SU-76 can lose vs ostwind
If your player name is pussyking for sure
Posts: 1108
SU-76 can lose vs ostwind
Posts: 480 | Subs: 1
MGs seem to suppress in the first burst 90% of the time. well placed mg42s completely shuts down infantry heavy builds such as con spam, and in the case of the USF, every build since all they can do is make rifles.
Posts: 1024 | Subs: 1
Posts: 1225
The Stug E is 33% more survivable against AT guns and 50% more survivable against Jacksons. It can also no longer be snared by an AT nade while at full health unlike the T70/P2/stuart. And this came roughly at the cost of a 30% increased reload time. I would not call that 'severely neutered'. It is at worst a lateral change.
Posts: 2885
First official SU-76 Over-powered thread ever.
Posts: 97
Posts: 1042
Now seriously, I am kinda aggravated. Do they really not play their own game or something, was there no playtesting, alpha feedback, whatever? This is such a glaring mistake I can't believe they haven't seen it.
Posts: 71
Posts: 17914 | Subs: 8
First official SU-76 Over-powered thread ever.
Posts: 8
Before last patch ppl wanted 'drop PTRS' button, then they made it OP, now they addressed su-76 and stug-g, if I remember correctly there is no other unit that it is bad enough for ppl to call to remove it from the game, is it?
Posts: 927
Posts: 2885
Irregulars...
Still this is a good patch. Su-76 is a beast now. It can deal even with Panters, if those panters shoot other targers
Posts: 2693 | Subs: 1
Seriously, I've not had one game where I did not face 4 85s at the least. These things need to be capped at two, and while we're at it, so does the E-8.
Having heavies capped is a good thing, but in order to archieve parity, the same must apply to advanced mediums.
Posts: 57
Posts: 1144 | Subs: 7
Posts: 1225
That would really upset team games where axis can still get loads of semi-heavy tanks.
Medium call-in tanks should not be capped; they should just be placed as part of the tech tree.
Posts: 4951 | Subs: 1
Posts: 97
It might not make me popular, but as far as balance is concerned, team games need to take a clear backseat.
Posts: 1225
Posts: 4951 | Subs: 1
21 | |||||
13 | |||||
0 | |||||
90 | |||||
30 | |||||
16 | |||||
8 | |||||
7 | |||||
4 | |||||
2 |