General Information
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Now to give the usual suspects something to abuse. Was pretty disappointed to see nothing about this issue had been fixed the past year.
How Suppression Works:
Penalties for suppression and pin
Penalties for firing on suppressed/pinned units
Suppression value required for suppress: 0.2
Suppression value required for pin: 0.6
Suppression value at which unit recovers from suppress: 0.15
Suppression value at which unit recovers from pin: 0.5
Suppression modifiers against cover: 0.1 green, 0.5 yellow, 1 nothing, 1.5 red.
Suppression recovery rate: 0.008 per second, multiplied by 0.5 in red, 1 in nothing, 2.5 in yellow, 5 in green
Units gain a 50* multiplier to recovery rate after 7 seconds of being out of combat.
Suppression is a squad value. Individual models don't feature into the equation except for the guy the suppressing weapon is firing on, whose cover will be used to determine the penalty applied to both regular suppression and AOE suppression. Suppression is always applied regardless of whether the bullet hits or misses. AOE suppression is only applied on hit.
Now let me explain why this is utterly broken. Because aoe suppression takes its modifier from the thing that its firing on, this means that any squad in front of green cover being shot at, will make stuff behind the green cover suppress extremely fast as well. AOE suppression also triggers from vehicles, especially as they are guaranteed to be hit with their large target sizes, leading to even faster aoe suppression behind green cover. And to top it all off you can fire on neutral structures like built razorwire, tank traps, and empty buildings* on map , to gain massive aoe suppression against green cover without any way for your opponent to avoid it. Only soviet sandbags have been fixed of this issue, every other neutral object is free game for suppression abuse
*Units fire silly short bursts against empty buildings so they aren't too good for this. Still way better than firing at green cover though.
Recovery works in combat, though is clearly interrupted by some events like receiving and receiving damage. As such while it's fairly easy to keep units not in cover suppressed just by firing at them occasionally because the natural recovery speed will take quite a while to remove suppression, against units in green cover you will have to be actively doing something to them in order to stop them from recovering.
Incremental accuracy is probably +15% for every 2 or 3 models in the search area in addition to the one being fired upon. It's definitely not per each model. Takes too long to test to give a certain answer.
I do agree that they can easily kill a panther if they are in numbers or supported by support weapons etc. but from the front armor it will also deflect allot its more like 50/50. but you can easily counter these Su-76s with either a pak - shrecks or just flanking it they are quite slow in rotating.