Panzer IV vs Stug
Posts: 721
Edit: Should maybe have been posted in balance?
Posts: 17914 | Subs: 8
StuG-AT specialist
P4-generalist
Not really sure what you want to compare here exactly.
If anything, StuG should be no cheaper then 100fu.
Posts: 1116 | Subs: 1
Permanently BannedAlso if it were up to me:
Increase cost to 115 fuel
Increase frontal armor to 160-180
Remove TWP
Add in ability to switch to HE shells
Vet 1: recon mode? I don't know
Panzer4: increase pen to 120-130.
Posts: 262
Yee stug should be up to 100 fuel as it stands. Su76 should be 85 imo
Also if it were up to me:
Increase cost to 115 fuel
Increase frontal armor to 160-180
Remove TWP
Add in ability to switch to HE shells
Vet 1: recon mode? I don't know
Panzer4: increase pen to 120-130.
Why remove TWP? OP? UP?
I think its fine. This Stug is AT vehicle, so TWP is more reasonable. If u want to put HE into some OStheer vehicle it should be pz4...
Cost increase? 100 should be OK, but to leave it as is...
Posts: 420
Posts: 721
Posts: 656
What values except I health and armor are better on PIV? It seems the stug got so much better it's very situational to pick PIV now. I don't even know what situation, it's doable to kill infantry with stug too.
The AoE radius of the Stug main gun was changed to 0.5. It's as likely to snipe a soldier as a JP4, SU76, or any AT gun. It is absolutely not doable to kill infantry with a Stug with anything but luck. Hence why the P4 with it's 2.5 AoE radius and pintle MG upgrade is not going anywhere anytime soon.
Posts: 4785 | Subs: 3
Ostheer t3 is fine. Every unit has its purpose now.
+1
Posts: 198
So spreadsheet is not up to date, and funny thing is, when I look at old stats, stug seems pretty cool (just less armor/health and fixed gun). And now the Stug is stronger so what are the comparative data now? Or isn't it king?
Edit: Should maybe have been posted in balance?
Stug weapon stats
It's near accuracy is bugged currently, 0.6 instead of 0.06 (unless that's what Relic wanted to do). It's mid and far accuracy are correct (0.05 and 0.04) though I'm not entirely sure if mid accuracy is used if mid range value is missing. So Stug might be less accurate at longer ranges than my site suggests.
Another thing is that they've changed AoE radius, but kept old AoE far/mid/near distance values. Again, I'm not 100% positive on how it's calculated, but it would suggest that it does 100% damage in 0.5 radius, instead of it dropping much earlier like in other TDs (like for example SU-85) - so it one shots infantry in 0.5 radius vs ~0.17 in case of other TDs.
Those bugs are probably making Stug somewhat over performing vs infantry.
Posts: 721
Posts: 198
Did you report it? It sounds like it should be reported.
Yes, but it makes me think if Q&A exists at Relic at all.
Posts: 3103 | Subs: 1
It's near accuracy is bugged currently, 0.6 instead of 0.06 (unless that's what Relic wanted to do). It's mid and far accuracy are correct (0.05 and 0.04) though I'm not entirely sure if mid accuracy is used if mid range value is missing. So Stug might be less accurate at longer ranges than my site suggests.
Ah, I thought it saw it hit a lot more than I expected running it into Shocks.
Posts: 2470
Yes, but it makes me think if Q&A exists at Relic at all.
this is not the only case to bring that into question. at this point i'm pretty sure the balance people all spend half their time as social secretaries or something.
Posts: 1891
Posts: 1283 | Subs: 4
Why remove TWP? OP? UP?
I think its fine. This Stug is AT vehicle, so TWP is more reasonable. If u want to put HE into some OStheer vehicle it should be pz4...
Cost increase? 100 should be OK, but to leave it as is...
oohhhh come now. twp has never been a reasonable ability. xD
Posts: 262
oohhhh come now. twp has never been a reasonable ability. xD
If its bad, buff it up a little, but it is more reasonable to have twp than HE on an AT tank.
P4 is good weapon to put HE (passive), i think every medium should have HE switch option like the sherman.
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