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Conscripts need mid-game buff

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16 Jul 2015, 18:59 PM
#81
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Thread title fixed
16 Jul 2015, 19:25 PM
#82
avatar of c r u C e

Posts: 525

Cons are pretty decent,although they could use a small DPS buff or increase their health a little...or just make the PPSH package replace all models rifles,making them exclusively close range troops...smaller dps than Shock Troops but still die like flies...opinions?
17 Jul 2015, 00:36 AM
#83
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Give Penals Oorah! at vet 1, small increased accuracy buff on the move and at long range (like Kappatch) and I'd be satisfied. At this point I think Penals should just straight up be able to throw AT nades if you upgrade them.

Conscripts have a lot of room to be altered/buffed and anything would work but the simplest I can think of is longer range or sight from veterancy and less received accuracy as they vet up.
17 Jul 2015, 01:44 AM
#84
avatar of Midconflict

Posts: 204

Three easy changes to make Cons better.

1. put mollys and AT nades into one upgrade. make it lake 150 manpower, and 25 fuel or something.

2. Make merged con modules get all the buffs of the unit they join. But add a ammo cost to the ability like like 10 or 15 ammo.

3. Take away the 0.7 accuracy penalty. At no time should a cost combat unit get an accuracy penalty.

Will this solve all the problems facing cons no, but it would be a start and would give people a reason to have them.

One things i would like to see is a upgrade package that could be bought for like 250 ammo (each unit) that changed vet 3 cons into shocks or guards. Would be cool and would help the whole elite inf problem the Soviets face. Also wouldn't need to change doctrine ability because they would just mean you get guards and shocks faster and cheaper.
17 Jul 2015, 08:43 AM
#85
avatar of ofield

Posts: 420

What's the thread about, another noob complaining about his ptrs blobs being nerfed?
Soviets have elite infantry in almost every doctrine.
Buffing Cons to perform better in mid game with things like received accuracy, will make them overperform in early game.
17 Jul 2015, 08:53 AM
#86
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

jump backJump back to quoted post17 Jul 2015, 08:43 AMofield
What's the thread about, another noob complaining about his ptrs blobs being nerfed?
Soviets have elite infantry in almost every doctrine.
Buffing Cons to perform better in mid game with things like received accuracy, will make them overperform in early game.


The thing is, cons underperform quite severly lategame, and have lost most of their utility with nerfs to merge, sandbags, and molotovs.

Cons lategame can be buffed quite easily without affecting early game performance by giving them a nondoc weapon upgrade at T4 (SMG), a global buff upgrade at T4 (ie. less cost), or better veterancy unlocks (ie. more accuracy at vet3).

Cons don't even need a direct buff. Making penals have a unique and scaling role (instead of being cons with better AI and no AT) would give Soviets viable lategame infantry while not changing conscripts at all, making con heavy builds strong early game but weaker as the match progresses.
17 Jul 2015, 08:57 AM
#87
avatar of Jorad

Posts: 209

jump backJump back to quoted post17 Jul 2015, 08:43 AMofield
What's the thread about, another noob complaining about his ptrs blobs being nerfed?
Soviets have elite infantry in almost every doctrine.
Buffing Cons to perform better in mid game with things like received accuracy, will make them overperform in early game.

What is this? , another Axis 4vs4 hero insulting people, typical.
17 Jul 2015, 09:07 AM
#88
avatar of slother

Posts: 145

jump backJump back to quoted post17 Jul 2015, 08:57 AMJorad

What is this? , another Axis 4vs4 hero insulting people, typical.


U should compare your playercard to his before calling anyone "Axis 4vs4 hero".
17 Jul 2015, 09:08 AM
#89
avatar of Jabba

Posts: 80

Cons need a mid game buff?? Uh no..
17 Jul 2015, 09:25 AM
#90
avatar of Gluhoman

Posts: 380

It was a good thread, before German fanboys attacked it.
17 Jul 2015, 11:57 AM
#92
avatar of c r u C e

Posts: 525



The thing is, cons underperform quite severly lategame, and have lost most of their utility with nerfs to merge, sandbags, and molotovs.

Cons lategame can be buffed quite easily without affecting early game performance by giving them a nondoc weapon upgrade at T4 (SMG), a global buff upgrade at T4 (ie. less cost), or better veterancy unlocks (ie. more accuracy at vet3).

Cons don't even need a direct buff. Making penals have a unique and scaling role (instead of being cons with better AI and no AT) would give Soviets viable lategame infantry while not changing conscripts at all, making con heavy builds strong early game but weaker as the match progresses.

Or this...make PPsh nondoctrinal....or Penal Batalions useful
17 Jul 2015, 12:00 PM
#93
avatar of Blalord

Posts: 742 | Subs: 1

It was a good thread, before German fanboys attacked it.


Guys argumenting why its a bad idea = axis fanboy ? Cause garden logic right ?
17 Jul 2015, 12:21 PM
#94
avatar of c r u C e

Posts: 525

jump backJump back to quoted post17 Jul 2015, 12:00 PMBlalord


Guys argumenting why its a bad idea = axis fanboy ? Cause garden logic right ?

...a little damage buff or a non-doctrinal(and expensive) weapon upgrade would be such a bad ideea?LMG Grens kill a model with one burst ...plus they are becoming boring,but you don't have a choice,all Soviet decent infantry is a (T34 yay)call-in
17 Jul 2015, 14:02 PM
#95
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post17 Jul 2015, 08:57 AMJorad

What is this? , another Axis 4vs4 hero insulting people, typical.


And this is what? Another anti-nazi hero wannabe with a few games played (all as allied of course) posting nonsense with zero contribution to the thread? So typical.
17 Jul 2015, 14:33 PM
#96
avatar of Blalord

Posts: 742 | Subs: 1


...a little damage buff or a non-doctrinal(and expensive) weapon upgrade would be such a bad ideea?LMG Grens kill a model with one burst ...plus they are becoming boring,but you don't have a choice,all Soviet decent infantry is a (T34 yay)call-in


I'am just talking of manners here... when someone is arguing against allies = he is axies fan boys, and talking against axies = allies fan boys, plz stahp :p
17 Jul 2015, 15:03 PM
#97
avatar of Jorad

Posts: 209

jump backJump back to quoted post17 Jul 2015, 14:02 PMJohnnyB


And this is what? Another anti-nazi hero wannabe with a few games played (all as allied of course) posting nonsense with zero contribution to the thread? So typical.

Like your posts since a month now.
17 Jul 2015, 15:19 PM
#98
avatar of iTzDusty

Posts: 836 | Subs: 5

Lol.

Its not like the PTRS can't kill infantry anymore, it can still 3 shot models, as opposed to the bullshit of 2 shotting them.

Merge nerfs were silly, but whatever, its not going to make shitty players shittier.
17 Jul 2015, 15:23 PM
#99
avatar of TheEvilAdventurer

Posts: 188

I love the idea of a ppsh buff and having it be non-doctrinal and having bonus ppsh for doctrine. I think that would fix most of soviets issues
17 Jul 2015, 15:28 PM
#100
avatar of AchtAchter

Posts: 1604 | Subs: 3

Lol.

Its not like the PTRS can't kill infantry anymore, it can still 3 shot models, as opposed to the bullshit of 2 shotting them.


Yep, only fanboys will deny that.
Anti everything elite infantry should not be in the game. That's why Pzgrens got nerfed back then in the beta, losing their ability to get only one schreck.
Guards blobs sniping your infantry and denying counterplay by countering every early game vehicle units were just stupid. It was easy to do and therefore it was meta.

I'm just afraid that if you buff cons too much, soviets might turn too strong in combination of buffed cons with guards or shocks.
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