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russian armor

Conscripts need mid-game buff

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17 Jul 2015, 15:30 PM
#101
avatar of ATCF
Donator 33

Posts: 587

Remember when Penals cost 360mp and would beat grenadiers in long range & close range and their satchel AOE was 10 instead of 6, people still said that they were useless with 30 reinforce per man, when Relic dropped their cost and made them cost less mp, people were happy, but now its back to penals being total waste of a unit


*Edit* Penals also can self destruct with a satchel if you start throwing it when a tank tries to crush you, it will instantly explode, same with AT grenades/Panzerfausts
17 Jul 2015, 15:34 PM
#102
avatar of UGBEAR

Posts: 954

non-doc single DP-28 upgrade when soviet build tier3.
17 Jul 2015, 16:29 PM
#103
avatar of Goldeneale

Posts: 176

penals should get some kind of self destruction, like the t34 ram ability. Taliban Penals or something like this


Human Mine Detector: A mine will never kill more than one member of a Penal squad at once.
17 Jul 2015, 16:43 PM
#104
avatar of siuking666

Posts: 707

jump backJump back to quoted post17 Jul 2015, 08:57 AMJorad

What is this? , another Axis 4vs4 hero insulting people, typical.


and what are you? another scrub who can hardly win a game questioning people who can?
17 Jul 2015, 16:50 PM
#105
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post17 Jul 2015, 15:34 PMUGBEAR
non-doc single DP-28 upgrade when soviet build tier3.

RELIC PLZ ADD EVEN MOAR LMGS!!!11!1!
17 Jul 2015, 17:04 PM
#106
avatar of Sugmar

Posts: 46

Modernization of infantry:
The new proposal for the Red Army - all recruits have reached experience level 3, may surcharge of 100 manpower modernezirovanny a new type of unit - front-line infantry. A prison units at the level of expertise can be 3 to modernize offices breakout star 200 manpower.

1. Frontline Infantry - is a new type of infantry, which can be obtained from experimental - Level 3 recruits.
Armament - standard rifle.
The characteristics are approximately equal to the detachment of grenadiers.
Additional armament: modernization:
a) 3 automatic rifle AVT-10 - increase the efficiency of unit at the far and middle distance. The cost of 40 rounds.
b) 1 machinegun DP-28 - increases the force of an anti-detachment.

Abilities:
- "Cheers" - increases the speed of movement.
- Cocktail Molotov and AT grenade - after buying the modernization of the headquarters.
- "The ability to Flare" menyaetsya the ability - "lie" - force gets 50% of resistance to suppression, 25% damage resistance against explosions and gets + 10% for precision fire. A unit can be crushed by the middle and heavy machinery.
- Build - trench - a new protective cover - reduces damage from explosions by 50%, damage from small arms fire by 55%, increases the vulnerability to grenades and flamethrowers to 30%. Deafening mine (price 5 rounds) - a small area set stun mines that activation techniques stun the crew for 5 seconds.

2. Branch breakthrough - a new type of infantry, made from prison units have reached level 3 experience.
The squad consists of 6 people.
Armament 3 semiautomatic rifle SVT-10, 3 pistol gun PCA.
Modernization: the flamethrower - (if this upgrade has been purchased from the prison unit, which was modernized, the flamethrower is issued immediately after construction). Price 60 rounds.
SCS - Model 1941 - a detachment receives 2 rare specimen SC - improves unit against infantry. Price (45 rounds).

Abilities:
a) an explosion of a package - a standard high-power explosives, which is a prison party.
b) "Snatch" - force a top speed of 3 seconds, no firing during the term of capacity.
c) Combat promotion - within 15 seconds of receiving a detachment increase + 30% armor, precision fire, but also reduces movement speed by 40%.
g) instead of the signal rocket squad gains the ability to - smoke grenade.
17 Jul 2015, 17:12 PM
#107
avatar of Sugmar

Posts: 46

Expansion of infantry:

1. The Russian Red Army. Add squad Commissioner. The squad consists of two soldiers armed with automatic rifles and Commissioner. Has 3 levels of experience. Each level opens up and gives the ability to increase the accuracy of fire and armor of detachment.

Abilities:
1) passive aura - increases protection and speed of movement of infantry. Radius small.
2) Actively - (cost of 25 rounds) - "Attack" Changes passive bonuses provided by the aura - the infantry gets a bonus to accuracy and suppress enemy fire during prolonged attack. It requires experience level 1.
3) Actively - (30 rounds) - "overwhelming bombardment." Requirements: at least one machine-gun and mortar.
A unit with machine gun and mortar squad to get a bonus to attack range, and then fired at a selected area for 5 seconds. All enemy infantry in the affected area - suppressed. Area shelled mortar using fragmentation and smoke shells.
Requires experience level 2.

2. OKW - Staff Officer Doctrine of breakthrough is now being built in the main headquarters. There is a standard 5 levels of experience. The detachment is represented: by the officer and two grenadiers with automatic rifles GV-43.

Abilities:
1) Passive aura - provides accuracy bonus infantry.
2) Actively - concentrated bombardment (price 15 rounds) - located next to infantry units to increase their rate by 10 seconds. Requires experience level 1
3) Actively - Reset smoke bombs (price 30 rounds) - above the battlefield flying aircraft and resets eight smoke bombs through. Requires experience level 2
4) Actively - Binokol (price free). Squad officer narrows the field of view, but increases the range of the selected direction of the review. The speed of the unit is reduced. It requires experience level 2.
At the level of experience of 3 and 5 of the detachment receives a bonus to armor, accuracy, speed bonus recharge capabilities.
at the level of experience of detachment and an additional 4 2 Grenadiers.
17 Jul 2015, 17:14 PM
#108
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

i would like russian officer built into some tech structure please. that works like ostheer artillery field officer please.
17 Jul 2015, 18:04 PM
#109
avatar of Nebaka

Posts: 133

Conscripts:

What do you think about +1 extra weapon slot and non-doc SVT upgrade (35 mun) unlockable with T3?
3 SVT is good mid-range buff.
3 SVT + 3 PPSh. This is great close combat power
3 SVT + 3 PTRS. Hmm... I don't sure about that


Penals:
Let's make them REAL suicide squad!
Replace SVT with some kind of close combat version of Mosin-Nagant
0,7 received damage
0,8 received suppression
If one model dies, activating 2-4 sec speed buff. If two models dies buffs stack. If 5/6 of squad wiped, last man run like his life depends on it!
17 Jul 2015, 18:25 PM
#110
avatar of Jorad

Posts: 209



and what are you? another scrub who can hardly win a game questioning people who can?

And who are you? Another name calling bastard Axis Fanboy
17 Jul 2015, 18:32 PM
#111
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post17 Jul 2015, 17:14 PMpigsoup
i would like russian officer built into some tech structure please. that works like ostheer artillery field officer please.


Ding Ding Ding, we have a winner!

17 Jul 2015, 18:39 PM
#112
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Pretty sure the answer isnt weapon upgrades
17 Jul 2015, 18:42 PM
#113
avatar of siuking666

Posts: 707

jump backJump back to quoted post17 Jul 2015, 18:25 PMJorad

And who are you? Another name calling bastard Axis Fanboy


Oh the allies cunt who can't win is angry because someone plays better than him and talks more sense than him.

Just because you suck doesn't mean cons suck (cons do better than you little bastard.)
17 Jul 2015, 18:56 PM
#114
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



Ding Ding Ding, we have a winner!



Not one step back soldier!
17 Jul 2015, 19:03 PM
#115
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Not one step back soldier!


It's a very nice way to buff cons and other "cheap" soviet infantry without making them OP at the start of the game. Although penals still need some help but all the people asking them to be rifleman are out of their mind.

Last thing we need if the power of the clown car + riflemen + snipers.
17 Jul 2015, 20:27 PM
#116
avatar of TheSleep3r

Posts: 670



and what are you? another scrub who can hardly win a game questioning people who can?


Please don't shame others who can't play :snfBarton:

I don't want to feel insecure :snfBarton:
17 Jul 2015, 20:54 PM
#117
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Although penals still need some help but all the people asking them to be rifleman are out of their mind.

Last thing we need if the power of the clown car + riflemen + snipers.

Take Penal squad long DPS, add Rifle squad long DPS to it, divide by 2 and make that result Penal long DPS would probably work (it is of course slightly more complex than that but you get what I mean).
17 Jul 2015, 21:55 PM
#118
avatar of Jorad

Posts: 209



Oh the allies cunt who can't win is angry because someone plays better than him and talks more sense than him.

Just because you suck doesn't mean cons suck (cons do better than you little bastard.)

Issues a lot of issues here.
17 Jul 2015, 22:08 PM
#119
avatar of Emporer Palpatine

Posts: 54

Permanently Banned
jump backJump back to quoted post17 Jul 2015, 18:04 PMNebaka
Conscripts:

What do you think about +1 extra weapon slot and non-doc SVT upgrade (35 mun) unlockable with T3?
3 SVT is good mid-range buff.
3 SVT + 3 PPSh. This is great close combat power
3 SVT + 3 PTRS. Hmm... I don't sure about that


SVT sucks for penals, why would we want these on conscripts? Rather have an smg on them, a slighty higher PPSh 41 dps would be nice.


jump backJump back to quoted post17 Jul 2015, 18:04 PMNebaka
Penals:
Let's make them REAL suicide squad!
Replace SVT with some kind of close combat version of Mosin-Nagant
0,7 received damage
0,8 received suppression
If one model dies, activating 2-4 sec speed buff. If two models dies buffs stack. If 5/6 of squad wiped, last man run like his life depends on it!


lol, just lol. If anything, penals should get some love and become a usefull unit. The only reason people use conscripts is because of at nades, or you know, the omnious PTRS blobs of doom.
17 Jul 2015, 23:57 PM
#120
avatar of siuking666

Posts: 707



Please don't shame others who can't play :snfBarton:

I don't want to feel insecure :snfBarton:


He started it :banana:

and he wouldn't stop going on about it
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