Patch Preview: Normal Volks Grenade gone
Posts: 211
My main concern is not that they get the incendiary, my concern is that they loose the normal grenade.
From an art and design perspective, that breaks the ww2 feel a bit. With their uniforms, Volks look like your typical regular soldiers... you'd expect these guys to throw the standard-issue grenade.
The Incendiary feels more special, more like sth more specialized troops would use. In my opinion, Sturmpioneers would be the appropriate feeling unit to have such equipment.
As I said, I see what they're aiming for from a gameplay perspective. But in such a game as CoH 2, immersion and the ability of the game to evoke some sort of a general ww2 feel are important. And that change as we see it in the preview, I feel, would lessen that quite a bit actually.
TL;DR: I am not against the Incendiary Grenade per se. I am, however, strongly against the removal of the Volks' standard-issue 'Stielhandgrenade' as Volks feel and look like a unit that should have the normal, basic grenade. I don't really care if Volks or Sturmpios get the Incendiary (though I'd prefer the latter), but I feel Volks should definitley keep the 'normal' Grenade.
Posts: 40
Posts: 658
That way OKW keeps both nades but has to pay extra ressources for one of them.
Posts: 2779
Make it an upgrade, not removing the original potato masher.
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Posts: 830
just give the incediaries to sturms
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just give the incediaries to sturms
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just give the incediaries to sturms
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just give the incediaries to sturms
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this way they won't be spammed all the time on urban maps and volks can keep their regular nades. kinda suits the Pioneers better aswell since they are specialists.
win win for everybody
Posts: 551
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From an art and design perspective, that breaks the ww2 feel a bit.
It didn't broke anything for PE in coh1, it won't break anything in coh2.
You still have an assault nade and I'm sorry, cheapest basic infantry can't have best ability kit on them to counter every single kind of threat.
If you want to talk about something that breaks ww2 feel a bit, how about you talk about volks having shrecks and not pfausts.
Posts: 4928
this way they won't be spammed all the time on urban maps and volks can keep their regular nades. kinda suits the Pioneers better aswell since they are specialists.
win win for everybody
This, Sturmpioneers are your AI specialists, they should get the specialist grenade. The standard stick grenade is too iconic of the German Army to not exist in some form, so put it back on Volks.
How about just remove all nades from volks?
How about we just remove you from this forum?
Posts: 824
How about just remove all nades from volks?
Then they had better give them MP40 upgrade for super cheap, causes nades are the only good AI part of Volks, they are generally worthless until Vet 5 and the Shrek upgrade.
Posts: 64
How about just remove all nades from volks?
How about remove con at nades and molotov? Stop da bs comarad.
Posts: 39
Its identical to the molotov, complete with the glass breaking sound at the end... from a "grenade".
how lazy can you be
Posts: 64
can we talk about how lazy the SFX and animation is for the new nade?
Its identical to the molotov, complete with the glass breaking sound at the end... from a "grenade".
how lazy can you be
This is a test preview. If They decide to add the flame nades, then we get a proper animation. Or maybe the animation is WIP.
Posts: 25
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