Suggestion: Rear Echelon Rework
Posts: 1024 | Subs: 1
Posts: 1116 | Subs: 1
Permanently BannedPosts: 707
Posts: 1891
Just give a 60mm that mirrors the ost mortar in stats but has like .5 less AOE. And costs like 220 mp and doesn't get increased range at vet 3 but something else. I think thatd be a good t0 unit.
I think less range and a faster set up too. I wouldn't want it scaling at all into the late game as a squad killer.
Posts: 17914 | Subs: 8
CP0 tanktraps, wire, fighting positions and infinite riflenades, nice veterancy bonuses, perfect bazooka squad, caches, 160 mp
What else do you want?
Base accuracy which would allow them to aim their rifles in the correct direction?
This is only change they need if anything.
Posts: 54
Permanently Banned
I think less range and a faster set up too. I wouldn't want it scaling at all into the late game as a squad killer.
This
Posts: 1026
Posts: 2470
Posts: 27
Posts: 172
Just give volley fire 2x suppression and deal 50% more dmg while active.
You clearly don't know the days back when echelon had better suppression...
Have you ever imagined Echelon+bars+better suppresion ability and dmg?
Posts: 1891
Posts: 135
Flamer for rear echelons wouldn´t make much sense as usf already has two doctrinal flamethrower upgrades.
Posts: 247 | Subs: 2
They should be able to actively support rifle pushes, similar to engies in vcoh.
They're one of the reasons I dont like playing USF. While in vcoh it was one of my favorite factions. Sometimes im even happy when my RE dies. So I dont have to bore my head out anymore by ordering them around...
Posts: 1216
Or hell, give them a Rifle Grenade when they garrison anything. And I agree about the 60mm mortar: if you can upgrade your RETs to Grenade Launcher, they can supplement for yet another artillery unit. For a faction that features two non-doc artillery units, throwing a mortar unit on top is like throwing dirt on a wound and calling it progress and ordering champagne.
Posts: 509 | Subs: 1
Posts: 141
I can't bet for any of the suggestions made here because all of them look interesting. Anyway just give a bit of love to this unit because right now, as it has been widely argued, is a unit without any role/impact in the USF army.
Yeah, these are just MY suggestions. Tear them apart all you want but I think the answer for USF is to rework rear echelons regardless of how its done. Heck even just the 210MP cost with +25% accuracy buff and change to volley fire would already make them much better.
Posts: 1116 | Subs: 1
Permanently BannedPosts: 708 | Subs: 1
Posts: 27
yeah must be nice memories because half the time I use supressive fire it takes way too long to even yellow supress.
You clearly don't know the days back when echelon had better suppression...
Have you ever imagined Echelon+bars+better suppresion ability and dmg?
Posts: 1063
Livestreams
26 | |||||
18 | |||||
110 | |||||
6 | |||||
4 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.921405.695+5
- 5.634229.735+8
- 6.276108.719+27
- 7.306114.729+2
- 8.262137.657+3
- 9.1045675.608+3
- 10.722440.621+4
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
PatFenis
6 posts in the last week
34 posts in the last month
Welcome our newest member, manclubgayote
Most online: 2043 users on 29 Oct 2023, 01:04 AM