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russian armor

Panzerwerfer - the forgotten Ostheer arty

30 Aug 2015, 17:12 PM
#41
avatar of Aladdin

Posts: 959

I take a mortar half truck any day over a panzerwefer!
30 Aug 2015, 17:20 PM
#42
avatar of warthog

Posts: 41

cant believe some axis crack addicts want to "revive" this beast.
30 Aug 2015, 17:20 PM
#43
avatar of ZombiFrancis

Posts: 2742

I miss the neberwerfer.

I also miss the walking stuka being an expensive halftrack upgrade, not an end-game fuel distraction/cost.

If the panzerwerfer at least had the durability of the OKW stuka, that'd be nice so it didn't just instantly die to everything since it often has to get in closer than ATG range to hit anything effectively.
30 Aug 2015, 17:46 PM
#44
avatar of Justin xv

Posts: 255

Give it it's original rocket amount of 16 back.


This.

30 Aug 2015, 18:14 PM
#45
avatar of drChengele
Patrion 14

Posts: 640 | Subs: 1

jump backJump back to quoted post30 Aug 2015, 17:20 PMwarthog
cant believe some axis crack addicts want to "revive" this beast.
Alright, which Katyusha nerfs do you suggest, since you don't want rocket arty "beasts" ?
30 Aug 2015, 19:35 PM
#46
avatar of Coventrierer

Posts: 80

i dont like the idea to giv a 10 rocket launch system the ability to fire 16 rockets... this game isnt historical accurate but i think its a little bit dump if 6 more projectiles comes out of 10 launchers
30 Aug 2015, 19:48 PM
#47
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post30 Aug 2015, 14:20 PMJunaid
1) Increase rockets fired to 16 like it used to be but keep the dmg profile as is now. Don't touch reload. (used to do 160 dmg, now 80)

It only has 10 rocket pods, so 16 doesn't make sense. Just make the rockets more accurate and / or give them a larger area of effect.


You can't move it to T3 without making massive changes, like moving the PIV to T4 or something equally as dumb.

Yes you can? T1 used to have 4 units, T2 has 4 units, T3 can have 4 units. That leaves T4 with 2, but T4 is a bonus tier so having 2 heavy-hitters isn't a bad thing. 90% of people go T4 for the Panther alone.
30 Aug 2015, 19:49 PM
#48
avatar of SwonVIP
Donator 11

Posts: 640

the Panzerwerfer isnt that bad.. just underused

The problem is he isnt as reliable as a Katyuscha.. sometimes the rockets kill everything and sometimes they totally miss.

Maybe lower the scatter a bit and nerf its damage?
30 Aug 2015, 19:54 PM
#49
avatar of __deleted__

Posts: 1225

Unit is underused for a reason, its horribly cost inefficient, and you need to drive all the way into ZiS/SU85 range to actually do damage...I've tried to use the unit a couple of times recently, without fail it lost me the game or greatly contributed to the loss.

If you need indirect fire as OH, get yourself a mortar.
30 Aug 2015, 20:43 PM
#50
avatar of Robbie_Rotten
Donator 11

Posts: 412


Yes you can? T1 used to have 4 units, T2 has 4 units, T3 can have 4 units. That leaves T4 with 2, but T4 is a bonus tier so having 2 heavy-hitters isn't a bad thing. 90% of people go T4 for the Panther alone.


Then you would never see T4 because you have strong Anti Infantry, a strong general tank, a strong TD, and a strong anti static position.

Before you bring up soviet T3 1. The units are paper or not very mobile, 2. I think soviet t3 needs a bigger delay.
30 Aug 2015, 20:49 PM
#51
avatar of Robbie_Rotten
Donator 11

Posts: 412

jump backJump back to quoted post30 Aug 2015, 16:17 PMJunaid


I'm afraid your knowledge is wrong there chap. It has 160 hp. Meaning it dies to one shot, just like katyusha. Its only saving grace is the small amount of armor on it, but that just protects it from small arms. You probably confused it with the Walking stuka (Thats OKW mate)

Source: http://www.coh2-stats.com/vehicles

Edit: If you did see it take two shots, it was probably in the defensive-bonus area of a command tank; but that's a rare and unusual circumstance.

If it could actually take two shots (like the 251 HT) people would find it much easier to use


You are correct. For some reason I was thinking the ZIS-SU76-and T3476 all had the same damage.
30 Aug 2015, 20:51 PM
#52
avatar of Robbie_Rotten
Donator 11

Posts: 412

jump backJump back to quoted post29 Aug 2015, 17:00 PMJonky


With the Stuka I find that advantage is at least even, and the LefH really isn't as bad as people make it out to be; Allies have a harder time countering it than Axis and it is decently strong.

I'd be interested to see T3 Panzerwerfer, I feel getting it out early would be really risky instead of a normal tank as most people still have their M5's/Stuarts to sneak and kill it.
I just don't get it often enough in T4 to judge it's performance. If I have T4 up then Panthers are swallowing my popcap.


Soviets have a hard time. Using it against USF is dumb because pretty much every commander has an offmap + non doctrinal recon.
30 Aug 2015, 20:54 PM
#53
avatar of Robbie_Rotten
Donator 11

Posts: 412

jump backJump back to quoted post30 Aug 2015, 16:16 PMJunaid
Infact, to fine tune my earlier suggestion:

Move it to hq but require either BP3 or T3 building built. That way guys who go T3 won't have to pay extra 45 fuel for BP3.


Why not just move all armor to T0 and increase tech level costs :snfPeter:
30 Aug 2015, 20:54 PM
#54
avatar of Mr. Someguy

Posts: 4928

Then you would never see T4 because you have strong Anti Infantry, a strong general tank, a strong TD, and a strong anti static position.

Before you bring up soviet T3 1. The units are paper or not very mobile, 2. I think soviet t3 needs a bigger delay.


Again, T4 is a bonus tier. You get a heavy AI and heavy AT unit. The Sturmpanzer IV needs a bit of a cost reduction, but the Panther is one of the best tanks in the game so it's fine.
30 Aug 2015, 20:58 PM
#55
avatar of Robbie_Rotten
Donator 11

Posts: 412



Again, T4 is a bonus tier. You get a heavy AI and heavy AT unit. The Sturmpanzer IV needs a bit of a cost reduction, but the Panther is one of the best tanks in the game so it's fine.


Then put the T34-76 back in soviet T3 and raise the price. There, not both factions have T4 bonus tier.
30 Aug 2015, 21:04 PM
#56
avatar of Mr. Someguy

Posts: 4928

Then put the T34-76 back in soviet T3 and raise the price. There, not both factions have T4 bonus tier.


T4 Soviet isn't a bonus tier, it's equivalent to Ostheer T3. I don't know what you're trying to do, deflect?

If Soviets had a building with a stock T-34/85 (that was stronger than the current version) and an ISU-122, maybe you could compare them.
30 Aug 2015, 21:15 PM
#57
avatar of Robbie_Rotten
Donator 11

Posts: 412



T4 Soviet isn't a bonus tier, it's equivalent to Ostheer T3. I don't know what you're trying to do, deflect?

If Soviets had a building with a stock T-34/85 (that was stronger than the current version) and an ISU-122, maybe you could compare them.


Thats my point. T4 is powerful ostheer weapons. The Panzerwerfer is a powerful unit. It belongs in the power tier. If you want to increase the power of ostheer T3 by that much, then you have to make a similar increase in power in soviet T3 (its current status aside). :snfPeter:
30 Aug 2015, 21:18 PM
#58
avatar of Jonky

Posts: 118



Soviets have a hard time. Using it against USF is dumb because pretty much every commander has an offmap + non doctrinal recon.


I'm afraid I don't quite understand what you mean?

Edit, sorry you mean countering the LefH I assume. Sure I guess, but only infantry companie offmap is guarantued to kill it. Armour is utterly random and airbornes not going to work; nor is mech (?), rifle (Phos) or recon (?) I believe.
30 Aug 2015, 21:19 PM
#59
avatar of Mr. Someguy

Posts: 4928

The Panzerwerfer is a powerful unit. It belongs in the power tier.


:rofl:
30 Aug 2015, 21:19 PM
#60
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

The PWerfer is a rather weak unit in a very expensive tier.

I think bringing its range in line with the range of the Katyusha is all that's needed. More range = more accurate = more effective.
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