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russian armor

Panzerwerfer - the forgotten Ostheer arty

31 Aug 2015, 21:18 PM
#101
avatar of Kronosaur0s

Posts: 1701

jump backJump back to quoted post31 Aug 2015, 20:11 PMJonky


It's again dependent on range. You do have to move the Katy close to have a good effect. If it's firing from max range and I have a half track around I'll just reinforce and move around. If it is close you can move squads out after the first rockets hit as there is a delay and the area being barraged is smaller.



?

Seriously, LefH is good against slow/static tanks and will easily finish them on low health as well as stopping repairs.



So lets choose Lefh over Elefant to counter a well microed ISU, lets change the meta!!! XD
1 Sep 2015, 13:01 PM
#102
avatar of Corsin

Posts: 600

jump backJump back to quoted post31 Aug 2015, 20:11 PMJonky


It's again dependent on range. You do have to move the Katy close to have a good effect. If it's firing from max range and I have a half track around I'll just reinforce and move around. If it is close you can move squads out after the first rockets hit as there is a delay and the area being barraged is smaller.




Wrong the Katy is still super effective at max range.
1 Sep 2015, 14:41 PM
#103
avatar of Jonky

Posts: 118



So lets choose Lefh over Elefant to counter a well microed ISU, lets change the meta!!! XD


Nah, PGren blob with panzerschrecks frontal charge for maximum effect kappa

jump backJump back to quoted post1 Sep 2015, 13:01 PMCorsin


Wrong the Katy is still super effective at max range.


RNG is super effective! :hansRNG:

Nerf Katy RNG pls!

:luvDerp:

2 Sep 2015, 11:58 AM
#104
avatar of Junaid

Posts: 509



Why not just launch 10 logically and adjust the rockets to have the same effect? Magic german tubes with two rockets in one tube.


That would entail increasing the AoE. I'm fine with either approach really, the unit feels really inconsistent as it is now
2 Sep 2015, 12:01 PM
#105
avatar of Junaid

Posts: 509



I think the RoF needs to come down because having played against it is the most infuriating thing. When I spread out and get a squad wiped because the rockets fired and hit a squad I clicked retreat.This is also late in the game when vet is most key. The RoF does not have to be extremely low, just enough so that if I click retreat I won't get a squad wiped, I will still lose models, that's fine, but wiping is not.

I agree with you that AoE on the rockets could also be increased slightly that would also help it feel less random overall.


I didn't mean RoF. I meant the speed of the firing animation (i.e. how long it has to stand still). If RoF is decreased then damage and total AoE would have to be upped to resemble walking stuka (inferior to stuka ofc; stuka has higher costs)
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