a terrible unit for the same reason Sturmtiger is and old B4 / ISU were, they're just wipe machines and that much of an alpha strike is tough to respond to. I mean theoretically yeah the AVRE has to get closer than ST and doesn't go through shot blockers / fog of war, but that's partially compensated for by how hugely resilient it is on account of its HP pool.
Not necessarily "OP", but I hate it's design.
Posts: 476
Posts: 17914 | Subs: 8
Remember kids, if axis and allies have similar units, allied unit should have more limitations(low pen, shorter range, lower mobility) and cost more then axis counterpart.
AVRE and Comet are dictionary example of this.
That being said, survivability of AVRE was over the top, why the heavy dmg nerf is beyond me.
Posts: 105
The nerf to 1400 won't change much because now its 9 instead of 10 pen shoots to destroy it.
Would have been better if the AVRE would have been a Brummbar with a turret then a Sturmtiger with a turret.
Posts: 2280 | Subs: 2
Permanently Banned
The nerf to 1400 won't change much because now its 9 instead of 10 pen shoots to destroy it.
Basically
Posts: 721
AVRE/Croc will have small health nerf next patch. Regular church retaining its HP.
In terms of its offensive power, I think it's a terrible unit for the same reason Sturmtiger is and old B4 / ISU were, they're just wipe machines and that much of an alpha strike is tough to respond to. I mean theoretically yeah the AVRE has to get closer than ST and doesn't go through shot blockers / fog of war, but that's partially compensated for by how hugely resilient it is on account of its HP pool.
Not necessarily "OP", but I hate it's design.
Avre can shoot through shot blockers and it ahs 360 turret rotation,no manual reload doesn't immobilizes when realoding and cant get decrewed while realoding,faster reload,and insane vet bonuse and sturmtiger cost mre........Avre>>>>>>Sturmtiger......i think the sturmtiger is justified u can see in many matches how its difficult to use and if you place it properly you should be reared high risk high reward......while avre on other hand low risk high reward..
Here Your Answer OP
Posts: 17914 | Subs: 8
Avre can shoot through shot blockers and it ahs 360 turret rotation,no manual reload doesn't immobilizes when realoding and cant get decrewed while realoding,faster reload,and insane vet bonuse and sturmtiger cost mre........Avre>>>>>>Sturmtiger......i think the sturmtiger is justified u can see in many matches how its difficult to use and if you place it properly you should be reared high risk high reward......while avre on other hand low risk high reward..
Here Your Answer OP
Shooting from LOS/outside of sight range >> reload on the move and turret, because you will always hit and eradicate what you're shooting at with no warning or time to react.
You can counter argument all you want, AVRE is avoidable, ST not and that makes ST superior.
And no, using ST is not hard at all. In fact, its easier then AVRE for the reasons above.
Posts: 378
Shooting from LOS/outside of sight range >> reload on the move and turret, because you will always hit and eradicate what you're shooting at with no warning or time to react.
You can counter argument all you want, AVRE is avoidable, ST not and that makes ST superior.
And no, using ST is not hard at all. In fact, its easier then AVRE for the reasons above.
If it's axis unit, then it's OP, right?
ST require you to move the tank all the way back to reload unless you want to give enemy the vehicle itself. AVRE on the other hand can stay on the frontline, threatening enemy force even when ability is charging because the turret keep rotating.
Posts: 17914 | Subs: 8
If it's axis unit, then it's OP, right?
Complaining that AVRE is op while insisting ST is fine and balanced is a peak of hypocrisy, fanboyism and delusion.
Both are bs and shouldn't be part of the game.
ST require you to move the tank all the way back to reload unless you want to give enemy the vehicle itself. AVRE on the other hand can stay on the frontline, threatening enemy force even when ability is charging because the turret keep rotating.
Which is irrelevant, because 100% of ST shots will wipe something while you can retreat infantry/move armor if you see AVRE, loosing time, not units.
Why do you think B4 precision strike was removed in the first place?
BECAUSE GUARANTEED ONE SHOT WIPES THAT CAN'T BE PREVENTED OR REACTED TO ARE NOT PART OF THIS GAME
Posts: 1653
Posts: 390 | Subs: 2
Posts: 17914 | Subs: 8
Too much HP and too much armour. Make it same as sturm and then it's way easier to counter.
Together with 45 range?
Posts: 1653
Posts: 4951 | Subs: 1
Why do people think the AVRE can't shoot through shot blockers? Park it behind a building or hedge and watch it outshine the ST all day.
This. They also nerfed the hell out of the damage (AoE damage that is) on the ST so it only has slightly larger killing AoE than the AVRE does lol.
Posts: 1604 | Subs: 3
1600 is too much. 1400 is too much either. I don't get why units, although the cost less than 200 fuel get this immense health pool. The amount of resources you need to counter it is too high and takes too much popcap compared what the churchills cost and take for popcap.
Posts: 824
I had a 3/4 health Panther firing at one and we played this game of chicken for 2 min where he chased my Panther around with me trying to stay away from his one wipe-ability. After 2 min. He disengaged at only half-health, was ridiculous and hilarious how this unit just chases everything away in fear of insta-wipe.
Relic remove this stupid one-hit KO shit.
Posts: 17914 | Subs: 8
The AVRE Chruschill is also faster and more maneuverable than the Sturmtiger, correct?
AVRE is slower then ST. It got better acceleration, but is considerably slower.
Posts: 205
I mean... how blind can you be?
Posts: 1122
And AVRE is limited to 1 while it possible to have multiple ST from tossing grenade to kill crew of your own ST while critical repairs ability active.
Livestreams
35 | |||||
33 | |||||
30 | |||||
7 | |||||
20 | |||||
4 | |||||
4 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.271108.715+22
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
38 posts in the last month
Welcome our newest member, kavyashide
Most online: 2043 users on 29 Oct 2023, 01:04 AM