If your player name is pussyking for sure
![:rofl: :rofl:](/images/Smileys/rofl.gif)
![:rofl: :rofl:](/images/Smileys/rofl.gif)
![:rofl: :rofl:](/images/Smileys/rofl.gif)
Posts: 1705
Posts: 1705
I think no one is surprised that it came out from ostheerlitz.
Posts: 721
if I remember correctly there is no other unit that it is bad enough for ppl to call to remove it from the game, is it?
Posts: 1144 | Subs: 7
Yeah the decision to not include the changes were medium call in's were tied to teching is really odd considering they admitted call in's were a problem with heavies.
Also Lemon I think the issue people are having against Guard Motor and Rifle Company is the combination of abilities, not single ones by themselves.
MG's shut down guards, yes, but 120's shut down MG's. MG's shut down riflemen, but smoke and white phos shut down MG's. Icing on the cake is mark vehicle and non-exploding high AoE flamer rifles.
Then of course you have the added later punch of call in's, simply put: there is zero downside to going these commanders because there is no trade off, no disadvantage.
Posts: 1116 | Subs: 1
Permanently BannedPosts: 4951 | Subs: 1
and you should stop thinking of just MGs. halftracks provide you the sustainability, while flamer pios and lmg grens provide the mobile firepower you need to plug any holes. multiple mgs spread out across the line will shut down pushes as long as you remember to reface every time you know where the enemy is coming from. combined arms who woulda thought
Posts: 1144 | Subs: 7
Going very heavy t1 as Ostheer has been meta for a very long time now. Ostheer has never been able to function without combined arms. But the large amount of effort you need to put into stopping your opponent is dumb when they can literally just call in counters to everything you have with little effort.
Nobody is saying Ostheer or OKW is literally unplayable, what people are saying is that not fixing medium call in's is dumb.
Posts: 17914 | Subs: 8
Posts: 187
Posts: 57
Posts: 4951 | Subs: 1
Looks like to me you just don't want to put in the effort to beat guard motor
Posts: 640
Posts: 1891
Posts: 1225
and you should stop thinking of just MGs. halftracks provide you the sustainability, while flamer pios and lmg grens provide the mobile firepower you need to plug any holes. multiple mgs spread out across the line will shut down pushes as long as you remember to reface every time you know where the enemy is coming from. combined arms who woulda thought
Posts: 4951 | Subs: 1
USF needs help now
Posts: 1225
With what? The .50 cal is finally viable, the 57mm can finally shoot at mediums now that heavy tank spam is dead, all of US call in's were untouched.
Posts: 1891
Posts: 4951 | Subs: 1
I don't think US needs help at all, but the 42 was buffed and indeed perhaps slightly overbuffed, and we'll see earlier Grenade techs now.
Posts: 113
But if you tech grenades you delay M20/Greyhound, meaning Ostheer Sniper can have a field day.
Plus, being forced to pop smoke every engagement delays BARs or M1919s- meaning Grens will our scale your Riflemen.
USF lack of early combined arms is very punishing now. I'd love for CoH1 Weapons Center and Motor pool to come back.
Posts: 134
![]() |
![]() |
![]() |
27 | ||
![]() |
![]() |
![]() |
14 | ||
![]() |
![]() |
![]() |
80 | ||
![]() |
![]() |
![]() |
4 | ||
![]() |
![]() |
![]() |
4 | ||
![]() |
![]() |
![]() |
3 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 |