Conscripts need mid-game buff
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Conscripts have a lot of room to be altered/buffed and anything would work but the simplest I can think of is longer range or sight from veterancy and less received accuracy as they vet up.
Posts: 204
1. put mollys and AT nades into one upgrade. make it lake 150 manpower, and 25 fuel or something.
2. Make merged con modules get all the buffs of the unit they join. But add a ammo cost to the ability like like 10 or 15 ammo.
3. Take away the 0.7 accuracy penalty. At no time should a cost combat unit get an accuracy penalty.
Will this solve all the problems facing cons no, but it would be a start and would give people a reason to have them.
One things i would like to see is a upgrade package that could be bought for like 250 ammo (each unit) that changed vet 3 cons into shocks or guards. Would be cool and would help the whole elite inf problem the Soviets face. Also wouldn't need to change doctrine ability because they would just mean you get guards and shocks faster and cheaper.
Posts: 420
Soviets have elite infantry in almost every doctrine.
Buffing Cons to perform better in mid game with things like received accuracy, will make them overperform in early game.
Posts: 1194 | Subs: 1
What's the thread about, another noob complaining about his ptrs blobs being nerfed?
Soviets have elite infantry in almost every doctrine.
Buffing Cons to perform better in mid game with things like received accuracy, will make them overperform in early game.
The thing is, cons underperform quite severly lategame, and have lost most of their utility with nerfs to merge, sandbags, and molotovs.
Cons lategame can be buffed quite easily without affecting early game performance by giving them a nondoc weapon upgrade at T4 (SMG), a global buff upgrade at T4 (ie. less cost), or better veterancy unlocks (ie. more accuracy at vet3).
Cons don't even need a direct buff. Making penals have a unique and scaling role (instead of being cons with better AI and no AT) would give Soviets viable lategame infantry while not changing conscripts at all, making con heavy builds strong early game but weaker as the match progresses.
Posts: 209
What's the thread about, another noob complaining about his ptrs blobs being nerfed?
Soviets have elite infantry in almost every doctrine.
Buffing Cons to perform better in mid game with things like received accuracy, will make them overperform in early game.
What is this? , another Axis 4vs4 hero insulting people, typical.
Posts: 145
What is this? , another Axis 4vs4 hero insulting people, typical.
U should compare your playercard to his before calling anyone "Axis 4vs4 hero".
Posts: 80
Posts: 380
Posts: 525
The thing is, cons underperform quite severly lategame, and have lost most of their utility with nerfs to merge, sandbags, and molotovs.
Cons lategame can be buffed quite easily without affecting early game performance by giving them a nondoc weapon upgrade at T4 (SMG), a global buff upgrade at T4 (ie. less cost), or better veterancy unlocks (ie. more accuracy at vet3).
Cons don't even need a direct buff. Making penals have a unique and scaling role (instead of being cons with better AI and no AT) would give Soviets viable lategame infantry while not changing conscripts at all, making con heavy builds strong early game but weaker as the match progresses.
Or this...make PPsh nondoctrinal....or Penal Batalions useful
Posts: 742 | Subs: 1
It was a good thread, before German fanboys attacked it.
Guys argumenting why its a bad idea = axis fanboy ? Cause garden logic right ?
Posts: 525
Guys argumenting why its a bad idea = axis fanboy ? Cause garden logic right ?
...a little damage buff or a non-doctrinal(and expensive) weapon upgrade would be such a bad ideea?LMG Grens kill a model with one burst ...plus they are becoming boring,but you don't have a choice,all Soviet decent infantry is a (T34 yay)call-in
Posts: 2396 | Subs: 1
What is this? , another Axis 4vs4 hero insulting people, typical.
And this is what? Another anti-nazi hero wannabe with a few games played (all as allied of course) posting nonsense with zero contribution to the thread? So typical.
Posts: 742 | Subs: 1
...a little damage buff or a non-doctrinal(and expensive) weapon upgrade would be such a bad ideea?LMG Grens kill a model with one burst ...plus they are becoming boring,but you don't have a choice,all Soviet decent infantry is a (T34 yay)call-in
I'am just talking of manners here... when someone is arguing against allies = he is axies fan boys, and talking against axies = allies fan boys, plz stahp
Posts: 209
And this is what? Another anti-nazi hero wannabe with a few games played (all as allied of course) posting nonsense with zero contribution to the thread? So typical.
Like your posts since a month now.
Posts: 836 | Subs: 5
Its not like the PTRS can't kill infantry anymore, it can still 3 shot models, as opposed to the bullshit of 2 shotting them.
Merge nerfs were silly, but whatever, its not going to make shitty players shittier.
Posts: 188
Posts: 1604 | Subs: 3
Lol.
Its not like the PTRS can't kill infantry anymore, it can still 3 shot models, as opposed to the bullshit of 2 shotting them.
Yep, only fanboys will deny that.
Anti everything elite infantry should not be in the game. That's why Pzgrens got nerfed back then in the beta, losing their ability to get only one schreck.
Guards blobs sniping your infantry and denying counterplay by countering every early game vehicle units were just stupid. It was easy to do and therefore it was meta.
I'm just afraid that if you buff cons too much, soviets might turn too strong in combination of buffed cons with guards or shocks.
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