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Cruzz's The More You Know

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10 Mar 2016, 01:11 AM
#721
avatar of ferwiner
Donator 11

Posts: 2885

jump backJump back to quoted post9 Mar 2016, 18:37 PMAnarcy


Thanks for the reply.
But what about damage? Does everyone get extra damage, or just the one bloke trying to ruin my day?


Only that guy will take extra damage so he will probably die first making your squad immune to suppression again. Sometimes he dies even before the squad gets suppressed.
10 Mar 2016, 08:50 AM
#722
avatar of Blalord

Posts: 742 | Subs: 1

jump backJump back to quoted post10 Mar 2016, 00:21 AMCruzz
Assuming that relic didn't mess up any of the veterancy bonuses, this patch is fairly clean. Fairly.

Balance changes in the March 10 patch:

Royal Engineer vet1 cover bonus moved to squad file, and now no longer has a weapon limitation (previously only on default Sten) so they'll fire quite a bit faster with any weapon in the squad while in cover.

Ostruppen accuracy malus moved to squad. So if you reman a team weapon with ostruppen the extras not manning the team weapon will have 50% higher accuracy than before.

Land Mattress weapon priority set to -100, so it won't be hit by stuff before the crew is dead. Not sure I agree as its now inconsistent with other artillery pieces, but shrug.



You forgot LEIG Vet 2 providing +250% movement speed instead of 25%
10 Mar 2016, 08:59 AM
#723
avatar of Cruzz

Posts: 1221 | Subs: 41

jump backJump back to quoted post10 Mar 2016, 08:50 AMBlalord


You forgot LEIG Vet 2 providing +250% movement speed instead of 25%


No I didn't, I purposedly did not even look at any vet stuff because I'm sure not gonna comb through 200+ squad files to check for things like this, for free.

LEIG has a *1.25 SQUAD speed modifier that is being applied to each ENTITY so it's actually a 305% speed modifier. Cute.
10 Mar 2016, 09:02 AM
#724
avatar of chipwreckt

Posts: 732

jump backJump back to quoted post10 Mar 2016, 08:59 AMCruzz


LEIG has a *1.25 SQUAD speed modifier that is being applied to each ENTITY so it's actually a 305% speed modifier. Cute.


Its to balance vs S I M C I T Y brits. Now they can dodge counterbarage!!@#! :clap: Nice fix relic
10 Mar 2016, 09:04 AM
#725
avatar of Sandblastednut

Posts: 21

Ha! I will have to try this.
10 Mar 2016, 09:05 AM
#726
avatar of Spinflight

Posts: 680

Have Leigs had any sort of a buff to received accuracy?

Engineers and IS seem to be taking ages to kill them. Not quite immortal but very tough. Even Cromwell main gun and MGs from behind.... 7 shots to kill a model.
Phy
10 Mar 2016, 09:39 AM
#727
avatar of Phy

Posts: 509 | Subs: 1

jump backJump back to quoted post10 Mar 2016, 08:59 AMCruzz

LEIG has a *1.25 SQUAD speed modifier that is being applied to each ENTITY so it's actually a 305% speed modifier. Cute.


WTF?
10 Mar 2016, 10:24 AM
#728
avatar of CombatWombat

Posts: 98

jump backJump back to quoted post10 Mar 2016, 08:59 AMCruzz


No I didn't, I purposedly did not even look at any vet stuff because I'm sure not gonna comb through 200+ squad files to check for things like this, for free.

LEIG has a *1.25 SQUAD speed modifier that is being applied to each ENTITY so it's actually a 305% speed modifier. Cute.


Looking forward to the comic youtube videos about this...
10 Mar 2016, 10:34 AM
#729
avatar of Cruzz

Posts: 1221 | Subs: 41

Having now checked the team weapons, I have good news.

Every atgun, and all the static howitzers, and LEIGs, will gain fun stuff at vet2.

All the atguns and howitzers will gain a rotation bonus of 130% to 200% (depending on squad), to the power of the number of members (plus the team weapon) in their squad at the time they gain vet2.

So for instance a ZIS3 will gain a rotation bonus of 1.3^7 = 627% upon reaching vet2 with a full squad. If you hit vet2 with a less than full squad then it'll be less, and will never be increased either (without decrewing the weapon and vetting up again).

LEIG, already mentioned, gains speed instead.

#RelicTesting
10 Mar 2016, 10:39 AM
#730
avatar of Stug life

Posts: 4474

jump backJump back to quoted post10 Mar 2016, 10:34 AMCruzz
Having now checked the team weapons, I have good news.

Every atgun, and all the static howitzers, and LEIGs, will gain fun stuff at vet2.

All the atguns and howitzers will gain a rotation bonus of 130% to 200% (depending on squad), to the power of the number of members (plus the team weapon) in their squad at the time they gain vet2.

So for instance a ZIS3 will gain a rotation bonus of 1.3^7 = 627% upon reaching vet2 with a full squad. If you hit vet2 with a less than full squad then it'll be less, and will never be increased either (without decrewing the weapon and vetting up again).

#RelicTesting

Pak 43 opopie
10 Mar 2016, 10:40 AM
#731
avatar of Katitof

Posts: 17914 | Subs: 8


Pak 43 opopie


Will turn into literal roflcopter.
10 Mar 2016, 10:42 AM
#732
avatar of somenbjorn

Posts: 923

How about cooldown time on howies? Is that also per entity or just the gun?


ML-20 with 5 sec CD and crazy fast rotation would be sweet :D
10 Mar 2016, 10:57 AM
#733
avatar of siddolio

Posts: 471 | Subs: 1

10 Mar 2016, 11:35 AM
#734
avatar of chipwreckt

Posts: 732

jump backJump back to quoted post10 Mar 2016, 10:34 AMCruzz
Having now checked the team weapons, I have good news.

So for instance a ZIS3 will gain a rotation bonus of 1.3^7 = 627% upon reaching vet2 with a full squad. If you hit vet2 with a less than full squad then it'll be less, and will never be increased either (without decrewing the weapon and vetting up again).

#RelicTesting


10 Mar 2016, 11:48 AM
#735
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Soviet 6-man crews OP.
10 Mar 2016, 11:53 AM
#736
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

HAHAHAHAHA... best period in coh2 history, hands down!
10 Mar 2016, 11:54 AM
#737
avatar of Pablonano

Posts: 297

Mini soviet AT is op now?
10 Mar 2016, 12:00 PM
#738
avatar of Selvy289

Posts: 366

We are almost there. I really do hope they get those issues fixed because they will look very silly in the tournaments (esl).

Im sure its a easy fix right?
10 Mar 2016, 12:03 PM
#739
avatar of ferwiner
Donator 11

Posts: 2885

We are almost there. I really do hope they get those issues fixed because they will look very silly in the tournaments (esl).

Im sure its a easy fix right?


Yeah, the fix is actually easier than deploying a patch to steam, but I dont know if they will manage to do this before esl.
10 Mar 2016, 12:16 PM
#740
avatar of ruzen
Patrion 15

Posts: 243

Cant we crowdfound 1 scripter and 1 programmers 6 months salary to work for Relic and be done with this:luvDerp:
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