MG 42 suppression reduction?
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Just nerf long range damage back to level 2 patches ago (when it was buffed to compensate its crappy suppression).
- Too good at killing retreating squads
- Shouldn't AoE suppress AND kill (supporting squads should do killing)
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its fine ffs
I would disagree, When someone can rush one of those into a garrison over looking fuel in a 2v2 for example it is gg and there is nothing you can do because by the time grenades are ready as usf they would be supporting infantry or another mg
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plays axis only
Wait until soviet player steals one from him, then he'll have ideological crisis.
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it already got a price and buildtime increase
if anything maxim need to be 4 man
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How exactly slight suppression nerf would help you to dislodge them from buildings?
I don't know man, maybe getting closer to throw a nade comes to mind?!
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I don't know man, maybe getting closer to throw a nade comes to mind?!
You won't get close enough, and if you need a second squad to flank, then the MG42 doesn't need suppression nerf anyway.
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If it's too powerful, increase the price. But for the love of god do not take away it's primary reason to exist.
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It's a machine gun. It has one job. It suppresses. It does it's job.
If it's too powerful, increase the price. But for the love of god do not take away it's primary reason to exist.
Well then increase the build time further because it is getting into very difficult to flank spots too fast
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