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Flame Change Discussion

1 Sep 2015, 23:04 PM
#1
avatar of NorthWeapon
Donator 11

Posts: 615

So Relic's been changing around how fire works in CoH 2 and its quite puzzling why it has been changed all of a sudden. Sometimes I think its an overall buff and sometimes I think its an overall nerf.

What do you guys think? And how will flamethrower strategies change?

Flame Weapons
  • All Infantry Flamethrower damage reduced 8
  • All Flamethrowers that originally had accuracy of 11 now has accuracy of 1.
  • All Infantry Flamethrowers have had their weapon scatter increased because they now rely more on accuracy than scatter.
  • Stuka Incendiary bomb damage increased from 10 to 40


Flame Weapons and Flame Criticals

We were not happy with how Flamethrower weapons took on the role of an anti-infantry upgrade when its role was anti-cover. All Infantry and Vehicle Flame weapons now spawn a flame Damage over time on the location of the flame burst. Flame weapons also have a 50% accuracy debuff while moving. This is to prevent flame units from acting like assault troops or easily wiping retreating infantry.
  • Flame Criticals no longer trigger at 50% health but at 0%.
  • All Flame Weapons have had their damage increased to compensate
  • All Flame Weapons now leave a flame DOT doing damage over time in that area.
  • All Infantry and Vehicle Flame weapons are 50% less accurate while moving.
1 Sep 2015, 23:05 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

You're 4 days too early with the thread.
1 Sep 2015, 23:15 PM
#3
avatar of NorthWeapon
Donator 11

Posts: 615

You're 4 days too early with the thread.


Well it was meant to be a prediction thread
2 Sep 2015, 03:04 AM
#4
avatar of newvan

Posts: 354

Infantry flame-thrower doesn't even work correctly in trial, however molotov seems more promising than the last patch, you can deny large territory with them and they actually do damage. Are they good enough for 25 fu, will see.
2 Sep 2015, 03:38 AM
#5
avatar of Mr. Someguy

Posts: 4928

  • All Infantry Flamethrower damage reduced
  • All Flame Weapons have had their damage increased


:huhsign:
3 Sep 2015, 15:47 PM
#6
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

When I read the notes I thought flames were getting a nerf.

BOY WAS I WRONG.

Flames of all sorts (particularly from vehicles) seem totally OP right now. Do you all agree?
3 Sep 2015, 20:33 PM
#7
avatar of Jonky

Posts: 118

When I read the notes I thought flames were getting a nerf.

BOY WAS I WRONG.

Flames of all sorts (particularly from vehicles) seem totally OP right now. Do you all agree?


KV-8 is great fun to use now. Having attack ground is also hilarious in many situations. Not sure if OP but it is certainly very strong.
3 Sep 2015, 20:46 PM
#8
avatar of MoerserKarL
Donator 22

Posts: 1108

I've tested the new molotovs and OMFG I would prefer a molotov over a nade anytime. imo too much damage. they needed a buff, but this is too much.
3 Sep 2015, 20:52 PM
#9
avatar of RMMLz

Posts: 1802 | Subs: 1

I'm a bit worried. The duration seems too much. A buff to molotovs sure is good, but I think we are gonna see Pio/CE flamer spam in the meta.
3 Sep 2015, 21:29 PM
#10
avatar of Rollo

Posts: 738

3 Sep 2015, 22:26 PM
#11
avatar of Array
Donator 11

Posts: 609

The wasp is brutal - it erases mgs in the open and buildings in 2s
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