Patch July 21st preview with Dusty and Luvnest
Posts: 2238 | Subs: 15
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=187524#post187524
July 21 Update
This update will go live on July 21st at 10:00am PST
The primary focus of the July 21st update is to continue the design upgrade of the existing factions to improve the overall balance of all factions in preparation for the introduction of the British Forces. This is the second phase migration of changes seen in the British Forces Alpha.
The next update will be on Sept 3rd which will introduce the British Forces Content.
July 14 Balance Preview
As part of a new trial process this update includes a Balance Preview Tuning Pack that will be made available in the steam workshop (July 14th 10:00am PST). The tuning pack can be found in the Modding Hub or in the STEAM workshop after 10:00am PST on Jul 14th .
This tuning pack contains all of the planned balance changes listed below that will be made live on July 21st. We thought it would be interesting for players to try out the new changes in addition to discussing these patch notes. Please note changes not included in the tuning pack are listed in a section at the bottom of the notes.
BALANCE
Balance Goals
Increase the number of viable strategies in the game
Make core tech tree units more desirable
Increase the viability of light vehicle combat.
Promote and Encourage Combined Arms
Reduce negative user-experiences in gameplay
Improve usability and remove unintended behavior from the game
General game balance tuning
Posts: 1248
Wehr is beyond overpowered, allies are done in 2v2+ until Brits come out.
Why no HMG42 damage nerf? And only 20mp cost increase? WTF. WTF. WTF.
Relic ffs.
Because MG42 is doing its job. its like coh1's
Posts: 341
what i really don't get however is what will usf do with they early game superiority they have/had, now that tech requirements for major have been increased.
imo they should have made the lt upgrade unlock bars with it for some fuel increase.
i hope this patch will improve the game
Posts: 4301 | Subs: 2
No Commander/Veterancy revamp
Good changes, expected, but nothing suprising (till ninjas makes their appearance).
they gotta save something for the big brit patch
Posts: 2693 | Subs: 1
I love the attention the howitzers received (hope they also fixed the ml-20 vet 3 bug where vet 2 cooldown bonus was lost).
The tech changes look amazing, really looking forward to heavier usage of soviet light vehicles, which in turn makes units like the OKW Puma more appealing.
Also really loving the near-complete removal of the call-in meta. Would have to see if doctrines like Mechanized assault and Shock Rifle tactics don't become the norm now since they still don't really require teching beyond T2.
Pack Howitzer buff seems a little bit much, the unit was already very deadly, 380mp feels low for it.
Overall very good stuff.
Posts: 1122
Because MG42 is doing its job. its like coh1's
And why maxim and 50cal (hopefully DShK would be decent after patch) not doing their job? Because CoH2?
Also only blind cant see problem with hmg42 in building killing 2 maxims in building. I do not want suppression nerf, it as it should be, i want damage nerf, it too damn hight.
Posts: 4951 | Subs: 1
And why maxim and 50cal (hopefully DShK would be decent after patch) not doing their job? Because CoH2?
Also only blind cant see problem with hmg42 in building killing 2 maxims in building. I do not want suppression nerf, it as it should be, i want damage nerf, it too damn hight.
Allied MG's greatest enemy is now dead (vet 2 rifle nade) and the maxim can deal AoE suppression on blobs while being able to pack up and move around to deal with blobs faster than MG42 can.
Posts: 609
I have a bad feeling about this ... especially for soviet's. Su76 vs panzer IV ? Seriously ?
the su76 has great penetration and is a lot cheaper than the p4 - combined with anything else (zis / conscripts AT nade / 2nd SU76) it will easily win
Posts: 1595 | Subs: 2
Except for the KT. Now extra bullshit that it'll come out faster than all Allied heavies now in large team games.
Posts: 1701
Sturmtiger only 45 range buff instead of 50, great +5 range will make such a difference...
And the so awaited Werfer change is only 20% more vet hahah typical patch XD
Posts: 424 | Subs: 2
Posts: 1122
Allied MG's greatest enemy is now dead (vet 2 rifle nade) and the maxim can deal AoE suppression on blobs while being able to pack up and move around to deal with blobs faster than MG42 can.
Have to see, too good to believe. Still HMG42 considering it now could be ordered from t0 not nerfed even close to enough. Make it 300 mp or better, as i sad, reduce damage.
Posts: 1595 | Subs: 2
Posts: 380
Posts: 4951 | Subs: 1
Did the Ostruppen get unnerfed?
Nope. They still have 25% received accuracy.
A bit afraid of sov tech changes, can kill this faction.
T3 being cheaper and faster with both t1 and t2 being cheaper kills the faction? What?
Posts: 656
Conscript
We noticed an irregular value in the causality timer for conscripts which was exceedingly higher than all other infantry. We have brought the timer in line with other infantry causality timers.
Casualty timer brought down from 500 seconds to 30 seconds
Posts: 4951 | Subs: 1
Can anyone explain what this means?
Conscript's that were "dying" or "crawling" around on the field lasted a loooot longer than other infantry did leading to Conspam essentially giving you free recon all over the map from "dead" bodies
Posts: 1024 | Subs: 1
Posts: 656
Conscript's that were "dying" or "crawling" around on the field lasted a loooot longer than other infantry did leading to Conspam essentially giving you free recon all over the map from "dead" bodies
Too bad, I'm going to miss my radio intercepting zombie cons.
Posts: 380
You kidding? From 60 oil to 80? Is it cheaper?
Nope. They still have 25% received accuracy.
T3 being cheaper and faster with both t1 and t2 being cheaper kills the faction? What?
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