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Conscripts need mid-game buff

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22 Jul 2015, 03:47 AM
#141
avatar of Sugmar

Posts: 46

Recruits need modernization in Leyte. Better for balance - what would it be to have reached experience level 3 units. The Soviet Union will have to protect these groups and not throw Wehrmacht requisition.
22 Jul 2015, 03:50 AM
#142
avatar of Tristan44

Posts: 915

Please God no more buffs to soviets please...
22 Jul 2015, 04:13 AM
#143
avatar of Firesparks

Posts: 1930

lower conscript reinforcement cost and time once you build t3 and t4.
aaa
26 Jul 2015, 11:06 AM
#144
avatar of aaa

Posts: 1487

lower conscript reinforcement cost and time once you build t3 and t4.


yeah that will make them a capable late game unit. Looks like ts better to ignore forums not to become silly
aaa
26 Jul 2015, 11:13 AM
#145
avatar of aaa

Posts: 1487

1. LMG must be doctrinal and nerfed by 30%. Another solution would remove LMG from grens, and add it to some expensive infantry.
2. or make a cons PTRS upgrade non doctrinal
26 Jul 2015, 11:28 AM
#146
avatar of Swift

Posts: 2723 | Subs: 1

LMG Grens are absolutely fine because Ostheer are a resource heavy faction, so if he's buying LMGs he's not getting flame HTs, artillery or TWPs.

The issue with the PTRS is it still does excellent single target damage and can easily snipe weapons teams, so five Conscripts with PTRSs are something would put all Ostheer early game and light vehicles in the graves forever. As Alexzandvar said, we don't need more incentive to blob, we need something that allows Soviets to play tactically, because all Conscripts are good for atm is flanking MGs early and taking damage, so a grenade package would be welcome.
26 Jul 2015, 11:33 AM
#147
avatar of Iron Emperor

Posts: 1653

First nerf rest of Soviets a bit after that buff the cons a bit
aaa
26 Jul 2015, 12:03 PM
#148
avatar of aaa

Posts: 1487

jump backJump back to quoted post26 Jul 2015, 11:28 AMSwift
LMG Grens are absolutely fine because Ostheer are a resource heavy faction, so if he's buying LMGs he's not getting flame HTs, artillery or TWPs.

The issue with the PTRS is it still does excellent single target damage and can easily snipe weapons teams, so five Conscripts with PTRSs are something would put all Ostheer early game and light vehicles in the graves forever. As Alexzandvar said, we don't need more incentive to blob, we need something that allows Soviets to play tactically, because all Conscripts are good for atm is flanking MGs early and taking damage, so a grenade package would be welcome.


You dint get used to play OH. You are better as OKW. In that our last game you were playing wrong way - heavy agressive T1 with fast lmg upgrades. Its a abusive style. Its possible to punish it with fast T3.
I had PTRS pregame upgrade thats why it was slightly better than usual.

CaptainSPrise have said that OH is overpowered over both allied fractions.
aaa
26 Jul 2015, 12:17 PM
#149
avatar of aaa

Posts: 1487

First nerf rest of Soviets a bit after that buff the cons a bit


You have been saing that T70 is ok for you. And only M5 rapes you somehow.
Will you be OK with
1. M5, SU76 nerf to the ground and
2. sov T4 after any 2 buildings

?
26 Jul 2015, 12:23 PM
#150
avatar of Iron Emperor

Posts: 1653

Talking about con buffs ^^ and about the ML-Raping-20
aaa
26 Jul 2015, 12:40 PM
#151
avatar of aaa

Posts: 1487

Talking about con buffs ^^ and about the ML-Raping-20


Im asking you question based on your complaints. And you answering with a BS. Thank you.
26 Jul 2015, 13:08 PM
#152
avatar of Iron Emperor

Posts: 1653

1: no nerf to the ground but adjusting.
2: yes I'd mind, except if the t1 and t2 building will have a fuel adjustment
aaa
26 Jul 2015, 13:28 PM
#153
avatar of aaa

Posts: 1487

Im OK with T1 T2 cost adjustment.
But also I pay attention to the fact that OH T1 T2 give you 4 units each that have a perfect mix with each other.

And that OH T1 is blatantly OP compared to sov T2 opening. If they move OH sniper to T2 or even T3. OH opening will be fine.
26 Jul 2015, 13:44 PM
#154
avatar of Thunderhun

Posts: 1617

Once volks get AI upgrade cons can get too.
26 Jul 2015, 13:53 PM
#155
avatar of Sugmar

Posts: 46


If the rookies can get a PPSH-41, volksgrenadier need the MP-40?

Is there enough long now infantry phase?
26 Jul 2015, 14:07 PM
#156
avatar of Katitof

Posts: 17914 | Subs: 8

Once volks get AI upgrade cons can get too.

By extension of this logic, can we give cons AT upgrade now?
26 Jul 2015, 14:09 PM
#157
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post26 Jul 2015, 14:07 PMKatitof

By extension of this logic, can we give cons AT upgrade now?

AT grenades count of course :foreveralone:
26 Jul 2015, 14:18 PM
#158
avatar of Swift

Posts: 2723 | Subs: 1

:hansWUT:Wait, AAA, are you Niko Belic in game?
aaa
26 Jul 2015, 15:05 PM
#159
avatar of aaa

Posts: 1487

Right now I dont see how am I supposed to counter their medium tanks after opening with T1?
I have no AT units att all to deal with them. Here its important to note that SU76 is not AT unit. Its as Relic said truly "light vehicle destroyer".

Cuz at this moment tank blobs are always supported by ATG and infantry with rpgs. Both of them hard counter SU76.

So I see making even single SU 76 as a waste.

2 ZIS + SU85 better than 2 SU76 + SU85
26 Jul 2015, 15:07 PM
#160
avatar of Thunderhun

Posts: 1617

jump backJump back to quoted post26 Jul 2015, 14:07 PMKatitof

By extension of this logic, can we give cons AT upgrade now?


Remove AT from volks, add AI as an upgrade.

Same with cons, after T3 non-doc weapon upgrade can be done. (no lmgs pls)
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