Cookiez Christmas list
Posts: 444
No more dancing for the captain, no more tanks getting stuck in wrecks which are blinded as well because of wreckage smoke.
Reinforcement halftrack from the mech doc buffed to same health as other factions.
WC51 having a little more frontal armor, or a cost reduction to 10 fuel.
Ambulance being faster or without a fuel cost, major not costing so much pocap or buff the arty.
Always give rifleman AT nades and change the vet 1 to something better.
Giving the LT not a bar but an ability, something like a "brace yourself" ability all squads around the LT gain less supression or damage so they can flank better.
Giving the M20 a switch function button, switch between the LMG or the bazooka squad inside. A light vehicle with switchable AT/AI, so versatile but not particulary strong in both fields. Yes yes, it takes 3 seconds to change, like the sherman HE/AT rounds.
Posts: 3052 | Subs: 15
Cheaper bars, faster wind up time for rifleman grenades, faster smoke wind up time for smoke grenades.
No more dancing for the captain, no more tanks getting stuck in wrecks which are blinded as well because of wreckage smoke.
Reinforcement halftrack from the mech doc buffed to same health as other factions.
WC51 having a little more frontal armor, or a cost reduction to 10 fuel.
Ambulance being faster or without a fuel cost, major not costing so much pocap or buff the arty.
Always give rifleman AT nades and change the vet 1 to something better.
Vet 1 riflemen NEED sticky nades that DESTROY engines,but the projectile disapears in midair if the tank backs away,like fusliers AT nade,and I agree,default AT nades would be balanced and fair.
Posts: 758
Put HMG in HQ, replace M20 with M8 Greyhound and give them stock Pershing. I'd play more USF if that was the case.
agreed with moving the HMG to T0 because with the July 21 patch axis can get their MGs out FAST! not to mention they can now insta-pin. so giving the USF an HMG will tip the balance more evenly
Posts: 444
Also: do you really want the most unique aspect of the USF (the lack of heavies) to be removed ?
Now that OKW has got a multi purpose medium tank in T4, which was against there design, imo Relic just confirmed USF will get a heavy tank.
Posts: 4951 | Subs: 1
Like giving OKW a medium tank multi purpose tank.
The unique aspect of OKW is the trucks and fuel penalty, not the (previous) lack of a medium generalist.
Posts: 255
The British empire was more relevant during WW2, especially on the European theatre. I see no reason for USF to be any more than a support faction ingame.
Best troll post here 10/10
Posts: 228
anti infantry airstrikes would be great too MVGame
Posts: 4951 | Subs: 1
Posts: 106
NEED SUPPLY DEPO DAMNIT (:
Posts: 2272 | Subs: 1
They should vet up slower but get bonuses that actually have an effect like the x1,5 damage in vcoh1
Posts: 176
Posts: 1225
Edit: Cookies, seriously, easy on the drugs/trolling. They are bad, mkay?
Posts: 3548 | Subs: 2
Being called gay by a brony, my life is over.
*hangs self*
Posts: 2487 | Subs: 21
You know what else is bait.
This thread though.
Posts: 3052 | Subs: 15
@leyawn make a "How axis can s tay relevant" thread...
however thats more of a balance issue,this is more of a "No one is gonna play any other allied faction but brits unless something cool is added to the other 2 factions"
Posts: 1194 | Subs: 1
Posts: 431
I'd love to see the Major completely erased (or moved to a commander and have his role dramatically changed to be like the Sturmoffizer), and have Rangers be the unit you get with the tank building. The ambulance then gets a passive retreat point upgrade when you unlock that tier. I hate having to pair the major and ambulance together. It's a waste of resources, popcap, and micro.
Rear echelon troops need mines. For God's sake, please give them actual mines. And not those crappy 5-munitions ones. Actual, good mines. Sandbags would also be a welcome addition. I do not understand why they don't have mines at all just because the M20 has a good AT mine.
I wish you could buy vehicle crews separate from actual vehicles. I want something to capture abandoned vehicles with, without having to sacrifice an actual squad (even crappy RE troops).
I'm perfectly okay with the US not having heavy tanks so long as their late game becomes competitive. I really do like the USF despite them currently being weaksauce. They're a really unique faction with a lot of strength; they just need some tweaks.
Posts: 1891
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