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russian armor

Panzer IV vs Stug

26 Jun 2015, 12:49 PM
#1
avatar of Trubbbel

Posts: 721

So spreadsheet is not up to date, and funny thing is, when I look at old stats, stug seems pretty cool (just less armor/health and fixed gun). And now the Stug is stronger so what are the comparative data now? Or isn't it king?

Edit: Should maybe have been posted in balance?
26 Jun 2015, 13:57 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

Ostwind-AI specialist
StuG-AT specialist
P4-generalist

Not really sure what you want to compare here exactly.
If anything, StuG should be no cheaper then 100fu.
26 Jun 2015, 19:19 PM
#3
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Yee stug should be up to 100 fuel as it stands. Su76 should be 85 imo

Also if it were up to me:

Increase cost to 115 fuel
Increase frontal armor to 160-180
Remove TWP
Add in ability to switch to HE shells
Vet 1: recon mode? I don't know

Panzer4: increase pen to 120-130.
26 Jun 2015, 19:57 PM
#4
avatar of BrutusHR

Posts: 262

Yee stug should be up to 100 fuel as it stands. Su76 should be 85 imo

Also if it were up to me:

Increase cost to 115 fuel
Increase frontal armor to 160-180
Remove TWP
Add in ability to switch to HE shells
Vet 1: recon mode? I don't know

Panzer4: increase pen to 120-130.


Why remove TWP? OP? UP?

I think its fine. This Stug is AT vehicle, so TWP is more reasonable. If u want to put HE into some OStheer vehicle it should be pz4...

Cost increase? 100 should be OK, but to leave it as is...

27 Jun 2015, 08:45 AM
#5
avatar of ofield

Posts: 420

Ostheer t3 is fine. Every unit has its purpose now.
27 Jun 2015, 08:56 AM
#6
avatar of Trubbbel

Posts: 721

What values except I health and armor are better on PIV? It seems the stug got so much better it's very situational to pick PIV now. I don't even know what situation, it's doable to kill infantry with stug too.
27 Jun 2015, 10:24 AM
#7
avatar of Cabreza

Posts: 656

What values except I health and armor are better on PIV? It seems the stug got so much better it's very situational to pick PIV now. I don't even know what situation, it's doable to kill infantry with stug too.


The AoE radius of the Stug main gun was changed to 0.5. It's as likely to snipe a soldier as a JP4, SU76, or any AT gun. It is absolutely not doable to kill infantry with a Stug with anything but luck. Hence why the P4 with it's 2.5 AoE radius and pintle MG upgrade is not going anywhere anytime soon.
27 Jun 2015, 10:37 AM
#8
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

jump backJump back to quoted post27 Jun 2015, 08:45 AMofield
Ostheer t3 is fine. Every unit has its purpose now.


+1
27 Jun 2015, 11:27 AM
#9
avatar of TensaiOni

Posts: 198

So spreadsheet is not up to date, and funny thing is, when I look at old stats, stug seems pretty cool (just less armor/health and fixed gun). And now the Stug is stronger so what are the comparative data now? Or isn't it king?

Edit: Should maybe have been posted in balance?


Stug weapon stats

It's near accuracy is bugged currently, 0.6 instead of 0.06 (unless that's what Relic wanted to do). It's mid and far accuracy are correct (0.05 and 0.04) though I'm not entirely sure if mid accuracy is used if mid range value is missing. So Stug might be less accurate at longer ranges than my site suggests.

Another thing is that they've changed AoE radius, but kept old AoE far/mid/near distance values. Again, I'm not 100% positive on how it's calculated, but it would suggest that it does 100% damage in 0.5 radius, instead of it dropping much earlier like in other TDs (like for example SU-85) - so it one shots infantry in 0.5 radius vs ~0.17 in case of other TDs.

Those bugs are probably making Stug somewhat over performing vs infantry.
27 Jun 2015, 11:51 AM
#10
avatar of Trubbbel

Posts: 721

Did you report it? It sounds like it should be reported.
27 Jun 2015, 13:49 PM
#11
avatar of TensaiOni

Posts: 198

Did you report it? It sounds like it should be reported.


Yes, but it makes me think if Q&A exists at Relic at all.
27 Jun 2015, 14:49 PM
#12
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

It's near accuracy is bugged currently, 0.6 instead of 0.06 (unless that's what Relic wanted to do). It's mid and far accuracy are correct (0.05 and 0.04) though I'm not entirely sure if mid accuracy is used if mid range value is missing. So Stug might be less accurate at longer ranges than my site suggests.

Ah, I thought it saw it hit a lot more than I expected running it into Shocks.
28 Jun 2015, 04:46 AM
#13
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470



Yes, but it makes me think if Q&A exists at Relic at all.


this is not the only case to bring that into question. at this point i'm pretty sure the balance people all spend half their time as social secretaries or something.
28 Jun 2015, 06:06 AM
#14
avatar of BeefSurge

Posts: 1891

Commander P4 and Stug are incredible together.
28 Jun 2015, 06:51 AM
#15
avatar of turbotortoise

Posts: 1283 | Subs: 4



Why remove TWP? OP? UP?

I think its fine. This Stug is AT vehicle, so TWP is more reasonable. If u want to put HE into some OStheer vehicle it should be pz4...

Cost increase? 100 should be OK, but to leave it as is...



oohhhh come now. twp has never been a reasonable ability. xD
28 Jun 2015, 08:14 AM
#16
avatar of BrutusHR

Posts: 262



oohhhh come now. twp has never been a reasonable ability. xD


If its bad, buff it up a little, but it is more reasonable to have twp than HE on an AT tank.

P4 is good weapon to put HE (passive), i think every medium should have HE switch option like the sherman.
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