Blobbing....Risk VS Reward
Posts: 1124
1. I don't blob, it's like my micro beats them, and it forces them to blob to defeat me, and/or it forces me to blob back.
2. I am fully aware of the counters, stuka, ISG, MG34/42, Motors, etc.
3. I am aware that while blobbing your unable to have respectable map control
4. Iv won games to this and I have lost game to this. So it's a neutral understanding to this, no rage included.
5. I hardly ever use shreks on volks, as well as MG42 on grens, I'm able to get to maximum vet no problem. (Just a fun fact)
My point of this post, is that clearly having a well micro army using cover etc, is not being rewarded at all. In fact it's punishable because 1-2 squads get melted by 6 or more.
I would like to have a anti blobbing area nurf. (I can't think of the words atm) but 4 or more units next to each other should have an effect of reduced speed/accuracy and increased vulnerability. If these are in effect a symbol should appear over them like how the repair symbol is over the tank and such.
My two cents.
I understand allies have the same problem. So this is a two way street. This game is becoming "Company of blobbing"
Posts: 2561
As a player it's your duty to use anti-blobbing tools to counter blobs, not expect them to be passively punished.which is why it's better to simply buff blob-counters.
Posts: 1124
Posts: 1664
Infantry Support Gun can suppress and/or pin multiple units per shot when it gets a decent hit.
S-mine fields are devastating vs un-managed blobs.
Close-Air Support wrecks blobs. Period.
vs. cons/lmg rifles/paratroopers (anything without double bazookas) the Luchs has great performance.
There is a meta-game changing... I'm talking COH2.5, patch coming out on June 23rd as well as an entire new faction so sit tight and just have some fun until then.
Posts: 28
It's only a problem because people find it annoying. The game's balance isn't to blame for popular player behavior. I suppose things have been patched out of games for less, but I hardly consider the frequency of an inherently bad strategy to be a problem.
Posts: 37
but its glad to see that some other people are fed up with exactly same issues im fed up with too. my 2 cents, weitermachen!
Posts: 2280 | Subs: 2
Permanently BannedThere are enough ways to punish blobbing already
Posts: 37
It's only a problem because people find it annoying. The game's balance isn't to blame for popular player behavior. I suppose things have been patched out of games for less, but I hardly consider the frequency of an inherently bad strategy to be a problem.
thats the point not how good or bad blobs are to counter or sth. like that.
Posts: 64
Posts: 176
Let them blob, I say. If the blob beats your force in a fight, then they probably would beat you even harder as a group of well-managed squads.
And that's why I don't have a problem with blobbing. It's not the blob that beats you, it's your opponents strategic superiority in having a larger force at that location than you. You should be happy if your opponent blobs. Get in cover, throw some nades, and you'll probably win every engagement.
Posts: 1355
I'm not even quite sure what blobbing is but I'm sure it is a insult. Every game i have played. The word gets thrown out there. XD
Look at the AXIS Units, all clumped up. This is a Blob...
Posts: 1124
Posts: 176
For those of you that are listing counters, yes I know them already. My point is, is that blobbing shouldn't control the game what so ever, I shouldn't have to pick a commander because my enemy is blobbing. Brummbars, love that thing, tho it has horrible pathing, unit acts like it's size profile is twice as much. Anyways, just finding myself in every game being a blobb fest, it's horrible.
Uh... why not?
Do you not normally wait for your opponent to show their hand before picking a commander?
Every commander is effective against certain playstyles, and countered by others. Blobbing is a playstyle, whether it's effective or not. No matter what playstyle your opponent favors, you should be picking a commander that counters it.
It sounds to me like your main complaint is that you can't use every commander for every situation.
Posts: 64
Look at the AXIS Units, all clumped up. This is a Blob...
LOL! More like was a blob! That's nuts!
Posts: 1355
LOL! More like was a blob! That's nuts!
good one!
Posts: 8154 | Subs: 2
Engaging 1-2 units against 6 is stupid even if you have cover superiority. Cover matters to the point that makes your units more cost/effective but you can't expect that a single MG is gonna stop 4 infantry squads for example.
MG, cover, upgrades, abilities, etc. are force multipliers. Not IWIN buttons.
When people complains about blobs, they just want the game to punish them automatically rather than use counterblob tools. Cause this puts a micro tax in the receiving party rather than the blobber.
Posts: 2487 | Subs: 21
In theory if we take (Blob*Demos*arty*armor) = (Blob)^2
Divide by Demos
And multiply by 1/arty
Amplify with armor spam
And square root everything by 2 more blobs
We get:
- Explosions + Blob ≥ +- Blob.
- Sadly Blob + Explosions ≠ Blob + Armor
- So, for those fanbois who haven't taken anything higher than lvl 1 Algebra in their 5th grade year.
- Spamming Arty/Demos/Traps in conjunction with your own Blob is the best way to take out an enemy blob easily.
- So Risk/Reward of blobbing is that if you blob, you lose.
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