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russian armor

Cookiez Christmas list

16 Aug 2015, 22:48 PM
#21
avatar of Looney
Patrion 14

Posts: 444

Cheaper bars, faster wind up time for rifleman grenades, faster smoke wind up time for smoke grenades.

No more dancing for the captain, no more tanks getting stuck in wrecks which are blinded as well because of wreckage smoke.

Reinforcement halftrack from the mech doc buffed to same health as other factions.

WC51 having a little more frontal armor, or a cost reduction to 10 fuel.

Ambulance being faster or without a fuel cost, major not costing so much pocap or buff the arty.

Always give rifleman AT nades and change the vet 1 to something better.

Giving the LT not a bar but an ability, something like a "brace yourself" ability all squads around the LT gain less supression or damage so they can flank better.

Giving the M20 a switch function button, switch between the LMG or the bazooka squad inside. A light vehicle with switchable AT/AI, so versatile but not particulary strong in both fields. Yes yes, it takes 3 seconds to change, like the sherman HE/AT rounds.
16 Aug 2015, 22:50 PM
#22
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

jump backJump back to quoted post16 Aug 2015, 22:48 PMLooney
Cheaper bars, faster wind up time for rifleman grenades, faster smoke wind up time for smoke grenades.

No more dancing for the captain, no more tanks getting stuck in wrecks which are blinded as well because of wreckage smoke.

Reinforcement halftrack from the mech doc buffed to same health as other factions.

WC51 having a little more frontal armor, or a cost reduction to 10 fuel.

Ambulance being faster or without a fuel cost, major not costing so much pocap or buff the arty.

Always give rifleman AT nades and change the vet 1 to something better.



Vet 1 riflemen NEED sticky nades that DESTROY engines,but the projectile disapears in midair if the tank backs away,like fusliers AT nade,and I agree,default AT nades would be balanced and fair.
16 Aug 2015, 22:53 PM
#23
avatar of The Big Red 1

Posts: 758

jump backJump back to quoted post16 Aug 2015, 22:27 PMF1sh
Put HMG in HQ, replace M20 with M8 Greyhound and give them stock Pershing. I'd play more USF if that was the case.

agreed with moving the HMG to T0 because with the July 21 patch axis can get their MGs out FAST! not to mention they can now insta-pin. so giving the USF an HMG will tip the balance more evenly
16 Aug 2015, 22:55 PM
#24
avatar of Looney
Patrion 14

Posts: 444

jump backJump back to quoted post16 Aug 2015, 22:36 PMGiaA
Also: do you really want the most unique aspect of the USF (the lack of heavies) to be removed ?


Now that OKW has got a multi purpose medium tank in T4, which was against there design, imo Relic just confirmed USF will get a heavy tank.
16 Aug 2015, 22:56 PM
#25
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post16 Aug 2015, 22:55 PMLooney


Like giving OKW a medium tank multi purpose tank.


The unique aspect of OKW is the trucks and fuel penalty, not the (previous) lack of a medium generalist.
16 Aug 2015, 23:02 PM
#26
avatar of Justin xv

Posts: 255

jump backJump back to quoted post16 Aug 2015, 22:22 PMRollo
The British empire was more relevant during WW2, especially on the European theatre. I see no reason for USF to be any more than a support faction ingame.


Best troll post here 10/10
16 Aug 2015, 23:02 PM
#27
avatar of IGOR

Posts: 228

just mortar in t0 , rangers , pershing , calliope and usf will be in a better spot :foreveralone:

anti infantry airstrikes would be great too MVGame
16 Aug 2015, 23:03 PM
#28
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Idiot post of the day.

10/10 for you!


16 Aug 2015, 23:09 PM
#29
avatar of Uzmanoy

Posts: 106

As I said before popcap and MP gain is the real problem at USF...

NEED SUPPLY DEPO DAMNIT (:

16 Aug 2015, 23:44 PM
#30
avatar of DonnieChan

Posts: 2272 | Subs: 1

Imo the only real problem is the bad vet scale of the riflemen.

They should vet up slower but get bonuses that actually have an effect like the x1,5 damage in vcoh1
16 Aug 2015, 23:55 PM
#31
avatar of Goldeneale

Posts: 176

16 Aug 2015, 23:59 PM
#32
avatar of __deleted__

Posts: 1225

Question should be how will Axis factions stay relevant with the status quo? OH and especially OKW are in a terrible state right now and only really competitive on 2 maps in the rotation, arguably 4 if you get the "better" starting position.

Edit: Cookies, seriously, easy on the drugs/trolling. They are bad, mkay?
17 Aug 2015, 00:07 AM
#33
avatar of Von Kluge
Patrion 14

Posts: 3548 | Subs: 2




Being called gay by a brony, my life is over.

*hangs self*
17 Aug 2015, 00:11 AM
#34
avatar of VonIvan

Posts: 2487 | Subs: 21




You know what else is bait.


This thread though.
17 Aug 2015, 00:21 AM
#35
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

:foreveralone:


@leyawn make a "How axis can s tay relevant" thread...


however thats more of a balance issue,this is more of a "No one is gonna play any other allied faction but brits unless something cool is added to the other 2 factions"
17 Aug 2015, 00:37 AM
#36
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

Ahh, it seems cookiezncream has come out of the fanboy closet. Tell me cookiez, what was the final straw?
17 Aug 2015, 00:39 AM
#37
avatar of Kothre

Posts: 431

I really like the idea of vet 3 riflemen getting six men and cheaper reinforcement cost. I'd love to see a T0 unit of some sort besides riflemen. Just anything, really.

I'd love to see the Major completely erased (or moved to a commander and have his role dramatically changed to be like the Sturmoffizer), and have Rangers be the unit you get with the tank building. The ambulance then gets a passive retreat point upgrade when you unlock that tier. I hate having to pair the major and ambulance together. It's a waste of resources, popcap, and micro.

Rear echelon troops need mines. For God's sake, please give them actual mines. And not those crappy 5-munitions ones. Actual, good mines. Sandbags would also be a welcome addition. I do not understand why they don't have mines at all just because the M20 has a good AT mine.

I wish you could buy vehicle crews separate from actual vehicles. I want something to capture abandoned vehicles with, without having to sacrifice an actual squad (even crappy RE troops).

I'm perfectly okay with the US not having heavy tanks so long as their late game becomes competitive. I really do like the USF despite them currently being weaksauce. They're a really unique faction with a lot of strength; they just need some tweaks.
17 Aug 2015, 00:57 AM
#38
avatar of BeefSurge

Posts: 1891

This thread is 8/10.

17 Aug 2015, 01:12 AM
#39
avatar of hubewa

Posts: 928

Needs WT Calliope with direct fire with rockets, and a gun that shoots too. #balance #makingUSFrelevant
17 Aug 2015, 01:18 AM
#40
avatar of Kenker

Posts: 7

T-28 you must be trolling that thing was finish when the war in the pasific ended and never saw action.
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