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russian armor

Patch July 21st preview with Dusty and Luvnest

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14 Jul 2015, 12:02 PM
#181
avatar of Nailirie

Posts: 27

IS-2 not tied to tech, but T-34-85s need T4 (and that needs T3). If say T-34-85 costs 140 fuel getting the first one out will cost you about the same fuel as a IS-2, assuming you build up to T3 in both cases.

Still lacking some bits of the alpha, but another great patch, apart from some silly things.
14 Jul 2015, 12:16 PM
#182
avatar of Silencer

Posts: 65

Maxims buffed. But I think OKW will be OK, the faction now needs to rely more on their mortars, snipers and their powerful smoke abilities.

Also, no changes to PTRS.

...

:foreveralone:
14 Jul 2015, 12:23 PM
#183
avatar of CieZ

Posts: 1468 | Subs: 4

jump backJump back to quoted post14 Jul 2015, 08:11 AMBurts


Protip how to counter ML-20 as OKW. Go scavenge doctrine, spawn jaegers and use scavenge arty on the howitzer.


Not to be a jerk but... That's not exactly a pro tip seeing as scavenge arty doesn't always kill the howi.
14 Jul 2015, 12:40 PM
#184
avatar of TickTack

Posts: 578

"We felt the Soviet tech tree encouraged a very binary gameplay and created reliance on dispatch abilities"

Jesus, they've got some clever bastards up there at Relic, eh! Thankfully we've got them to find out this stuff for us.
14 Jul 2015, 13:03 PM
#185
avatar of Burts

Posts: 1702

jump backJump back to quoted post14 Jul 2015, 12:23 PMCieZ


Not to be a jerk but... That's not exactly a pro tip seeing as scavenge arty doesn't always kill the howi.



So what is your suggestion? Sit in base and die? :snfPeter:


Obviously it deosn't work all the time, but it's way better than spending 100 fuel on a stuka and trying to stuka it.
14 Jul 2015, 13:07 PM
#186
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

jump backJump back to quoted post14 Jul 2015, 13:03 PMBurts



So what is your suggestion? Sit in base and die? :snfPeter:


Obviously it deosn't work all the time, but it's way better than spending 100 fuel on a stuka and trying to stuka it.


Best okw counter to on map Howie is Elite armor.

Its not a joke, the panzer commander's artillery costs 120 muni and one shots on map emplacements, it just takes a while to hit. (Not that the Howie can move) pz commander on pz4 can quickly peek into enemy base, drop arty, and run. Will definetly require sweeper support, and use of radio intercept.

14 Jul 2015, 13:09 PM
#187
avatar of __deleted__

Posts: 236

So I'm curious. Was Ostruppen nerfed in one of the previous patches or were they bugged and still currently bugged that take in more damage or accuracy than they should be receiving.

Ostruppen is very map dependent too.
14 Jul 2015, 13:11 PM
#188
avatar of Thunderhun

Posts: 1617

jump backJump back to quoted post14 Jul 2015, 13:03 PMBurts



So what is your suggestion? Sit in base and die? :snfPeter:


Obviously it deosn't work all the time, but it's way better than spending 100 fuel on a stuka and trying to stuka it.


Seems like that's the only way...OKW cannot counter arty effectively.
14 Jul 2015, 13:12 PM
#189
avatar of JohnnyB

Posts: 2396 | Subs: 1



Best okw counter to on map Howie is Elite armor.

Its not a joke, the panzer commander's artillery costs 120 muni and one shots on map emplacements, it just takes a while to hit. (Not that the Howie can move) pz commander on pz4 can quickly peek into enemy base, drop arty, and run. Will definetly require sweeper support, and use of radio intercept.



<<Looks at comm_ash signature - "STRATEGIST". He reises eyebrow then shooks the head>>.
You didn't just suggest Elite armor from OKW...did you?!
14 Jul 2015, 13:16 PM
#190
avatar of TheSleep3r

Posts: 670

jump backJump back to quoted post14 Jul 2015, 13:12 PMJohnnyB


<<Looks at comm_ash signature - "STRATEGIST". He reises eyebrow then shooks the head>>.
You didn't just suggest Elite armor from OKW...did you?!


<<tips fedora>>
14 Jul 2015, 13:24 PM
#191
avatar of AchtAchter

Posts: 1604 | Subs: 3



Best okw counter to on map Howie is Elite armor.

Its not a joke, the panzer commander's artillery costs 120 muni and one shots on map emplacements, it just takes a while to hit. (Not that the Howie can move) pz commander on pz4 can quickly peek into enemy base, drop arty, and run. Will definetly require sweeper support, and use of radio intercept.



I did this sometimes when B4 was in every game.

Noticed that:

-Scatter of the shells is quite high, it's possible that not even one shell hits the artillery piece.
-It's too expensive ( get a panther or now p4, upgrade it with officer, use arty which also costs munitions)
-It's too risky (often enough your tank hits a mine somewhere or gets bumrushed by medium armour)
-The doctrine leaves you vulnerable in early/mid game

It's safer to save 400 munitions and hope that scavenger arty hits.
Stuka works against it but is unreliable, sometimes the stuka destroys it, sometimes decrews and sometimes doesn't hit at all.
14 Jul 2015, 13:37 PM
#192
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post14 Jul 2015, 13:12 PMJohnnyB


<<Looks at comm_ash signature - "STRATEGIST". He reises eyebrow then shooks the head>>.
You didn't just suggest Elite armor from OKW...did you?!


Heavens forbid we do some out-of-the-box thinking!

Seriously though, we will have to wait and see how it plays out.
On some maps broad maps Elite Armor might actually be a viable counter. The Sturmtiger can take a lot of hits and only needs like 4 seconds to destroy a howitzer.
It could play out a little like this: Use IR halfrack to determine enemy troop locations -> send in Sturmtiger and a minesweeper though a less guarded path, send support units behind it to cover the retreat -> go in with sturmtiger, wiper howitzer -> retreat back to your covering units.

Obviously this won't be an option on all maps are some are just too narrow, but it will work on some.
14 Jul 2015, 13:43 PM
#193
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1



Heavens forbid we do some out-of-the-box thinking!

Seriously though, we will have to wait and see how it plays out.
On some maps broad maps Elite Armor might actually be a viable counter. The Sturmtiger can take a lot of hits and only needs like 4 seconds to destroy a howitzer.
It could play out a little like this: Use IR halfrack to determine enemy troop locations -> send in Sturmtiger and a minesweeper though a less guarded path, send support units behind it to cover the retreat -> go in with sturmtiger, wiper howitzer -> retreat back to your covering units.

Obviously this won't be an option on all maps are some are just too narrow, but it will work on some.


Right, I forgot about that. Now that sturmtiger is a lot more viable as a unit, it is also a great counter to static emplacements, while now having a role as a genuine at vehicle.

Also, johnnyb, just because you don't like a doctrine doesn't make it bad. Sure it has bugs, but the sturmtiger 45 range + radio intercept combo is going to be great, like it was in the alpha. Even if you never touch the pz commander, the sturmtiger is now a great unit with synergies in its own doctrine.

Achtachter, I've never personally had problems with the scatter on the barrage. By any chance was it an issue with an elevation? I've noticed elevation make a huge difference on major arty for example.
14 Jul 2015, 14:01 PM
#194
avatar of adrian23

Posts: 87



Pack Howitzer buff seems a little bit much, the unit was already very deadly, 380mp feels low for it.

Overall very good stuff.


I think this is a very good change since it makes t3 more viable + stuart buff ... pak howi for it's current price is not that good at all considering the ostheer mortar for example does the same job and it's only 240 mp
14 Jul 2015, 14:25 PM
#195
avatar of crash

Posts: 52

Nice changes overall.

Will the is allies changes will be enough to contain Axis infantry rush + hmg42 + mortars. (3v3+)

CAS changes look cool.

Soviets build will be more streamlined...

Panzer 4 will should have good time...

More after field testing..




to get 1 p4 out, with building t2 it will cost 1090mp and 315 fuel

to get 2 t34 's out, with building t2 1000 mp 290 fuel
ost tech gets even more screwed over then before
building t2 is only 20 mp cheaper all the rest gets more expensive
14 Jul 2015, 14:51 PM
#196
avatar of Marsocks

Posts: 10

No fixes to the HEAT shells from Elite Armored though...
14 Jul 2015, 14:56 PM
#197
avatar of Jackiebrown

Posts: 657

jump backJump back to quoted post13 Jul 2015, 20:31 PMVonIvan
Also relating to the patch notes(my personal opinion):
It's a good patch, lets not deny this.......however...
2/5 of the alpha changes at best are still missing, with an account on some other side things as well(*cough* doctrines *cough* irregulars/ostruppen/partysans*cough*)
Relic deciding to throw us a curve ball and wait until September to give us all these alpha changes is mind-boggling at best, because I don't want to wait 2 months for a *********** that we could have now....but Relic likes to take things
  • Sloooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooow :foreveralone:

Pretty much summed up my exact feelings about the thus far missing changes.
14 Jul 2015, 15:01 PM
#198
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post14 Jul 2015, 14:25 PMcrash




to get 1 p4 out, with building t2 it will cost 1090mp and 315 fuel

to get 2 t34 's out, with building t2 1000 mp 290 fuel
ost tech gets even more screwed over then before
building t2 is only 20 mp cheaper all the rest gets more expensive

I think your math is wrong. Two t-34s will cost 370 fuel, 290 for 1. Remember soviets now have to build T3 to build T4.
14 Jul 2015, 15:01 PM
#199
avatar of Jadame!

Posts: 1122

Zerong arty is only OKW arty that can reliably destroy static emplacements, but you need sight.

I hope Goliath would be there soon.
14 Jul 2015, 15:17 PM
#200
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

I'm a little concerned about the Soviet quad rush and the on map howitzers might be borderline OP, especially the ML20. I really don't want the howitzer -> Recon run/stuka dive bomb meta back :|

Aside from that these changes look really interesting. This will be a much needed breath of fresh air. Thank god for the death of the call in meta, phew was that boring.
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