Suggestion: Rear Echelon Rework
![avatar of Frost](/uploads/avatar/7463.jpg?updated=1574669572)
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![avatar of daspoulos](/uploads/avatar/10763.jpg?updated=1411438557)
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Permanently Banned![avatar of siuking666](/images/no_av.png)
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![avatar of BeefSurge](/uploads/avatar/11186.png?updated=1507625095)
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Just give a 60mm that mirrors the ost mortar in stats but has like .5 less AOE. And costs like 220 mp and doesn't get increased range at vet 3 but something else. I think thatd be a good t0 unit.
I think less range and a faster set up too. I wouldn't want it scaling at all into the late game as a squad killer.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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CP0 tanktraps, wire, fighting positions and infinite riflenades, nice veterancy bonuses, perfect bazooka squad, caches, 160 mp
What else do you want?
Base accuracy which would allow them to aim their rifles in the correct direction?
This is only change they need if anything.
![avatar of Emporer Palpatine](/uploads/avatar/15197.jpg?updated=1437127418)
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I think less range and a faster set up too. I wouldn't want it scaling at all into the late game as a squad killer.
This
![avatar of ThoseDeafMutes](/images/avatars/april14_02.png?updated=1398148320)
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![avatar of USFMain86](/images/no_av.png)
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![avatar of KoufromMizuchi](/images/avatars/Assault_Engineer.png?updated=1428069538)
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Just give volley fire 2x suppression and deal 50% more dmg while active.
You clearly don't know the days back when echelon had better suppression...
Have you ever imagined Echelon+bars+better suppresion ability and dmg?
![avatar of BeefSurge](/uploads/avatar/11186.png?updated=1507625095)
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![avatar of PanzerErotica](/images/no_av.png)
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Flamer for rear echelons wouldn´t make much sense as usf already has two doctrinal flamethrower upgrades.
![avatar of UberHanz](/uploads/avatar/6488.jpg?updated=1372506860)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
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They should be able to actively support rifle pushes, similar to engies in vcoh.
They're one of the reasons I dont like playing USF. While in vcoh it was one of my favorite factions. Sometimes im even happy when my RE dies. So I dont have to bore my head out anymore by ordering them around...
![avatar of nee](/images/avatars/222.png?updated=1396284260)
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Or hell, give them a Rifle Grenade when they garrison anything. And I agree about the 60mm mortar: if you can upgrade your RETs to Grenade Launcher, they can supplement for yet another artillery unit. For a faction that features two non-doc artillery units, throwing a mortar unit on top is like throwing dirt on a wound and calling it progress and ordering champagne.
![avatar of Phy](/uploads/avatar/10076.jpg?updated=1451336755)
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![avatar of OrionHunter88](/uploads/avatar/9440.png?updated=1399995010)
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I can't bet for any of the suggestions made here because all of them look interesting. Anyway just give a bit of love to this unit because right now, as it has been widely argued, is a unit without any role/impact in the USF army.
Yeah, these are just MY suggestions. Tear them apart all you want but I think the answer for USF is to rework rear echelons regardless of how its done. Heck even just the 210MP cost with +25% accuracy buff and change to volley fire would already make them much better.
![avatar of daspoulos](/uploads/avatar/10763.jpg?updated=1411438557)
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Permanently Banned![avatar of NEVEC](/images/avatars/panzer_fusilier.png?updated=1414778175)
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![avatar of USFMain86](/images/no_av.png)
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yeah must be nice memories because half the time I use supressive fire it takes way too long to even yellow supress.
You clearly don't know the days back when echelon had better suppression...
Have you ever imagined Echelon+bars+better suppresion ability and dmg?
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