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Schrek killing a ton of Infantery

23 Jul 2015, 16:55 PM
#1
avatar of FeelMemoryAcceptance

Posts: 832 | Subs: 2

The patch has a bug :wave:

Coz i loose really often a lot of inf coz of a schrek missile.

One game 5 guys dead by one schrek, the other game 3 dead by one shoot. It's really really often and it's massive damage.

Never only one man die, it's 3-4 or 5.

jump backJump back to quoted post23 Jul 2015, 16:58 PMStafkeh

:lolol:

Yah, but this is a problem indeed. The problem is not the schreck, but the squad spacing...
23 Jul 2015, 16:58 PM
#2
avatar of Stafkeh
Patrion 14

Posts: 1006

has a bug i think.

:lolol:

Yah, but this is a problem indeed. The problem is not the schreck, but the squad spacing...
23 Jul 2015, 17:03 PM
#3
avatar of Alexzandvar

Posts: 4951 | Subs: 1

I sniped a sniper with a shrek yesterday, wish I had saved the replay.
23 Jul 2015, 17:09 PM
#4
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20

A panzergrenadier squad with shrecks just killed 5/6 models of my con squad. :snfQuinn:
23 Jul 2015, 17:10 PM
#5
avatar of Looney
Patrion 14

Posts: 444

Yes, zooks, raketten and shrecks kill infantry regularly.
Suprised this isn't tweaked yet, though I understand why they sometimes kill models, I mean it is an exploding missile lol.
23 Jul 2015, 17:11 PM
#6
avatar of VonIvan

Posts: 2487 | Subs: 21

One time a Shrek killed a full health con squad in one burst. Sadly they were all bunched up together while getting out of a building. :foreveralone:
23 Jul 2015, 17:15 PM
#7
avatar of Woschte

Posts: 54

jump backJump back to quoted post23 Jul 2015, 17:10 PMLooney
Yes, zooks, raketten and shrecks kill infantry regularly.
Suprised this isn't tweaked yet, though I understand why they sometimes kill models, I mean it is an exploding missile lol.


Aren't they all hollow charge based? So they weren't that explosive? Sure, they have a lot of kinetic energy, but this shouldn't result in such destruction, or does it?

Legit question, no trolling intended.

Ontopic: Yeah, i often endured it pre-patch, but now it is even worse, i think.
23 Jul 2015, 17:17 PM
#8
avatar of Looney
Patrion 14

Posts: 444

jump backJump back to quoted post23 Jul 2015, 17:15 PMWoschte


Aren't they all hollow charge based? So they weren't that explosive? Sure, they have a lot of kinetic energy, but this shouldn't result in such destruction, or does it?

Legit question, no trolling intended.


:snfPeter: That makes alot of sense, I have no idea though, you're probadly right.
23 Jul 2015, 17:17 PM
#9
avatar of Katitof

Posts: 17914 | Subs: 8

I haven't paid much attention, but I suppose I've seen captain being more deadly then usual with zookas. Might be just coincidence though.

Also there was a vid of shreck hit wiping full health 6 men para squad near church on semo.
23 Jul 2015, 17:20 PM
#10
avatar of Woschte

Posts: 54

I mean, why does infantry engage infantry with AT weapons in the first place? It doesn't make much sense to me (Ptrs excluded). Only reason would be to destroy cover and obstacles.

jump backJump back to quoted post23 Jul 2015, 17:17 PMLooney


:snfPeter: That makes alot of sense, I have no idea though, you're probadly right.


Yeah, the more I think about it, the lesser it makes sense to me :S

23 Jul 2015, 17:24 PM
#11
avatar of Looney
Patrion 14

Posts: 444

jump backJump back to quoted post23 Jul 2015, 17:20 PMWoschte
I mean, why does infantry engage infantry with AT weapons? It doesn't make much sense to me (Ptrs excluded). Only reason would be to destroy cover and obstacles.



Yeah, the more I think about it, the lesser it makes sense to me :S



It's strange if you look at it that way yeah. Squads with zooks/shrecks havimg unlimited ammo that they just spam on infantry lol.
23 Jul 2015, 17:28 PM
#12
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

Schreks. It promotes good spam for AI/AT, garbage that should have been eliminated during June 2013.

Schreks ONLY for AT. Pls relic.
23 Jul 2015, 17:41 PM
#13
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Making it so shreks only fire at tanks would be a cool change but I doubt people want to have face squads with pre-loaded shreks ready to fire at a moments notice because they aren't force to shoot their shrek at infantry.
23 Jul 2015, 17:53 PM
#14
avatar of __deleted__

Posts: 830

jump backJump back to quoted post23 Jul 2015, 17:17 PMKatitof
I haven't paid much attention, but I suppose I've seen captain being more deadly then usual with zookas. Might be just coincidence though.


I can confirm this, sniped multiple models with captain zooks.
23 Jul 2015, 17:54 PM
#15
avatar of Coventrierer

Posts: 80

well squad placing is one thing ut to be honest if one or two Panzerschreck missles are hitting ground near to a person i think thats really deadly :D

but yeah we dont want a "kill-everything-unit" again right? :)
23 Jul 2015, 17:59 PM
#16
avatar of Porygon

Posts: 2779

PIATs... Bitch please.
23 Jul 2015, 18:05 PM
#17
avatar of pussyking
Donator 11

Posts: 551

Con squad got wiped by shrek. Relic fix asap
23 Jul 2015, 18:06 PM
#18
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post23 Jul 2015, 17:59 PMPorygon
PIATs... Bitch please.


Now I'm quite positive you're confusing it with coh1.
23 Jul 2015, 18:09 PM
#19
avatar of Neffarion

Posts: 461 | Subs: 1

well its rocket not a bullet lol
23 Jul 2015, 18:28 PM
#20
avatar of Porygon

Posts: 2779

jump backJump back to quoted post23 Jul 2015, 18:06 PMKatitof


Now I'm quite positive you're confusing it with coh1.


When you have a blob of 12 PIATS. Kappa
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